I've been working on an English patch for the Japanese Dragon Quest 25 Shuunen Kinen - Famicom & Super Famicom Dragon Quest I-II-III (Japan), bringing together the five NES and SNES releases of Dragon Quest I, II and III.
The collection's menus...
PCSX2-Wii: The PS2 BIOS Menu Is Alive — Alpha Coming Soon!
Hi GBAtemp!
For the past eight months, I’ve been working on PCSX2-Wii, an experimental project exploring PlayStation 2 emulation on the Nintendo Wii.
My original goal was simple: get...
Tested the new English patch for Snatcher and it has visual glitches in backgrounds but otherwise flawless! Full speed, FMVs and audio are fine. Only played to the end of the first scene.
http://github.com/quatric/ACCF-Patch/releases/latest/
I have made a patch for Animal Crossing on the Wii which can integrate the in-game weather from the Forecast Channel into it, as well as supporting GameCube controllers to play the game and...
Ill die if i look at this game for another second (again!)
Epic Mickey 2 was a game from disney. With motion used, yeah.
Highlight to @NestorM who was interested in both games getting CC Support.
Hi NiuuS :3
I just finished porting the DSiWare release, Bird & Beans/Pyoro to the Wii as a little side project.
You can view the source here: https://github.com/cmyksoda/Bird-and-Beans-GX
The GameCube has the *Sonic* collections—I'm not sure if it uses Gens, but it does have a Sega Saturn emulator; wouldn't it be possible to use part of that code? Since it's built for the GameCube itself, you'd just need to make improvements.
I added the missing components to the emulator so it would load the backgrounds that previously appeared black, but that puts a heavy load on the CPU and drastically reduces performance. I'm trying to optimize everything to lower the resource...
People like to complain about others using AI to code, I frankly don't care. As long as you test what you make to make sure it works, and can fix problems along the way I'm all for it if it means we'll see more cool Homebrew out there.
Thanks so much for taking the time to look through the code! It's always nice when someone cares this much.
Just so you know, USB Loader GX has been credited in NOTICE.md since the day that code went in, function by function, down to the commit...
Yes that is planned. Currently I am focusing on my own frontend options to ensure everything works properly so I can allow booting from another frontend
I'm probably going to make a full memory overhaul since I learnt a lot of new tricks while working on the OG Xbox port.
This means that we can get "higher quality" textures, Team Arena and not see the console choking and dying by itself due to...
Play Riivolution-format mods from USB, SD or disc
Hey GBAtemp! RiftWii is a mod loader I've been building as a hobby project. As a kid I always wanted to load mods straight from a USB drive, so I finally made it. It reads the same XML mod packs...
Friivolution is basically Riivolution with USB support added. RiftWii is its own loader written from scratch, so mods work from USB, SD or disc (WBFS, ISO or RVZ), and it's built for compatibility, with big mods like CTGP and Pulsar packs working...