ROM Hack No More Heroes III - Graphic mod

cucholix

00000780 00000438
OP
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,270
Country
Chile
NMH3 graphic patch 1.3.1
(Updated for version 1.1.0 and 1.1.1 of the game)


-Increased draw distance
-Improved texture loading
-Enabled anisotropic filtering for environment
-Enabled screen space reflection
-Increased LOD in environment
-Enabled material reflection
-Increased shadow draw distance

This mod is based mainly on the @ecl0674 work, so credits go to him.
 

Attachments

  • nmh3_grapic_mod_1.1.0.rar
    12.4 KB · Views: 72
  • nmh4_graphic_mod_1.1.1.rar
    13.5 KB · Views: 79
Last edited by cucholix,

cucholix

00000780 00000438
OP
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,270
Country
Chile
Umm. After some time after applying this the floor started to flicker and then the game crashed. Idk if it is related to the patch. Other than thatthis patch is excellent
Try this, draw distance at 3.0 and skeletal LOD bias at 0
Didn't noticed a major difference against draw distance at 4.0, we could gain some processing cycles, maybe. Also use max CPU/GPU.
 

Attachments

  • 01007C600EB42000.rar
    1.5 KB · Views: 163
Last edited by cucholix,

Fukuro

Active Member
Newcomer
Joined
Mar 21, 2019
Messages
25
Trophies
0
Age
34
XP
118
Country
Russia
Yes, but I prefer reversenx for that
can you please elaborate? you just using latest reversenx together with overclock? using docked flag in handheld? it just didnt use reverse for quite some time.
Does it give you results?
 

cucholix

00000780 00000438
OP
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,270
Country
Chile
can you please elaborate? you just using latest reversenx together with overclock? using docked flag in handheld? it just didnt use reverse for quite some time.
Does it give you results?
Exactly, docked flag in handheld mode.
You need overclock handheld mode or the game will lag badly.

Added a .pak with 720p in handheld mode (also all the settings used in docked), so no need of reversenx
 

Attachments

  • JACKET-Switch_0_P.rar
    1.1 KB · Views: 158
Last edited by cucholix,
  • Like
Reactions: swosho

Fukuro

Active Member
Newcomer
Joined
Mar 21, 2019
Messages
25
Trophies
0
Age
34
XP
118
Country
Russia
Exactly, docked flag in handheld mode.
You need overclock handheld mode or the game will lag badly.

Added a .pak with 720p in handheld mode (also all the settings used in docked), so no need of reversenx
thank you for your support!
 

ucupetuks

Well-Known Member
Member
Joined
Nov 4, 2020
Messages
268
Trophies
0
Age
34
XP
604
Country
Indonesia
Try this, draw distance at 3.0 and skeletal LOD bias at 0
Didn't noticed a major difference against draw distance at 4.0, we could gain some processing cycles, maybe. Also use max CPU/GPU.
is this different version from the first post?

--------------------- MERGED ---------------------------

Exactly, docked flag in handheld mode.
You need overclock handheld mode or the game will lag badly.

Added a .pak with 720p in handheld mode (also all the settings used in docked), so no need of reversenx
what about res on reverse nx docked? 1080p or 720p?
 

cucholix

00000780 00000438
OP
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,270
Country
Chile
is this different version from the first post?
The draw distance is set to 3 instead 4 (there's practically no difference in both, setting to 3 help to don't stress the system that much), and 720p in handheld mode, everything else is the same.

what about res on reverse nx docked? 1080p or 720p?
720p both, the game crashes at 1080p in the hotel room.
 
Last edited by cucholix,
  • Like
Reactions: ucupetuks

NikkMann

Member
Newcomer
Joined
Aug 31, 2021
Messages
16
Trophies
0
Age
29
XP
105
Country
United States
The draw distance is set to 3 instead 4 (there's practically no difference in both, setting to 3 help to don't stress the system that much), and 720p in handheld mode, everything else is the same.


720p both, the game crashes at 1080p in the hotel room.
Any chance you could make 1440p and 4k resolution mods? Dumped the file and want to emulate on yuzu at higher resolution. Or if you can tell me what you did exactly, I could probably figure it out myself.
 
Last edited by NikkMann,

Fukuro

Active Member
Newcomer
Joined
Mar 21, 2019
Messages
25
Trophies
0
Age
34
XP
118
Country
Russia
Exactly, docked flag in handheld mode.
You need overclock handheld mode or the game will lag badly.

Added a .pak with 720p in handheld mode (also all the settings used in docked), so no need of reversenx
can you advise what to do with this pak file? where should i put it, or how to use it?
 

cucholix

00000780 00000438
OP
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,270
Country
Chile
Any chance you could make 1440p and 4k resolution mods? Dumped the file and want to emulate on yuzu at higher resolution. Or if you can tell me what you did exactly, I could probably figure it out myself.
What resolution you want exactly?
 

NikkMann

Member
Newcomer
Joined
Aug 31, 2021
Messages
16
Trophies
0
Age
29
XP
105
Country
United States
What resolution you want exactly?
2 different mods, one for 2560x1440, and one for 3840x2160 :)
In both the open world and normal game parts if possible.

Also, it looks like the open world is limited to 30fps, anyway you could make it 60 fps also? If not its all good.

Also Also, what program did you use to extract the pak?
 
Last edited by NikkMann,

cucholix

00000780 00000438
OP
Member
Joined
Jan 17, 2017
Messages
3,246
Trophies
1
Age
44
XP
6,270
Country
Chile
2 different mods, one for 2560x1440, and one for 3840x2160 :)
In both the open world and normal game parts if possible.

Also, it looks like the open world is limited to 30fps, anyway you could make it 60 fps also? If not its all good.

Also Also, what program did you use to extract the pak?
It's not guaranteed it's gonna work, it could require increase the render pool size, streaming size, etc.
If you want to play around with it https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/

NMH3 uses v11(Unreal Engine 4.26.X)
 

Attachments

  • JACKET-Switch_0_P_JACKET-Switch_0_P-2560x1440.rar
    1.1 KB · Views: 129
  • JACKET-Switch_0_P_3840x2160.rar
    1.1 KB · Views: 120

NikkMann

Member
Newcomer
Joined
Aug 31, 2021
Messages
16
Trophies
0
Age
29
XP
105
Country
United States
It's not guaranteed it's gonna work, it could require increase the render pool size, streaming size, etc.
If you want to play around with it

NMH3 uses v11(Unreal Engine 4.26.X)
Thanks! I'll try them out this weekend. Which version of UE did you use for NMH3's pak files?

EDIT:Nvm, dumb question
 
Last edited by NikkMann,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: Yes that's what she said and what not