Homebrew NESDS Punch Out - Working!!!!!

  • Thread starter Thread starter nibbles27
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Things like the world title screen is still garbled, and some of the cut screen pics are garbled, but the battle part is now about perfect.

Good work!
 
grog.gif
Great news thanx. Just so much to try out right now, but I will most definitely try this out!

(edit)

This is still one of the best boxing games ever made, and IMHO is still better that any boxing game currently out for the Wii!
 
This is good news. I actually just played Punch Out!! this weekend in PocketNES.

EDIT: Man, this is great work! Thanks! Now we need to get the PWM sound working so I can hear the crowd go nuts when I knock out Glass Joe in 42 seconds.
 
Quote from Dwedit
"Flubba's trick for PocketNES to simulate Punch Out was deemed to be "bad" and "hacky" by Loopy, so it was never integrated into NesDS.

Punch Out works by the tilemap containing specific tile numbers that tell the mapper to bankswitch to a second set of vrom pages, and can also tell it to switch back to the first set of graphics again.
I think there may be a proper way to do punch out.
Use the GBA windowing feature to split the screen horizontally. Then use an additional background layer. This lets you have up to two vrom switch events per scanline. It would fix Punch Out and Marble Madness, and also probably the mapper 10 games, like fire emblem and famicom wars.

It would take a fair amount of work to add it in though."

I will see what i can do with two mirrors set up for each tile map and hopefully this will fix everything wrong with Punch Out and Marble Maddness etc. (Map 9,10)
 
Last edited by nibbles27,

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