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Any of you folks remember blargSNES?
Hmm...
I got it to build against modern libctru/etc. At some point during the process, it produced these interesting graphics... it's mostly working now. There are still some issues to work out.
This made me realize:
- This codebase is 8 years old. Time flies.
- The renderer is cursed, especially the part that attempts to hardware-accelerate SNES graphics.
- I still write cursed renderers (see: melonDS).
I feel like messing with blargSNES some. I have a few ideas in mind to hopefully improve performance and accuracy, we'll see how this goes.
Hmm...
I got it to build against modern libctru/etc. At some point during the process, it produced these interesting graphics... it's mostly working now. There are still some issues to work out.
This made me realize:
- This codebase is 8 years old. Time flies.
- The renderer is cursed, especially the part that attempts to hardware-accelerate SNES graphics.
- I still write cursed renderers (see: melonDS).
I feel like messing with blargSNES some. I have a few ideas in mind to hopefully improve performance and accuracy, we'll see how this goes.