Recent content by BtheDestroyer

  1. BtheDestroyer

    Hacking Switch can't read carts after update to 9.0.1 (not a nogc error)

    I accidentally pushed "update" instead of "start software" in stock fw 9.0.0 when booting Ring Fit Adventure off a cart, then after my switch restarted into Hekate (5.0.2) it gives the "cannot read cartridge" error (basically what you'd see if nogc patch was applied to CFW) despite the fact that...
  2. BtheDestroyer

    Hacking libnx now public

    Fun fact: Being a dick does nothing constructive and will encourage people to disagree with you even if you're right.
  3. BtheDestroyer

    Hacking libnx now public

    What would you prefer? A guide that can be modified and fixed or dozens of posts on here asking for help?
  4. BtheDestroyer

    Hacking libnx now public

    Wat
  5. BtheDestroyer

    Hacking libnx now public

    Yeah the problem I had with that was I forgot to use `-E` with `sudo` so `sudo make install` was installing to `/` rather than `$DEVKITA64`
  6. BtheDestroyer

    Hacking libnx now public

    Someone asked this before but it was never answered. `Makefile:9: /opt/devkitpro/devkitA64/base_rules: No such file or directory` Been searching the internet for a while and can't figure out where to get base_rules from. It's not in devkitpro's sourceforge. EDIT: Found it! They're in libnx's...
  7. BtheDestroyer

    Homebrew Switch Hacking & Homebrew Discussion

    After a quick google: Source: https://hackinformer.com/2015/07/03/beginners-guide-cfw-3ds/ tl;dr: It was trash and barely worked if you could get it working at all. On top of that, only v4.5 was supported so if you updated it would probably brick.
  8. BtheDestroyer

    Homebrew SpriteTools - A 3DS Development Library Aimed at Be

    What is SpriteTools? In short, SpriteTools is a C header that works on top of sf2d to add some powerful tools for rendering sprites on screen. As of 2.2, it adds: Easier/more readable input detection Spritesheets loaded from C files (sf2d) and image files (sfil) Animations made from...
  9. BtheDestroyer

    Homebrew SpriteTools 1.1.1 - SF2D Extension

    Thanks for explaining that! I'll separate everything once I've finished with what I'm currently working on (For now I'll just wrap the header with #ifndef so you can use it across source files). Thanks again ;D
  10. BtheDestroyer

    Homebrew SpriteTools 1.1.1 - SF2D Extension

    I'm planning on splitting it up in the next update as well. Rather than just spritetools.h there will also be stanimations.h, stentities.h, stcameras.h, strooms.h, etc. EDIT: Also, does SF2D not do the same thing (only use one header)? I've never had an issue with including headers across...
  11. BtheDestroyer

    Homebrew SpriteTools 1.1.1 - SF2D Extension

    For the few wondering, this project is *not* dead, I was just taking a little break. I'm currently adding rooms which store entities (up to 1024), cameras (up to 16), and a background (animation) meaning you can create different rooms for each area (inside a town, floors of a building, rooms of...
  12. BtheDestroyer

    Homebrew SpriteTools 1.1.1 - SF2D Extension

    Notice SpriteTools has been rewritten so this post is now outdated! Please check out this thread for new information: https://gbatemp.net/threads/spritetools-a-3ds-development-library-aimed-at-be.465146/ What is SpriteTools? In short, SpriteTools is a C header that works on top of sf2d to add...
  13. BtheDestroyer

    Hacking How to compile Cafiine! (Tutorial)

    libwiiu.zip and kexploits.zip give me 404 at http://wiiu.us.to
  14. BtheDestroyer

    Hacking NTR CFW on Luma 3ds A9LH Problem....?

    Does A9LH still work? (It should) Try holding Select on boot to open Luma's settings. It could just be that you copied the firmware wrong or something else with a simple file error.
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