ROM Hack No More Heroes III - Graphic mod

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cucholix

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NMH3 graphic patch 1.3.1
(Updated for version 1.1.0 and 1.1.1 of the game)


-Increased draw distance
-Improved texture loading
-Enabled anisotropic filtering for environment
-Enabled screen space reflection
-Increased LOD in environment
-Enabled material reflection
-Increased shadow draw distance

This mod is based mainly on the @ecl0674 work, so credits go to him.
 

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Last edited by cucholix,
Umm. After some time after applying this the floor started to flicker and then the game crashed. Idk if it is related to the patch. Other than thatthis patch is excellent
It was in some specific area? Does it consistently crashes?
 
Umm. After some time after applying this the floor started to flicker and then the game crashed. Idk if it is related to the patch. Other than thatthis patch is excellent
Try this, draw distance at 3.0 and skeletal LOD bias at 0
Didn't noticed a major difference against draw distance at 4.0, we could gain some processing cycles, maybe. Also use max CPU/GPU.
 

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Last edited by cucholix,
Yes, but I prefer reversenx for that
can you please elaborate? you just using latest reversenx together with overclock? using docked flag in handheld? it just didnt use reverse for quite some time.
Does it give you results?
 
can you please elaborate? you just using latest reversenx together with overclock? using docked flag in handheld? it just didnt use reverse for quite some time.
Does it give you results?
Exactly, docked flag in handheld mode.
You need overclock handheld mode or the game will lag badly.

Added a .pak with 720p in handheld mode (also all the settings used in docked), so no need of reversenx
 

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Last edited by cucholix,
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Exactly, docked flag in handheld mode.
You need overclock handheld mode or the game will lag badly.

Added a .pak with 720p in handheld mode (also all the settings used in docked), so no need of reversenx
thank you for your support!
 
Try this, draw distance at 3.0 and skeletal LOD bias at 0
Didn't noticed a major difference against draw distance at 4.0, we could gain some processing cycles, maybe. Also use max CPU/GPU.
is this different version from the first post?

--------------------- MERGED ---------------------------

Exactly, docked flag in handheld mode.
You need overclock handheld mode or the game will lag badly.

Added a .pak with 720p in handheld mode (also all the settings used in docked), so no need of reversenx
what about res on reverse nx docked? 1080p or 720p?
 
is this different version from the first post?
The draw distance is set to 3 instead 4 (there's practically no difference in both, setting to 3 help to don't stress the system that much), and 720p in handheld mode, everything else is the same.

what about res on reverse nx docked? 1080p or 720p?
720p both, the game crashes at 1080p in the hotel room.
 
Last edited by cucholix,
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The draw distance is set to 3 instead 4 (there's practically no difference in both, setting to 3 help to don't stress the system that much), and 720p in handheld mode, everything else is the same.


720p both, the game crashes at 1080p in the hotel room.
Any chance you could make 1440p and 4k resolution mods? Dumped the file and want to emulate on yuzu at higher resolution. Or if you can tell me what you did exactly, I could probably figure it out myself.
 
Last edited by NikkMann,
Exactly, docked flag in handheld mode.
You need overclock handheld mode or the game will lag badly.

Added a .pak with 720p in handheld mode (also all the settings used in docked), so no need of reversenx
can you advise what to do with this pak file? where should i put it, or how to use it?
 
Any chance you could make 1440p and 4k resolution mods? Dumped the file and want to emulate on yuzu at higher resolution. Or if you can tell me what you did exactly, I could probably figure it out myself.
What resolution you want exactly?
 
What resolution you want exactly?
2 different mods, one for 2560x1440, and one for 3840x2160 :)
In both the open world and normal game parts if possible.

Also, it looks like the open world is limited to 30fps, anyway you could make it 60 fps also? If not its all good.

Also Also, what program did you use to extract the pak?
 
Last edited by NikkMann,
2 different mods, one for 2560x1440, and one for 3840x2160 :)
In both the open world and normal game parts if possible.

Also, it looks like the open world is limited to 30fps, anyway you could make it 60 fps also? If not its all good.

Also Also, what program did you use to extract the pak?
It's not guaranteed it's gonna work, it could require increase the render pool size, streaming size, etc.
If you want to play around with it https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/

NMH3 uses v11(Unreal Engine 4.26.X)
 

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It's not guaranteed it's gonna work, it could require increase the render pool size, streaming size, etc.
If you want to play around with it

NMH3 uses v11(Unreal Engine 4.26.X)
Thanks! I'll try them out this weekend. Which version of UE did you use for NMH3's pak files?

EDIT:Nvm, dumb question
 
Last edited by NikkMann,

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