ROM Hack Pokémon Legends Arceus - Graphic mod

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cucholix

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Pokémon Legends Arceus - Graphic mod
  • Increased trees draw distance
  • Increased objects, grass, NPC draw distance
  • Increased geometry LOD
  • Increased shadow quality
  • Disabled animation crop at a distance
These are the best settings I could achieve without breaking the graphic renderer of the game, sadly it's still not perfect and the draw distance on geometry is still lacking. Couldn't come with a solution to avoid dissapearing objects when you suddendly look at a them at a far distance, looks like a memory bandwith issue. Maybe a future update could fix those issues but think it's unlikely.

Will leave the OC at your own discretion.
Should work™ with all the versions

Edit: This mod is compatible with higher resolution terrain textures from https://gamebanana.com/mods/354194 highly recommended.
 

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Last edited by cucholix,
I'm not seeing any difference with this? Grass seems to be loading same distance for sure.
 
Pokémon Legends Arceus - Graphic mod
  • Increased trees draw distance
  • Increased objects, grass, NPC draw distance
  • Increased geometry LOD
  • Increased shadow quality
  • Disabled animation crop at a distance
These are the best settings I could achieve without breaking the graphic renderer of the game, sadly it's still not perfect and the draw distance on geometry is still lacking. Couldn't come with a solution to avoid dissapearing objects when you suddendly look at a them at a far distance, looks like a memory bandwith issue. Maybe a future update could fix those issues but think it's unlikely.

Will leave the OC at your own discretion.
Should work™ with all the versions
what this game really needs is shaders because Pokemon like Stellix just do not look right
 
For Atmosphere users, do we copy over the archive folder from the shaders mod to the same atmosphere/contents/01001F5010DFA000/romfs/bin or do we copy the field folder and its contents over?
 
For Atmosphere users, do we copy over the archive folder from the shaders mod to the same atmosphere/contents/01001F5010DFA000/romfs/bin or do we copy the field folder and its contents over?
You mean the texture mod? you copy the folder named "archive" into you "bin" folder, in the same place as "misc" folder from my mod.

Code:
romfs/
     |----bin/
             |----misc/
             |        |----app_config/
             |                       |----field_anime_framerate_config.bin
             |                       |----field_common_config.bin
             |                       |----field_shadow_config.bin
             |
             |----archive/
                         |----field/
                                   |----terrain/
                                               |----ha_area00.gfpak
                                               |----ha_area00_s02.gfpak
                                               |----ha_area01.gfpak
                                               |----ha_area02.gfpak
                                               |----ha_area03.gfpak
                                               |----ha_area04.gfpak
                                               |----ha_area04_s04.gfpak
                                               |----ha_area05.gfpak
                                               |----ha_area05_s02.gfpak
                                               |----ha_area06.gfpak

Is this mod only for pc users
No, I only do Switch HW mods.
 
Last edited by cucholix,
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Thank you very much for this! It looks really good, specially when you combine it with the No Terrain Reflections mod (which also includes the AI upscaled mod in it)
 
You mean the texture mod? you copy the folder named "archive" into you "bin" folder, in the same place as "misc" folder from my mod.

Thanks, it look much better now with your mod

Code:
romfs/
     |----bin/
             |----misc/
             |        |----app_config/
             |                       |----field_anime_framerate_config.bin
             |                       |----field_common_config.bin
             |                       |----field_shadow_config.bin
             |
             |----archive/
                         |----field/
                                   |----terrain/
                                               |----ha_area00.gfpak
                                               |----ha_area00_s02.gfpak
                                               |----ha_area01.gfpak
                                               |----ha_area02.gfpak
                                               |----ha_area03.gfpak
                                               |----ha_area04.gfpak
                                               |----ha_area04_s04.gfpak
                                               |----ha_area05.gfpak
                                               |----ha_area05_s02.gfpak
                                               |----ha_area06.gfpak


No, I only do Switch HW mods.
 
Do you know why reshade mods aren't working on switch but working on emulator?
 

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