ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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is anyone else having a hard time even starting edizon with super mario sunshine? I cant even start it to find the inf water cheat because I can't even start the search.
After compare the DOL files in Gameclub ISO and the Switch GCM,
I found the followings
[Infinite Health]
00238DEC become 00237458 (i.e. STACK+D263A518 and HEAP + BD252458) which need to change as 60000000 (nop)
corresponding codes are somethings like these
580E0000 036FDD98
580E1000 000002B8
580E1000 00000038
580E1000 00000030
580E1000 00000008
400F0000 00000000 0023A518
640E01F0 00000000 00000060

04100000 BD252458 00000060


[Infinite Water Supply]
00260D24 => 0025F2F4 ( STACK+D26623B4 and HEAP + BD27A2F4)

[Infinite Hose]
00260EC8 => 0025F498 ( STACK+D2662558 and HEAP + BD27A498)

[Infinite Jetpack]
00261830 => 0025FE00 ( STACK+D2662EC0 and HEAP + BD27AE00)

However, with whole night checking, the edited codes are not affect to the game!
Even more, I make a hacked gcm file and put on sxos\titles\010049900f546002\romfs\MarioSunshine\
that was not loaded into memory.
Everything not work!

I guess for this game, only the memory can be changed, not any code.
 
After compare the DOL files in Gameclub ISO and the Switch GCM,
I found the followings
[Infinite Health]
00238DEC become 00237458 (i.e. STACK+D263A518 and HEAP + BD252458) which need to change as 60000000 (nop)
corresponding codes are somethings like these
580E0000 036FDD98
580E1000 000002B8
580E1000 00000038
580E1000 00000030
580E1000 00000008
400F0000 00000000 0023A518
640E01F0 00000000 00000060

04100000 BD252458 00000060


[Infinite Water Supply]
00260D24 => 0025F2F4 ( STACK+D26623B4 and HEAP + BD27A2F4)

[Infinite Hose]
00260EC8 => 0025F498 ( STACK+D2662558 and HEAP + BD27A498)

[Infinite Jetpack]
00261830 => 0025FE00 ( STACK+D2662EC0 and HEAP + BD27AE00)

However, with whole night checking, the edited codes are not affect to the game!
Even more, I make a hacked gcm file and put on sxos\titles\010049900f546002\romfs\MarioSunshine\
that was not loaded into memory.
Everything not work!

I guess for this game, only the memory can be changed, not any code.
romfs might be broken on sx os like many people said, have you tried it on Atmosphere?
 
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That’s weird. Those 3 codes are static in my game. If you want to look for inf nozzle than you need to search for 1000 when it’s full but backwards. I also found moonjump for Mario sunshine and Mario 64. Could not find a pointer for sunshine.
I've already find the infinite water, that is 10000 when full. (i.e. 2710, 16bit size, need to type 1027 for searching)
Also, it is type of different backpack after it, so if you got rocket, you can find 01011027 in 32bit (i.e. 27 10 01 01 in memory)

May try the type 2, super rocket, you will fly to the moon :)
 
So, im using Noexs to search for the water level, which i think i found some static pointers, i just cant find the pointer for the "current place". I say that because of this:
-nevermind, a few levels later, it stop being static-
 
Last edited by Gamerjin,
After compare the DOL files in Gameclub ISO and the Switch GCM,
I found the followings
[Infinite Health]
00238DEC become 00237458 (i.e. STACK+D263A518 and HEAP + BD252458) which need to change as 60000000 (nop)
corresponding codes are somethings like these
580E0000 036FDD98
580E1000 000002B8
580E1000 00000038
580E1000 00000030
580E1000 00000008
400F0000 00000000 0023A518
640E01F0 00000000 00000060

04100000 BD252458 00000060


[Infinite Water Supply]
00260D24 => 0025F2F4 ( STACK+D26623B4 and HEAP + BD27A2F4)

[Infinite Hose]
00260EC8 => 0025F498 ( STACK+D2662558 and HEAP + BD27A498)

[Infinite Jetpack]
00261830 => 0025FE00 ( STACK+D2662EC0 and HEAP + BD27AE00)

However, with whole night checking, the edited codes are not affect to the game!
Even more, I make a hacked gcm file and put on sxos\titles\010049900f546002\romfs\MarioSunshine\
that was not loaded into memory.
Everything not work!

I guess for this game, only the memory can be changed, not any code.
That is because the switch is a 64x engine and it translates everything. So you’re nop is not correct and you should use D503201F if the address is correct
 
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Ori and the Will of the Wisps
TID: 01008DD013200000
BID: 5FE46B8CE469468E
Version: 1.1.0
[01# No Damage]
04000000 013EA160 D65F03C0
[No Damage (off)]
04000000 013EA160 D10503FF
[02# Free Skill Unlocking]
04000000 014904BC 52800000
[Free Skill Unlocking Off]
04000000 014904BC B8686A60
 
Ori and the Will of the Wisps
TID: 01008DD013200000
BID: 5FE46B8CE469468E
Version: 1.1.0

Moonjump, please.
For the first time you really need a moonjump.
Have finished playing the game on PC.
Will be very difficult towards the end.
A brilliant stunning game.

Will certainly jerk heavily on the switch:ha:
 
Hi

Somebody have cheat for
Divinity Original Sin 2 - v1.0.9
TitleId: 010027400CDC6000
BuildId: 1DD992E93E645A52

The previous cheats are not suitable for this version. Help me please.
 
Moonjump, please.
For the first time you really need a moonjump.
Have finished playing the game on PC.
Will be very difficult towards the end.
A brilliant stunning game.

Will certainly jerk heavily on the switch:ha:
i'm searching for it but the assembly is different than the first game.
 
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So, im using Noexs to search for the water level, which i think i found some static pointers, i just cant find the pointer for the "current place". I say that because of this:
-nevermind, a few levels later, it stop being static-
Yes, I've got the same issue.
The base address is not correct, after the first round.
I think I can handle it, it's just a matter of time
 
Nevaeh
TID:0100C20012A54000
BID:1e6ee43811536d1e
Code:
[Moon Jump]
80000002
580F0000 00E1C730
580F1000 00000000
580F1000 00000050
580F1000 00000010
580F1000 00000058
580F1000 00000010
580F1000 000007F0
780F0000 00000004
640F0000 00000000 C0229999
20000000

[Invincible]
580F0000 00E1C730
580F1000 00000000
580F1000 00000050
580F1000 00000010
580F1000 00000058
580F1000 00000010
580F1000 00000720
780F0000 00000004
640F0000 00000000 40000000

[Inf HP]
580F0000 00AE6348
580F1000 00000000
580F1000 00000058
580F1000 00000010
580F1000 00000100
780F0000 00000004
640F0000 00000000 40C38780
780F0000 00000010
640F0000 00000000 40C38780

 
i'm searching for it but the assembly is different than the first game.
you could try this codelist.
I made it for my niece and should work ...

Code:
[Inf Health]
04000000 01C3ECA0 D65F03C0

[Invincible]
04000000 013EA160 D65F03C0

[Inf Breathe]
04000000 017EF51C 1E204120

[Inf Energy]
04000000 018C66B0 14000208
04000000 018C66B4 D65F03C0

[Free Abilities]
04000000 0213F9D4 52800000

[Inf Jumps]
04000000 01C51EA8 52800020
 
Ori and the Will of the Wisps
TID:01008DD013200000
BID:4cc9824a6383cf51
Code:
[Moon Jump]
80000002
580F0000 07FA2008
580F1000 000000B8
580F1000 00000000
580F1000 00000020
580F1000 00000020
780F0000 000000A0
640F0000 00000000 41500000
20000000


I was waiting for this.
 
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