Homebrew Question Is it possible to mod games on CFW Switch?

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I used to play Pokemon games on the Yuzu emulator with the 60 fps mod and now I was wondering if it's possible to have these kind of mods on my CFW Switch. I only have offline games so I'm NOT asking if I can play them ONLINE.. just make them faster.
 
Last edited by Deleted member 567594,
That's exactly the reason why I want it, to speed up the game like a "Fast Forward option". I don't understand why you linked that post since it's a pointless discussion :/ I know the mod exist, I used it and now I want it on my Switch.. that's what I'm asking.
 
In this case yes XD you can also see it in the link posted by masagrator (the discussion that you sent). Anyway, it means that it cannot be done or you don't know?
 
Last edited by masagrator,
This mod, the so called "60 fps" that makes the game 2x faster, does already exist. I have it on my Yuzu emulator, so I'm not asking anyone to make it. The title of this thread is "Is it possible to mod games on a CFW Switch?", that means: "Can I mod games on a modded Switch console (with any kind of mods)?".
Is there a way to put the mod file in the root folder of the SD card to install it later with GoldLeaf or Tinfoil like I do for the NSP files? (I'm just making a supposition to give an example, Idk).
I hope I've been clear :wacko:
 
This mod, the so called "60 fps" that makes the game 2x faster, does already exist. I have it on my Yuzu emulator, so I'm not asking anyone to make it. The title of this thread is "Is it possible to mod games on a CFW Switch?", that means: "Can I mod games on a modded Switch console (with any kind of mods)?".
Is there a way to put the mod file in the root folder of the SD card to install it later with GoldLeaf or Tinfoil like I do for the NSP files? (I'm just making a supposition to give an example, Idk).
I hope I've been clear :wacko:
I didn't understand a shit. Emus commonly have frame unblocker function, which acts as turbo mode. But for real hardware it could mean double the horsepower needed.
Like in Codename Steam on 3DS there was turbo mode with 2x speed on o3DS, and 3x or 4x for n3DS, since it has more power.
 
This mod, the so called "60 fps" that makes the game 2x faster, does already exist. I have it on my Yuzu emulator, so I'm not asking anyone to make it. The title of this thread is "Is it possible to mod games on a CFW Switch?", that means: "Can I mod games on a modded Switch console (with any kind of mods)?".
Is there a way to put the mod file in the root folder of the SD card to install it later with GoldLeaf or Tinfoil like I do for the NSP files? (I'm just making a supposition to give an example, Idk).
I hope I've been clear :wacko:

Yes, most of these patches are made to be used on CFW Switch. For example, put the files in atmosphere/content/titleid if you are using atmosphere for your CFW. I think most people are missing what you are asking, because now it is common understanding that the patches are meant for CFW, and YUZU is secondary.
 
Yes, most of these patches are made to be used on CFW Switch. For example, put the files in atmosphere/content/titleid if you are using atmosphere for your CFW. I think most people are missing what you are asking, because now it is common understanding that the patches are meant for CFW, and YUZU is secondary.
Oooow finally, I was thinking that was my english level fault ahaha anyway, once I put the files into the desired folder, how can I activate them?
 
Last edited by Deleted member 567594,
Oooow finally, I was thinking that was my english level fault ahaha anyway, once I put the files into the desired folder, how can I activate them?

They should activate by default. If it doesn't work, check the title id, and make sure you aren't putting the patch files are root in the titeid directory.

atmosphere/content/titleid/patches/titleid means you have a redundancy of directory names obscuring the patch files.
 
They should activate by default. If it doesn't work, check the title id, and make sure you aren't putting the patch files are root in the titeid directory.

atmosphere/content/titleid/patches/titleid means you have a redundancy of directory names obscuring the patch files.
This is partially wrong.
romfs mods are going to contents
binary patches are going to either exefs_patches or nro_patches (depends on implementation)
 
They should activate by default. If it doesn't work, check the title id, and make sure you aren't putting the patch files are root in the titeid directory.

atmosphere/content/titleid/patches/titleid means you have a redundancy of directory names obscuring the patch files.
This is partially wrong.
romfs mods are going to contents
binary patches are going to either exefs_patches or nro_patches (depends on implementation)
So, I followed the tabzer instructions by putting the files (a folder which contains another folder called "exefs" which contains six pchtxt files) into the "atmosphere/content/0100ABF008968000" folder (Pokemon Sword), then I started the game but nothing happened :wink:
 
So, I followed the tabzer instructions by putting the files (a folder which contains another folder called "exefs" which contains six pchtxt files) into the "atmosphere/content/0100ABF008968000" folder (Pokemon Sword), then I started the game but nothing happened :wink:

Researching pchtxt files takes me to https://brycewithfiveunderscores.com/posts/mod-installation/ which indicates that the pchtxt files need to be converted to ips files and put into atmosphere/exefs_patches/sub directory. I don't know if the linked NRO works or not, or if there is a simpler solution. Never had to deal with pchtxt.
 
Researching pchtxt files takes me to https://brycewithfiveunderscores.com/posts/mod-installation/ which indicates that the pchtxt files need to be converted to ips files and put into atmosphere/exefs_patches/sub directory. I don't know if the linked NRO works or not, or if there is a simpler solution. Never had to deal with pchtxt.
Yes! Oh my god, it worked! I can finally make pokémon battles 2x faster :cry: thanks to all for the support and your patience :grog:
 
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So, I go to my Switch's folders and can't find anything under the Atmoshphere's 'contents' folder except a Title ID that is NOT for the game I want to mod. I DID create a folder with the Title ID of the game I want to play. Is it as simple as dropping the BUNDLE files into that folder or do I have to make another folder within the folder to plunk BUNDLE files into?
 

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