Homebrew RELEASE NxFileViewer v2.0.0 released!

MysterTee

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Official thread has moved here.

Hi everyone,

I just released the second version of NxFileViewer (v2.0.0) available here:
https://github.com/Myster-Tee/NxFileViewer/releases/tag/2.0.0

Here is the changelog:
  • Now based on LibHac
  • In addition to NSP, now supports NSZ, XCI and XCZ
  • Supports Super NSP/XCI
  • Full file content structure browsing
  • Export contained files
  • Save or copy title images
  • Specify your own keys location
  • Searches keys in commonly used locations
  • Automatically download keys from an URL defined in the settings
  • Supports drag and drop
  • Checks real files type (XCI or NSP)
  • Nearly totally redevelopped
  • Now based on .NET 5
  • Prepared for beeing translated in other languages

Overview.png


Content.png


Hope you'll appreciate this fine release.
 
Last edited by MysterTee,

BigOnYa

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Not sure which information you're talking about, are you talking of the patch number often seen with values such 65536, 131072, 196608, etc ?
No I mean how every game has an Title ID and a Build ID. But not sure if possible to list build ID thru pc app tho. I normally have to load into switch, then open Edizon to see what Build ID is for that game, and it'd be nice to be able to load to NXFileViewer first/instead of. Example:
Animal Crossing New Horizons
Title ID: 01006F8002326000
Build: 36EEBA0C26F14216

or

Animal Crossing New Horizons
Title ID: 01006F8002326000
Build: B0D6D16556B61BF5
 
Last edited by BigOnYa,

MysterTee

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No I mean how every game has an Title ID and a Build ID. But not sure if possible to list build ID thru pc app tho. I normally have to load into switch, then open Edizon to see what Build ID is for that game, and it'd be nice to be able to load to NXFileViewer first/instead of. Example:
Animal Crossing New Horizons
Title ID: 01006F8002326000
Build: 36EEBA0C26F14216

or

Animal Crossing New Horizons
Title ID: 01006F8002326000
Build: B0D6D16556B61BF5

Ok, I'll try to find out where could be written this info and I'll get back to you :)
 
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MysterTee

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Yes definitely it helped :). After spending some hours to analyze it appears that the build id you're looking for is starting at offset 0x40 of the encrypted file named «main» in the section 0 of the NCA of Program type. I also discovered that LibHac provides all the required tools to quite easily get this information. In LibHac the BuildId is known as ModuleId (in the NsoHeader structure).

I'll work on it on my free time ;)
 

BigOnYa

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Yes definitely it helped :). After spending some hours to analyze it appears that the build id you're looking for is starting at offset 0x40 of the encrypted file named «main» in the section 0 of the NCA of Program type. I also discovered that LibHac provides all the required tools to quite easily get this information. In LibHac the BuildId is known as ModuleId (in the NsoHeader structure).

I'll work on it on my free time ;)
No worries or rush, it just be a "Standout" feature I haven't seen yet, and would love. Great work.
 

dsrules

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I just released version 2.1.0, with the possibility to view the Build Id. Let me know if this corresponds to what you were expecting.
where do you click to view the BuildID? I don't see BuildID on the main screen

Update: ok, need to manually find main
 
Last edited by dsrules,

MysterTee

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where do you click to view the BuildID? I don't see BuildID on the main screen
You'll find it in the structure view, expand the nca of type program and select the main file in section 0. If you can't browse the content of this nca, you're missing title keys.
 
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dsrules

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You'll find it in the structure view, expand the nca of type program and select the main file in section 0. If you can't browse the content of this nca, you're missing title keys.
yeah, I already figured out how to find the BuildID, I thought it would display on the main tab, but nevertheless, this is good enough
Thanks
 
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MysterTee

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yeah, I already figured out how to find the BuildID, I thought it would display on the main tab, but nevertheless, this is good enough
Thanks

This information is not part of the transversal metadata which can be found for any kind of package. In addition, most of the time this data is encrypted and this field would have been empty whereas you're just missing the corresponding titles keys. This is why I choose not to display it in overview tab.
 
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VashTS

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very nice! i have two feature requests if possible:

  • trim XCI
  • rename file to a format set by the user
    • GAME NAME [TITLEID] would be ideal
that would be awesome
 

Imancol

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Hi everyone,

I just released the second version of NxFileViewer (v2.0.0) available here:
https://github.com/Myster-Tee/NxFileViewer/releases/tag/2.0.0

Here is the changelog:
  • Now based on LibHac
  • In addition to NSP, now supports NSZ, XCI and XCZ
  • Supports Super NSP/XCI
  • Full file content structure browsing
  • Export contained files
  • Save or copy title images
  • Specify your own keys location
  • Searches keys in commonly used locations
  • Automatically download keys from an URL defined in the settings
  • Supports drag and drop
  • Checks real files type (XCI or NSP)
  • Nearly totally redevelopped
  • Now based on .NET 5
  • Prepared for beeing translated in other languages

Overview.png


Content.png


Hope you'll appreciate this fine release.
Can I access the content of the update? The Updates have the fragmented files that can only be extracted together with the base game.

You can also access html police, Notice, important, offline?
 

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