Converted my walk through walls stuff to the cheat code format used in the OP.
I've only tested on 1.0.0, as I want to finish the game unpatched before patching it... But I have no reason to believe the 1.1.0 versions won't work...
Code:
[Walk Through Walls (Hold L) (v1.0)]
04000000 01AEDDD8 94177AEA
04000000 020689CC 97E95695
04000000 02165458 97FD9EDE
80000040
04000000 01AEDDD8 AA1F03E0
04000000 020689CC AA1F03E0
04000000 02165458 AA1F03E0
20000000
Code:
[Walk Through Walls (Hold L) (v1.1)]
04000000 01B083AC 940FCA95
04000000 01EC30EC 94381075
04000000 021DF46C 97F46FF9
80000040
04000000 01B083AC AA1F03E0
04000000 01EC30EC AA1F03E0
04000000 021DF46C AA1F03E0
20000000
And the more involved exefs_patch/IPSwitch versions of this code:
Code:
@nsobid-F87FC6075104EC4D9642A4AA6BB22216
# Pokemon Brilliant Diamond 1.0.0
// NSO has a 0x100 long header, which is not part of the binary offset
@flag offset_shift 0x100 // <- This flag auto adds 0x100 to all offsets in the text
// Credits: pfero
// Allow walking through walls (hold L)
@enable
01aeddd8 6eca1c94
@enable
020689cc 75df0694
@enable
02165458 d6ec0294
@enable
02220790 f30f1ef8fd7b01a97ab0fa9708000014f30f1ef8fd7b01a91e77e29704000014f30f1ef8fd7b01a906b2fa97f30300aae0031faa77eeea97e00313aa130880527f02086a40000054e0031faafd7b41a9f30742f8c0035fd6
Code:
@nsobid-EA058A067CBD6943A6CF65B4588B6098
# Pokemon Brilliant Diamond 1.1.0
// NSO has a 0x100 long header, which is not part of the binary offset
@flag offset_shift 0x100 // <- This flag auto adds 0x100 to all offsets in the text
// Credits: pfero
// Allow walking through walls (hold L)
@enable
01b083ac 15f80c94
@enable
01ec30ec c90cfe97
@enable
021df46c ed9bf197
@enable
01e46400 f30f1ef8fd7b01a97ed2029408000014f30f1ef8fd7b01a9aa033a9404000014f30f1ef8fd7b01a90ad40294f30300aae0031faae7a3f697e00313aa130880527f02086a40000054e0031faafd7b41a9f30742f8c0035fd6