Chenchi's latest activity

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    Hi: Could you please help me. I want to play contra and castlevania rebirth using a fowarder in order for the gamepado to work, the problem is that the buttons get like stucked and you cant play the games properly, is there a way to fix this?
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    Chenchi replied to the thread Hacking Fixing vWii Mode.
    In brawl a big part of the content is off-screen using this configuration, any idea for solve this? Also using the default config still not fully display, the circle that shows the characters on the edges is the only part visible, the arror that...
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    • Screenshot_20260515_170348_Gallery.png
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    How to Fix the Manual in DS Injects for Wii U Virtual Console Introduction When you create a DS inject for Wii U using tools like UWUVCI AIO, the manual that appears in the Virtual Console menu usually belongs to the base game used (e.g. New...
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    Chenchi reacted to cucholix's post in the thread Hacking [Release] NDS VC INJECTOR with Like Like.
    Actually it's pretty simple, you just need edit vcmenus.lua under content/0010/data/scripts and change this block: function openManual() local manual_url if titleId == "title_id_to_change" then manual_url =...
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    Chenchi reacted to GhostFreak256's post in the thread Emulation Zelda 64 Redux injects with Like Like.
    Does anyone knows how to make the Redux patches work on a Wii U? Ocarina of Time crashes after the N64 logo and Majora's Mask crashes when doing a spin attack. I'm using UWUVCI, Majora's Mask (USA) as a base, and both games use their .ini file.
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    Hi to all: I wanted to change the manual of a game that I injected using UWUVCI. After some research I have found a way to make this possible, thanks for NICOAICP (https://gbatemp.net/threads/release-nds-vc-injector.486124/post-7626038), this...
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    Chenchi reacted to Writerseb's post in the thread Hacking Fixing vWii Mode with Like Like.
    I'm sharing the best evWii configuration; it completely removes the black borders on both the gamepad and the TV, without sacrificing pixels or losing image quality. In short, it takes full advantage of both screens without sacrificing pixels in...
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    Inspired by another user's banner posted in this same thread, and trying to make it look as official as possible, here's the first batch.
    • Banner - Eternal Darkness Sanity's Requiem.png
    • Banner - XIII.png
    • Banner - Wario World.png
    • Banner - Super Smash Bros. Melee.png
    • Banner - Star Fox Assault.png
    • Banner - Star Fox Adventures.png
    • Banner - Need For Speed Underground.png
    • Banner - Need For Speed Underground 2.png
    • Banner - Metal Gear Solid The Twin Snakes.png
    • Banner - Mario Kart Double Dash!!.png
    • Banner - Kirby Air Ride.png
    • Banner - Geist.png
    • Icon - Need For Speed Underground 2.png
    • Icon - Metal Gear Solid The Twin Snakes.png
    • Icon - Mario Kart Double Dash!!.png
    • Icon - Kirby Air Ride.png
    • Icon - Geist.png
    • Icon - F-Zero GX.png
    • Icon - Eternal Darkness Sanity's Requiem.png
    • Icon - XIII.png
    • Icon - Wario World.png
    • Icon - Super Smash Bros. Melee.png
    • Icon - Star Fox Assault.png
    • Icon - Star Fox Adventures.png
    • Icon - Need For Speed Underground.png
    • Banner - F-Zero GX.png
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    Chenchi replied to the thread Hacking Nintendont.
    Is there any way to reverse the setting where, when the GameCube adapter is connected, the gamepad automatically becomes player 2? In the latest version of Nintendont, the gamepad will always be player 1. For me, it's more convenient if the port...