Thanks to the recent decomplication efforts; The Minish Cap 3DS brings the Game Boy Advance classic Zelda title to your 3DS.
The port takes full advantage of the 3DS (sans 3D) and offers various display and layout options including widescreen ...
Thanks for the continued interest in the project everyone!
The screen layout suggestions are good, and I appreciate the visuals.
As for the project itself: I hit a roadblock in writing the ARM to PPC JIT recompiler. As can be seen in the...
NooDS-Wii v1.5 is released. Source code and download are available.
NooDS-Wii v1.5 features:
Sound works for nds and gba
Settings menu: (B and +) or (B and START) Toggle DirectBoot, Frameskip, Enable audio
Support for Wiimote, GC, and Classic...
@Xale007 a bug I just noticed today due to a media data migration, as the SD I used previously died: no presets are ever being read when you load the emulator from USB.
The folder show all the files inside the USB storage, but games don't...
Hey guys, how are you? I have a new problem
I finished Final Fantasy 3 on DS (I didn't like the job system much) and wanted to continue with the following titles but in their GBA versions
My problem is with Final Fantasy 4 and 6 In the case of...
With console touch on, the power, pause and cart slot on the console image works, but some people found it irritating if they touched the power button during play ;)
The left-most column is controlled by the game, the tile map on SMS is only 256...
So another release to make it easier to use. States only work on mono yet.
Added a HTML builder.
Added saving/loading of config/NVRAM/States.
Fixed exit from emulator.
https://github.com/FluBBaOfWard/SwanGBA/releases/tag/v0.7.7
Better Suzy timing and smother zoom.
Added a HTML builder.
Added flicker to zoom.
Added Power On/Off to menu.
Fixed sprite type 2 (Boundary Shadow).
Fixed sprite HSizOff loading.
Fixed math register handling.
Fixed Sprite Done Acknowledge.
Fixed...
Sorry it's been a few months but i just stumbled upon this and I actually just made a .CIA VC inject of v1.0.2 for 3DS with custom boxart. with OPs permission i can post a mega link to the CIA. Having the original TAP music would be so epic btw.
If you´re used to guideline ("modern") Tetris like Apotris, you will probably not enjoy this very much, at least not immediately. I remember when NDS_TGM came out and I tried it on my DS, and I was quite put off by the different mechanics. It´s...
That's fantastic! 👏 The missing Tetris applause was the one thing that was actually making it feel a bit "off", so thank you for adding it!
And I definitely know what you mean in regards to not making it a complete port, but a practice tool...
@Impikxn for CD games to boot you need to load a super system card (V3 for egg) first
then the CD Rom, the .CUE file, and press start for run.
Found another problem with Air zonk which is stuck in a loop or freeze in start of level 1.
And...
I saw the new 'console touch' function in the settings.
but i don't get the 'on/off interaction with the console graphics' statement.
And regarding the 8-pixel column on the left in most games,
I suppose there's nothing we can do about it ...
So this is a remake of S8DS that was birthed from SMSAdvance, sharing lots of code now.
Biggest differences between S8GBA & SMSAdvance is some mullti-boot functions are missing, but it now also supports Coleco Vision.
It also comes with a html...