ROM Hack [REQUEST] Update / maintain Pokemon Legends Arceus "true" 60 FPS mod

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Sure!
It's far from perfect, the game wil still lock to 60FPS, and any animation above the desired framerate will be sped up.

I will take a look and try to solve it when I get home later. At the moment, the best thing is to use an fps limiter equal to the framerate from the mod.

If you guys can try it and tell me if it's working on your ends.
 

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Thank you @ggizidoro ! I confirm it works very well :) Locked at 40 fps and I walk at normal speed.

Indeed fights are still a bit fast but it is way better than the 60 FPS! And it is easier to maintain this kind of framerate.
 
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Running this game (version 1.0.0) on Ryujinx .1.0+8c Vulkan, with the 60FPS mod, but I'm running into an interesting problem - in addition to combat & text being sped up, item usage is also sped up (e.g. smoke bombs last a very short amount of time, pokemon insta-consume thrown berries & cakes).

Anyone else seeing this issue or know how to resolve it? Thanks in advance :)
 
Sure!
It's far from perfect, the game wil still lock to 60FPS, and any animation above the desired framerate will be sped up.

I will take a look and try to solve it when I get home later. At the moment, the best thing is to use an fps limiter equal to the framerate from the mod.

If you guys can try it and tell me if it's working on your ends.
How do you know what value to use for each target framerate?
 
How do you know what value to use for each target framerate?
I get the hex values and convert them to decimal.
The result will be the Frametime (16.666... for 60fps for example).
Then I calculate the frametime (1000 / target framerate) of the desired Framerate and convert them back to Hex values.
 
I get the hex values and convert them to decimal.
The result will be the Frametime (16.666... for 60fps for example).
Then I calculate the frametime (1000 / target framerate) of the desired Framerate and convert them back to Hex values.
1000/40 equals 25 which is the frametime. 25 to hex equals 19. Your 40 fps pchtxt has
40787D01 how did you come out with this
 
1000/40 equals 25 which is the frametime. 25 to hex equals 19. Your 40 fps pchtxt has
40787D01 how did you come out with this
Sorry, I didn't explained correctly, 1000/40 equals 25, but you need a 8-digit conversion, so 25000000, equals 01 7D 78 40.
Hex codes are in doubles and in inverted order, so you write the doubles from end to beginning, so 40 78 7D 01.
 
? Original cheat is already 60 FPS... User that you have quoted modified this cheat. :unsure:
Edit: Not sure what happened, but I just went ahead and reinstalled Ryujinx, and now it's working fine! Thanks for saying that, and I appreciate the stuff everyone's doing for the community! Thank you guys!
 
Last edited by CriticalMiss,
Sorry, I didn't explained correctly, 1000/40 equals 25, but you need a 8-digit conversion, so 25000000, equals 01 7D 78 40.
Hex codes are in doubles and in inverted order, so you write the doubles from end to beginning, so 40 78 7D 01.
Huge thanks fam
 
The Switch version often has trouble running 30 as it is. Very unlikely that someone could just magically double the framerate with the same hardware.
That's very true. I was reading that someone had surprisingly great performance for 60 on the 1.0 version. That's why I got a bit curious lol
 
The Switch version often has trouble running 30 as it is. Very unlikely that someone could just magically double the framerate with the same hardware.
depends on your gpu/ram clocks but yes stock handheld speeds tend to hang a lot . ram clocked over 1600Mhz (mines set to 1996Mhz) greatly improves it
 
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depends on your gpu/ram clocks but yes stock handheld speeds tend to hang a lot . ram clocked over 1600Mhz (mines set to 1996Mhz) greatly improves it

I find that docked speeds tend to hang a lot. The jump in resolution to docked really make the Switch struggle even with a GPU OC to >900mhz. How have you been able to OC the ram past 1600? I always thought that was the limit within Sysclk.
 

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