New update is ready.
You can now edit the calories you've eaten and whether you've overeaten (>=100%)
The percentage is a nice touch. I found out the limit is 1000 calories per party member.
You can also see which day you're currently in.
No one asked but I went ahead and added the affinity element, input button (which is gold if it's an uber pin), uber sparkle and description of the pin.
There were a few bugs within the pins and clothing editor but they were hard to replicate anyway so no one knew
Now for the newest thing: the social network or social tree editor. You can get all skills and connections at once.
But even though you unlock the connections, the game will not display them if you're early in the game, but don't worry,
they're there and unlocked. (you'll know because it'll say 100%)
The thing is, there are absolutely no flags for almost anything in the save file. The game works based on if you've reached certain "scenarios" or "events". This is calculated by the furthest day you've reached.
So for example, while you can unlock Uzuki's connection and skill, she won't be visible in the social network until you reach the day she first interacts with you, that is Week 2 Day 3.
Luckily, I added an extra to let you know if the character will be visible, that's the "partially unlocked" you see in the screenshot there.^
Something I can offer to workaround all of this is the future Day Editor, which will let you edit the furthest day you've reached, and that's also gonna let you "beat the game" and access all chapters via the menu even if you're still in week 1.
If you're in the postgame, this is how the complete unlocked social network looks.
(Major spoilers censored)
Also: it's been almost 2 weeks since the game came out, and 3 if you've been playing the leak. The "Show spoilers" checkbox is now checked by default. So if you still don't want spoilers, don't forget to uncheck it.
Download:
https://github.com/supremetakoyaki/Scramble/releases/tag/v0.6
Enjoy!