Maybe they change because of the use of diffrent languages in the game . Anyhow the codes did work if i apply them before loading the save , but they didnt if i activated when i was already playing them .
I've tested it, it does not work for me at early game,
After dump the memory and check with your equation, the addresses pointed to the HP/MP/SP are all correct
however, the game is still no effect. (not sure why)
Then, I found the equation by using "offset num 1" with "depth 6"
the following equations come out
for version 0
HP [[[[[[main+028ECD88]+A0]]+1A8]+10]+20]+10
MP [[[[[[main+028ECD88]+A0]]+1A8]+10]+28]+10
SP [[[[[[main+028ECD88]+A0]]+1A8]+10]+30]+10
for version 1.0.1
HP [[[[[[main+02808D88]+A0]]+1A8]+10]+20]+10
MP [[[[[[main+02808D88]+A0]]+1A8]+10]+28]+10
SP [[[[[[main+02808D88]+A0]]+1A8]+10]+30]+10
after test with these codes, it work now.
Version 1.01
TID 01002D100EF3A000
BID 92E26D68DC4D1D40
To make it easier to update in the future, all starting pointer addresses I use [[[main+02808D88]+A0]+0]
(i.e. [[[main+028ECD88]+A0]+0] in version 1.0)
I've tested it, it does not work for me at early game,
After dump the memory and check with your equation, the addresses pointed to the HP/MP/SP are all correct
however, the game is still no effect. (not sure why)
Then, I found the equation by using "offset num 1" with "depth 6"
the following equations come out
for version 0
HP [[[[[[main+028ECD88]+A0]]+1A8]+10]+20]+10
MP [[[[[[main+028ECD88]+A0]]+1A8]+10]+28]+10
SP [[[[[[main+028ECD88]+A0]]+1A8]+10]+30]+10
for version 1.0.1
HP [[[[[[main+02808D88]+A0]]+1A8]+10]+20]+10
MP [[[[[[main+02808D88]+A0]]+1A8]+10]+28]+10
SP [[[[[[main+02808D88]+A0]]+1A8]+10]+30]+10
after test with these codes, it work now.
Version 1.01
TID 01002D100EF3A000
BID 92E26D68DC4D1D40
To make it easier to update in the future, all starting pointer addresses I use [[[main+02808D88]+A0]+0]
(i.e. [[[main+028ECD88]+A0]+0] in version 1.0)
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