I'm currently trying to create a new chapter in Fates (specifically Revelation) using Paragon, but when I try to test it, I get an error message stating that the game "failed to read file". How would I go about fixing this?
You probably need to set up chapter scripts - Paragon cannot do this automatically. Copy a script from another chapter (usually whatever one you're basing it off of) and rename it based on the chapter CID. Ex. If my chapter is CID_T001 I copy a script, call it "T001.cmb", and put it in the Scripts folder.I'm currently trying to create a new chapter in Fates (specifically Revelation) using Paragon, but when I try to test it, I get an error message stating that the game "failed to read file". How would I go about fixing this?
Well, I located the Scripts folder, and I copied the A014.cmb file, and renamed the new one RR008.cmb to match my chapter's CID_RR008, but the game is still telling me that it failed to load the file. What am I missing?You probably need to set up chapter scripts - Paragon cannot do this automatically. Copy a script from another chapter (usually whatever one you're basing it off of) and rename it based on the chapter CID. Ex. If my chapter is CID_T001 I copy a script, call it "T001.cmb", and put it in the Scripts folder.
Not sure in that case - that's the only issue I've run into. You could try the 3DSFE discord and see if anyone there has a different idea.Well, I located the Scripts folder, and I copied the A014.cmb file, and renamed the new one RR008.cmb to match my chapter's CID_RR008, but the game is still telling me that it failed to load the file. What am I missing?
It is indeed possible, you only need Paragon to modify it.hey just kinda curious: would it be possible to replace animations with a different animation, specifically something like the victory animation after a unit wins a battle?
just curious :-)))
You probably can just add a custom character with its personal skill set to Capture/Kidnap by using Paragon. I can't try it in practice since I will probably screw up my custom rom or savefile but I can send you pretty much how to do it.i spent the better part of 8 sleepless hours trying to make a generic unit with a personal sskil of capture and everything i tried failed. i followed the guides and advice saved up here for the past 6 years to the best of my ability and i just come to the conclusion im either missing seven different flags or other necessary parts to get a new generic unit with said capture skill or simply lack talent. Either way, i humbly request if possible someone can make a .fe14 char file of a generic unit, can be any class that attacks im not picky, with either capture or kidnap as its personal skill. The reason i spent so long trying to do this is to do a prisoner run from the branch of fate using some logbooked generics i already have as replacements for azura and felicia/jakob but want a generic that can be used for growing the army when prison gets unlocked, avoiding use of maincast as much as possible
Well, the method I explained earlier should probably still work if you put new animations within the "ba" folder inside the ROM and once inside paragon writing the name of the file (without extension) in the desired box. The problem however would be if the animations from Smash Bros are compatible with Fates, which probably not only means having the correct extension and compression (the one Fates uses is ".bch.lz") but also that they are compatible with the models themselves.Would this work with animations imported from, say, smash brother? or is it only with animations from the game?
TYSM!