ROM Hack RELEASE Monster Hunter Rise Native Resolutions Mod

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I want to use 720p docked mode (forced to 720p output on 1440 monitor for perfect scaling) but I can't get stable 60 fps with 2.1/921/1996
 
Sorry if the question is inappropriate: but did I miss something? Somehow you can suddenly use higher clock settings than 1785/912/1600, although these settings were the upper limit (to my knowledge) for year(s)? Can someone enlighten me?
 
Sorry if the question is inappropriate: but did I miss something? Somehow you can suddenly use higher clock settings than 1785/912/1600, although these settings were the upper limit (to my knowledge) for year(s)? Can someone enlighten me?
You can edit something (i cant remember if its a config file or what)to go past the "safety threshold"
 
900p is not possible if your gpu can't go higher than 921mhz, just use 828p or 810p. And you can try 960p with gpu at 1267mhz, both pretty stable 30fps on mariko
Thanks. I think this are for the japanese release, im using the US release, thanks anyway.
 
900p is not possible if your gpu can't go higher than 921mhz, just use 828p or 810p. And you can try 960p with gpu at 1267mhz, both pretty stable 30fps on mariko

That 720P patch does not work for me in handheld and in the dock, even if I put it in handheld mode with ReverseNX
 
It's 810p docked, see if it works, I still don't have the game.
Yeah it work game look better and is less aliased.
But the FPS really take a hit. I've run some quick test by hiring palicos to see the animated movie and compare the same animation with NXFPS and status menu. This are the results
OG resolution with GPU at 844: drop to 29-28
810p resolution with GPU at 844: drop 27-26
810p resolution with GPU at 921: drop to 28-27
 
Last edited by one-piece,
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Yeah it work game look better and is less aliased.
But the FPS really take a hit. I've run some quick test by hiring palicos to see the animated movie and compare the same animation with NXFPS and status menu. This are the results
OG resolution with GPU at 844: drop to 29-28
810p resolution with GPU at 844: drop 27-26
810p resolution with GPU at 921: drop to 28-27
its worst on cave floded forest hit 27fps and on boss combat hit 28fps and looks unplayable for me at 921mhz
and and lasted about 2,5hrs on lite, 768mhz lasted 3hrs, back to og and use reversenx instead
 
Last edited by ucupetuks,
its worst on cave floded forest hit 27fps and on boss combat hit 28fps and looks unplayable for me at 921mhz
and and lasted about 2,5hrs on lite, 768mhz lasted 3hrs, back to og and use reversenx instead
Same. I'm only using the handheld 720p
 
its worst on cave floded forest hit 27fps and on boss combat hit 28fps and looks unplayable for me at 921mhz
and and lasted about 2,5hrs on lite, 768mhz lasted 3hrs, back to og and use reversenx instead
Why are you using 810p on Lite if there’s a 720p patch for handheld in OP? Also the patch I posted shouldn’t apply on Lite since your profile is handheld.

And lastly reversenx doesn’t work with this game.
 
Why are you using 810p on Lite if there’s a 720p patch for handheld in OP? Also the patch I posted shouldn’t apply on Lite since your profile is handheld.

And lastly reversenx doesn’t work with this game.
It works... ReverseNX-Tool works normally, ReverseNX-RT needs some different approach that is explained in readme.
 

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