Recent content by abcd1234

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    Homebrew NetHackDS 3.6.0a1 Release

    Wow, you're not wrong about that tileset... looks like the original set is available under CC 3.0. And someone on Reddit kindly did the 3.6.0 conversion here: https://www.reddit.com/r/nethack/comments/498ay4/dawnhack_unofficially_adapted_to_360/ I've taken those tiles and done a quick...
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    Homebrew NetHackDS 3.6.0a1 Release

    I assume you mean which device: the original DS.
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    Homebrew NetHackDS 3.6.0a1 Release

    Just a quick note, after some recent prodding, I've updated the NetHackDS vanilla port and rebased it on the NetHack 3.6.0 codebase. This is a VERY early alpha, with minimal playtesting, but for those interested in trying it out, you can get it from Github here...
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    Starlite DS Project now canclled.

    How ironic, I was just going to let you know you're talking garbage. Yeah, you're thinking of patent law, where enforcement is necessary to retain rights. There are a few cases where things get muddy (laches and promissory estoppel), but generally speaking, copyrights are retained for their...
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    Minor NetHackDS update

    Aight, version 1.16 is out the door. Among the changes, it: * Adds yet more flexibility to the keybinding support (you can now bind individual chord key presses, redefine the key used to open the command window, and bind keys to run and fight movements). I'm not sure I can make it any more...
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    Minor NetHackDS update

    Well, version 1.15 is now released. The main change in this version is yet another modification to the control scheme. Gone is triggermode, replaced with the far more flexible CHORDKEYS option. This option allows the user to decide which keys are chord keys (by default, this is set to "r"). So...
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    Minor NetHackDS update

    I really should just start referring to them as nightlies, and change the version numbering to use the current date... it'd make things so much easier. Speaking of which, 1.14 is out now. Finally, bonesfiles work! Plus a bunch of other good things (a number of bugfixes and so forth).
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    Minor NetHackDS update

    And the sad thing is I have a bunch of fixes in to 1.13a (including getting bonesfiles finally working), but, frankly, this has long since entered the land of the absurd...
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    NetHackDS v1.12a

    Well, I've got version 1.13 out the door. This is a somewhat more incremental update, adding: * a saved game selection menu (assuming you don't have a name set in defaults.nh). * a new movement scheme, suggested by a fellow named Mesh, called triggermode (see the website for details). * the...
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    NetHackDS v1.12a

    I AM BENDER, PLEASE INSERT GIRDER.
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    NetHackDS v1.12a

    What, me again? Why, yes! And you guessed it, I'm here to announce that 1.12c is out! How thrilling, I know. This is another bugfix release, to resolve a redraw problem that surfaced in dark rooms, etc, related to tiles being erased.
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    NetHackDS v1.12a

    Bah, yet another hotfix release. Version 1.12b is now out, fixing a palette bug that snuck by that affected 16-colour tile mode.
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    NetHackDS v1.11

    And then, of course, I discover a serious bug in the command window code. 1.12a, now released into the wild. Woo!
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    NetHackDS v1.11

    Might as well post this here, too. Version 1.12 is released! Lots of changes, here, including: * hpmon support. * menucolors. * additional flexibility in key bindings, including the ability to rebind R+[Up,Down,Left,Right], and to bind extended commands to keys. * drag support for moving the...
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    NetHackDS v1.10

    Well, at minimum, you can try out 1.11 if you like, which I released yesterday. To quote the website, this version adds: * Support commands with repeat counts (tap-and-hold command in the command window and a keyboard will pop up prompting for a count). This also works when binding keys. *...
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