Review cover MeiQ: Labyrinth of Death (PlayStation Vita)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 13, 2016
  • Release Date (EU): September 16, 2016
  • Publisher: Idea Factory
  • Developer: Compile Heart
  • Genres: DRPG

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Idea Factory game? Check. Kawaii girls? Check. Busty kawaii girls? Check check. Scantily clad busty kawaii girls? Check check check.

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MeiQ: Labyrinth of Death is the second game within the Makai Ichiban Kan line of video game project by Compile Heart, with the first being Trillion: God of Destruction. This latest PSVita localization of Idea Factory's is a dungeon crawler that puts you in control of Machina Mages who team up with mechas to bring back light to the world.

A World of Darkness

One day, the rotation of this planet stopped.

The world was shrouded in darkness, and monsters roamed freely in the endless night.

To return the planet to normal, it was necessary to wind the Planet Key.

In this immobile world trapped in darkness where monsters have started to roam, the chosen Machina Mages have to wind the key to start the world anew.

You play as the high-spirited Estra and, together with the other four chosen Machina Mages, embark on a journey to save the planet from eternal night, with the help of Guardians, which are your highly customizable mecha battle partners.

In order to save the world, the Mages have to visit four sacred towers in order to defeat the deities in each and perform a cleansing ritual. Once these are completed, they must return to their central tower and wind the Planet Key to set the world back in motion.

MeiQ: Labyrinth of...

In true DRPG form, navigation is done in first person and the area you're in is initially unmapped, encouraging exploration. In so doing, you'll map your surroundings, find rare items, uncover bits of history about the state of the world, run across enemies that appear at random and may even fall down pit traps!

These might sound interesting at first and indeed it is until you start backtracking a lot between the towers to progress. Repetition seems to be an inconvenient constant in this game. Even the story uses all too common tropes for the other Mages, paving the way for a shallow narrative. Nevertheless, the plot is spiced up a bit with the presence of additional characters like dark mages that'll get in your way of progressing to the towers, the mysterious Golden Dragon knight and shape-shifting thieves.

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The Mages will initially compete with each other since whoever saves the planet becomes the next guild master. However, as you progress, you'll be able to team up with the other Mages and their guardians. Each of them having their own unique spells and abilities to unlock as they level up.

This brings us to the battle system. Combat is done in a turn-by-turn basis where you buddy up with a Guardian to engage in battles. Only one in the pair (Guardian or Machina Mage) can fight at any given time. Your guardian also acts as your shield, blocking most but not all attacks that come your way.

Theoretically, the battles function on an elemental system where you have to know how the five elements work with each other (there's a handy chart available for that). To this end, there's an elaborate equip system to fine tune your character and guardian with newly crafted weapons, upgrading parts and equiping items. See the first word of this paragraph? Yes, you can overlook the elemental system altogether and defeat most enemies as long as you have a decent damage output. Moreover, there is an imbalance since the normal enemies' strengths don't reflect that of some bosses, who might catch you off guard and you'll just have to get good. This is especially evident around the third tower where their combat feel repetitve (especially the animations) and little new elements are introduced.

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... Death?

This DRPG has a good start, prompting exploration and customization of your team. However with a shallow narrative, clichéd moments and frequent backtracking, it soon becomes repetitive to the point where you'll be asking how long before you can end the game.

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Launch Trailer

Verdict

What We Liked ...
  • Highly customizable team
  • Interesting element-based combat
What We Didn't Like ...
  • Repetitive sequences
  • Imbalance between easy enemies and tough bosses in the same area
  • Shallow narrative
6
Gameplay
It plays like a lot of DRPGs but the elemental system for battles could have been put to better use.
7
Presentation
The game has a gripping start but interest gradually fades with the repetition throughout.
4
Lasting Appeal
Although you can unlock additional areas in the towers, you'll find it hard to replay the game since it's hard even on your first go to get even with all the repetitive manoeuvres.
5
out of 10

Overall

MeiQ: Labyrinth of Death might not appeal to a wide audience, particularly fans of DRPGs. A shallow narrative, an underutilized battle system and repetition make for an average game.
Sometimes I feel like in the distant future, Japan will be remembered as a nation that worshiped it's young, teenage women. Girls with well-endowed bodies being most revered, and small niches factions rebelliously preferring flat-bodied girls.

China had Mao, Japan had Moe.
 
What a bummer! I had such high hopes for this, cuz it looked really fun at E3. I suppose I shouldn't have really gotten my hopes up, though, all things considered.
 
This game is on sale right now this week on PSN for $3 is it eve worth it? Discounted at $29.99 by 90% this must be the first time i ever saw 90% on a game, though is playstation plus only, still any opinions?
 
This game is on sale right now this week on PSN for $3 is it eve worth it? Discounted at $29.99 by 90% this must be the first time i ever saw 90% on a game, though is playstation plus only, still any opinions?
If you've had your eye on this game but wasn't sure, then for sure at $3, go for it. Don't expect something stellar though.
 
If you've had your eye on this game but wasn't sure, then for sure at $3, go for it. Don't expect something stellar though.
I dunno what to expect, i just saw it on psn for $3 and i thought "WOW 90% off, this game must be bad, i never seen so high discount before." Especially at default $30
 
Review cover
Product Information:
  • Release Date (NA): September 13, 2016
  • Release Date (EU): September 16, 2016
  • Publisher: Idea Factory
  • Developer: Compile Heart
  • Genres: DRPG
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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    good night
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    as to you
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    How do you know if the night will be good when you're asleep
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  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
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    why the shit does the shitbox randomly insert newlines in my messages
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    It does that when I edit a post.
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    It inserts a newline in a random spot.
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    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think