SEASON: A letter to the future (Computer)
Official GBAtemp Review
Product Information:
- Release Date (NA): January 31, 2023
- Release Date (EU): January 31, 2023
- Publisher: Scavengers Studio
- Developer: Scavengers Studio
- Genres: Adventure, exploration
- Also For: PlayStation 4, PlayStation 5
Game Features:
A bike ride at the end of times
Your friend Pâté’s vision proved to be prophetic, as identified by the village Elder: the end of the season is near and, lest it be recorded by you, this current season will be lost in time. This is the task she sets you on as you leave the village for the first time; and so, equipped with your instant camera, audio recorder and journal, you set off on an exploratory bike ride at the end of a season.
Stress-free exploration
If there’s one word to describe SEASON: A letter to the future, it’s ‘cosy’. The coupling of its cel-shaded aesthetic, expansive and gorgeous landscapes, and chilled soundtrack, the tone is set for a stress-free experience.
This combination works well with the game’s focus on exploration without any worries of combat (or a game over screen). Shortly after the opening sequence, you’ll have access to a bicycle that you can ride as you explore the expansive outdoors.
You’ll take snapshots of eye-catching sights, record sounds from your environment, and learn more about the outside world by conversing with some colourful NPCs. Some of the latter will hint at where you can venture forth next but exploration can be performed in an open-ended fashion without any time constraints.
A “memory recording” mechanic
SEASON builds the intrigue by allowing you to piece your encounters together in your journal to form a memory in what I call its “memory recording” mechanic. Piecing up these memories is where the “challenge” of the game lies as you’ll need a varying number of pictures and recordings to complete a memory. Some of these require specific audiovisual elements that you will have to identify and capture.
While not mandatory, they do help flesh out the lore of the game’s universe. This will get you to learn more about the former war, what happened in the previous season and the Grey Hands organisation. It’s an interesting mechanic that blends well with the game’s overall execution.
Another layer of “challenge” is with in-game choices that are presented to you during certain conversations. Some might be trivial while others have a heavier impact in the upcoming events. The latter will even shape up the game’s ending and are a welcome touch when it comes to replayability.
A few bumps on the ride
However, this can lead to some rather vague ending, as in the case of my playthrough, which can be divisive as it doesn’t necessarily feel totally cohesive.
Another divisive aspect that I came across has to do with resuming the game from the last save. This can be a bit disorienting as it respawns you next to a checkpoint which might not be exactly where you left off. However, I am not sure if this is an issue with the early build that I had to review that will be fixed upon release.
While exploration is encouraged, both on foot and on, it might have been handy to have a fast travel option. This is particularly the case in the Tieng Valley region which is where a major chunk of the story and exploration takes place. You’ll be wandering back and forth across the valley to complete some memories that can feel a bit testing.
If not for fast travel, the game might have benefited by sizing down the travel distances as the locales are ultimately limited and the number of NPCs are only a handful.
A minor gripe with controlling the bicycle is that I would occasionally end up in cul-de-sac areas where I cannot move forward unless I get off the bike and get back on a rideable path.
Some gripes can also be encountered with the puzzle aspect of the memories. Even if there are some indicators of what to record or take a snapshot of - a viewpoint, a note or outline in your journal - it's not always obvious what to register in order to complete memories, especially when it comes to hinted outlines in your journal.
While most of these could be overlooked, what mostly impacted my experience was the game’s performance on PC. I tried the game of three systems (albeit not particularly beefy but systems that could handle more demanding games nonetheless) and experienced stuttering, especially in open areas. Hopefully this issue is resolved by the time the game launches on PC as the performance dips have been quite noticeable.
Original and cosy
Overall, SEASON: A letter to the future is an original title that’s easily recommended if you are looking for a cosy, stress-free indie game. Its focus on exploration through a memory-recording mechanic and branching aspect provides decent entertainment during its 8-ish hour runtime, if you can overlook some nagging issues, especially with the PC performance.
SEASON: A letter to the future - CG Story Trailer
Verdict
- Cosy indie game
- Gorgeous landscapes
- Branching aspect of plot
- Some performance issues on PC
- Certain endings might not be satisfying
- Completing some memories aren’t always obvious
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