GPT recently built an IDA Pro script for me, and the results have been impressive. It uses metadata.dat to locate MetadataRegistration without pointer scanning.
For build 479484B06E00DA12, it successfully recovered 15,625 classes and 106,890...
Nice that you are back...
In the meantime I tried to understand and tried to improve also your UE script by the help of AI with decent success... hope that is okay for you, I gave you big credit :)
At the end I lacked of knowledge otherwise the...
You mean to make a port runnable in the web browser?
I am not interested in that at the moment. The goal is a lightweight source code with high portability. I have been thinking about even the possibility to port the game to N64 or other older...
Thanks Tom for pcconnect. I just checked how it works, and it looks really useful for AI-assisted debugging and tooling, especially with remote memory access and Breeze control. This could open up some interesting ways for Codex/AI agents to...
Yes, AI has gotten very smart very fast.
You can ask Breeze to generate function map and field map then ask AI to analyses it or you can analyses it yourself.
From Breeze you can search the generated map.
These maps will be place in breeze's game...
Hi, not sure if I am shooting myself in the foot by opening this thread but here we go.
I have fully disassembled Final Fantasy III/VI and it builds the identical input ROM.
Work has started on converting it to C. Several functions are already...
Where the data is
GameSettings and PlayerStats are ScriptableObjectSingleton<T> instances.The game reaches one through a MethodInfo slot in main:
[[[[[main+slot] +0x20] +0xC0] +0x10] +0xB8] +0 = the instance
SlotSingleton...
https://github.com/tomvita/Breeze-Beta/releases/tag/beta123.11
Default short cuts has been changed for this new view. If you use custom shortcut no impact to you until you try this new view. If you use default short cut check the release notes on...