Here's a very Beta version of my hacked 1.1 usb loader with only a couple simple mods:
- childproof (no game loads, no game deletes, no drive formatting)
- displays game images from the SD card
- displays background image from the SD card
Notes:
- This was just a proof-of-concept and for my son to see the images since he can't read yet.
- This will currently (probably) only work off the SD card
- Images are placed in the images directory ( currently NOT in the SD root, so it should be /apps/[whatever]/images/ with the boot.dol under /apps/[whatever]/)
- Images should be 160x225, but they will display if larger (but not recommended).
- Images must be named with the diskId IN CAPS! E.g. RMGE01.png NOT rmge01.png and NOT RMGE01.PNG
- blank.png is used to blank out the previous image before loading the next. I suppose I could have just reloaded the background, but whatever.
- noimage.png is displayed if you don't currently have an image for the game.
- background.png is the background image
- There are no other hacks to this (e.g. NTSC/PAL)
- I will probably stop using this when the next project is released.
I'll post the source later, since I don't have access to it atm and it won't compile anyways.
thanks to Waninkoko, kwiirk, etc. and helloforum (I believe I'm currently using your background) and djbubba2002 for quickly testing it out
Video:
Files:
v1
raptor1010's mods with Sorg's USB Loader (21 entries, etc.):
nIxx's mods:
Preview:
nIxx's version for WAD´s or the Forwarder
Kids version
UPDATE (04/10)
nIxx's mod + SD fix from 56killer:
- childproof (no game loads, no game deletes, no drive formatting)
- displays game images from the SD card
- displays background image from the SD card
Notes:
- This was just a proof-of-concept and for my son to see the images since he can't read yet.
- This will currently (probably) only work off the SD card
- Images are placed in the images directory ( currently NOT in the SD root, so it should be /apps/[whatever]/images/ with the boot.dol under /apps/[whatever]/)
- Images should be 160x225, but they will display if larger (but not recommended).
- Images must be named with the diskId IN CAPS! E.g. RMGE01.png NOT rmge01.png and NOT RMGE01.PNG
- blank.png is used to blank out the previous image before loading the next. I suppose I could have just reloaded the background, but whatever.
- noimage.png is displayed if you don't currently have an image for the game.
- background.png is the background image
- There are no other hacks to this (e.g. NTSC/PAL)
- I will probably stop using this when the next project is released.
I'll post the source later, since I don't have access to it atm and it won't compile anyways.
thanks to Waninkoko, kwiirk, etc. and helloforum (I believe I'm currently using your background) and djbubba2002 for quickly testing it out
Video:
Files:
v1
Code:
http://www.megaupload.com/?d=Q5ADKCG5
raptor1010's mods with Sorg's USB Loader (21 entries, etc.):
Code:
http://www.megaupload.com/?d=A3LTZUAB
nIxx's mods:
Preview:
Code:
USB Loader 1.1s mod1.02+Ocarina+Covers:
http://www.mediafire.com/?fijtytztxzz
http://sharebee.com/2af40055
Code:
http://sharebee.com/f619d8d5
Code:
http://www.megaupload.com/?d=KPQ741RE
UPDATE (04/10)
nIxx's mod + SD fix from 56killer:
56killer said:Here you go.
Images go in root as always in folder images and background in there too name bg.png.
Normal and Kids dol with Source included.
DepostFiles
RapidShare
MediaFire
I change how the loader mounts to sd in usb-loader.c. Also I made the menu.c unmount the sd when a game is selected to boot.
For Ocarina I didn't found the codes when I made the changes. So I made fst.c mount the sd after you chose the game and then unmount if it doesn't find codes or if you select to applied the codes to umount after the codes ha been loaded.
Kosaic's image packs:
Code:just go here: http://gbatemp.net/index.php?showtopic=147862&st=0
Code (kinda):
http://gbatemp.net/index.php?s=&showto...t&p=1886196
menu.c - this should work
CODEhttp://www.megaupload.com/?d=2ZNN2O4Y