Since 2017 i've been interested in an undertale port for 3ds, since all the projects got cancelled a while ago, i thought this idea was done for, and that nobody else would bother trying, im really glad that this project has not been left by the...
I'd reccomend setting up the engine to just be as versatile as you like it-- Make it modular so you can add text/events/music as you please, especially when considering possible DMCA takedowns
Hopefully the full game, the first step is finishing the Ruins but my current priority is making the gameplay look and feel just right
Edit: I'm on a little break at the moment, I'll get back to working on it soon. Last thing I did was some...
Ehh, figured as much gonna probably be quite a bit longer.
Speaking of lack of interest, I'm honestly surprised that the almalgomey that is the Undertale/Deltarune fandom has not produced full ports of Deltarune / Undertale games yet. I've...
Noob question time. Is it remotely possible to port a version of Celeste to the 3ds, if only the *new* models? I am aware of the immense effort and time it would take, optimizing a game engine and maybe even decompiling the game, but would...
Update:
Dialogue is pretty scuffed, but it mostly works! Currently working on battles, so far I've got the turn based logic and have started to work on attacks and player options, also trying out compatibility with old models. Hope to release an...