Homebrew The Legend of Zelda - A Link to the Past (Nintendo Switch port)

  • Thread starter Thread starter zerofalcon
  • Start date Start date
  • Views Views 57,303
  • Replies Replies 109
  • Likes Likes 33
I don't use any forwarders. There have been self-contained NSP versions since before any nro build was posted. I don't even have any zelda3 files on my sdcard.
You can hold R and launch a game to run hbmenu if you need full RAM.
Yes exactly that is how the Home brew loader works, you always must run on application mode.

you are deviating the issue. and if any NSP version is there is piracy and you should not publish any link or discuss about it here on GBATemp.

Any version you can use and link here on GBATemp is the official one and you MUST provide the original legally obtained ROM in order to run it.
 
Yes exactly that is how the Home brew loader works, you always must run on application mode.

you are deviating the issue. and if any NSP version is there is piracy and you should not publish any link or discuss about it here on GBATemp.

Any version you can use and link here on GBATemp is the official one and you MUST provide the original legally obtained ROM in order to run it.
ah yeah so just push home button and then hold R on an installed application to start it in application mode or click album to start it in applet mode. Does using a forwarder to an nro prevent this from working?

I am sorry i did not mean to offend with the mention of the NSP version that is 100% piracy unless you built it yourself.
 
Just curious and didn't want to start a new thread if this may not happen, but does anybody know if a port of this is also being worked on for Wii U, or is it Switch/Vita/PC only? Would love to try it on there with these QOL upgrades.
 
This seems like a lot to get it up and running. Is there anyone that could send me a personal message with a link or attachment of a completed build? :)
 
Any help changing links sprite?
I went to https://snesrev.github.io/sprites-gfx/snes/zelda3/link/
And downloaded the mario-classic.2.zspr.
In my zelda3 folder I created the following folders
sprites-gfx/snes/zelda3/link/sheets/
And put the mario-classic.2.zspr file inside sheets.
Them i updated the .ini with the new file name but nothing changes when i launch the game.
 
Any help changing links sprite?
I went to https://snesrev.github.io/sprites-gfx/snes/zelda3/link/
And downloaded the mario-classic.2.zspr.
In my zelda3 folder I created the following folders
sprites-gfx/snes/zelda3/link/sheets/
And put the mario-classic.2.zspr file inside sheets.
Them i updated the .ini with the new file name but nothing changes when i launch the game.
you don't event need to create the folder tree.

you can download the zspr file you want, put on the Zelda3 executable folder then change zelda3.ini file and put:

LinkGraphics = batman.1.zspr

No need of path, just the name of the file, you can put any relative or absolute path as value.
 
  • Like
Reactions: meohsix
you don't event need to create the folder tree.

you can download the zspr file you want, put on the Zelda3 executable folder then change zelda3.ini file and put:

LinkGraphics = batman.1.zspr

No need of path, just the name of the file, you can put any relative or absolute path as value.
I figured out the problem. In the .ini there was a # in front of
LinkGraphics =
I removed the # and it worked.


#LinkGraphics = mario.zspr. <- bad
LinkGraphics = mario.zspr <- correct
 
  • Haha
Reactions: impeeza
Last edited by impeeza,
  • Like
Reactions: meohsix
Does anyone know of a better tutorial for this, with links of what needs to be downloaded?
The github site isn't exactly noob friendly..

I made it to:

'the libsdl2-dev library On Windows, it's installed automatically with NuGet.'

and then it wants me to run some command line?
surely there is an easier way..
 
Does anyone know of a better tutorial for this, with links of what needs to be downloaded?
The github site isn't exactly noob friendly..

I made it to:

'the libsdl2-dev library On Windows, it's installed automatically with NuGet.'

and then it wants me to run some command line?
surely there is an easier way..

¿what is what you want to do? the wiki on the github page is relatively friendly.

the easiest way is using TinyCC

you also can use MSYS

on both you will need python for assets extract.


I don't understand the point of this project. If you have a Zelda Link to the past snes ROM why not just use it with retroarch's snes emulator? What's the big benefit?
Because with this motor your can load and run the original ROM with lots of enhancements on new computers, you can run it on windows, linux, mac, switch and soon more with out emulation but native support and HD HUD, 19:6 screen, better sound (MSU) load items on X, L & R buttons, etc.
 
Last edited by impeeza,
Does anyone know of a better tutorial for this, with links of what needs to be downloaded?
The github site isn't exactly noob friendly..

I made it to:

'the libsdl2-dev library On Windows, it's installed automatically with NuGet.'

and then it wants me to run some command line?
surely there is an easier way..
are you trying to build it with visual studio 2022? maybe you should download a precompiled version, then you'd only need to extract and compile the assets. though, I'm sure that file is out there via google. ;)
 
I can't find it anywhere, how do you build it with visual studio?
iirc, you need sdl2 from their github. get the vc version. you should use vs 2022. that's what I used, just copy over the sdl2 stuff to the root of this, then try to compile. I don't quite remember if that's all you have to do, but it's not very hard.
 
Has anyone managed to get the shader support working with the uploaded build? If so, how did you do it?

I tried tinkering with the .ini file and adding the file path in the same format as I did with the MSU (Which works for me).
But I cannot get the shader support working.
The CRT filter is something I really would like to try with this.
 
To anyone curious, the MSU-Deluxe set (114 tracks) works, not just the MSU set (35 tracks)
How did you do it?
Where did u put the files? Im trying it but not working for me

I would like to use the helth cheat with thw ZR button, but typing ZR at the .ini doesn't work as well. Someone know how to do it?
 
Last edited by Bruno8254,

Site & Scene News

Popular threads in this forum