Unfortunately I havent been able to find the mog never gets tired code yet. The stat codes may have to be looked at using ida pro. As of right now doing unknown searches just brings me back to the ones I already foune.
search the iosgods thread online. the have a couple off hacked ida pro versions. Then you need a loader like this: https://github.com/pgarba/SwitchIDAProLoader and the knowlegde of getting the main.nso with layerdfs. What i do is use a program called switch army knife and patch every nsp file that you use. Like the main game and update. So it is easier to use layerdfs
I know how extract the main from exefs, the problem I have is editing the main and create an ips patch.
For what I understand you need disassemble the main with IDA + SwitchLoader, no problem with that, I’m able to search for candidate strings, but can’t for the life of mine edit the file or better said, I can edit values in IDA but there’s no way to save into the original main...
I know how extract the main from exefs, the problem I have is editing the main and create an ips patch.
For what I understand you need disassemble the main with IDA + SwitchLoader, no problem with that, I’m able to search for candidate strings, but can’t for the life of mine edit the file or better said, I can edit values in IDA but there’s no way to save into the original main...
ok, so, as i promised, i took a look at the codes for "Story of Season Friends of Mineral Town USA v1.0.2".
so, the first thing i did was look over the codes, the double adding part was throwing me off,
but i figured there must be a reason....and i still didnt find one. (but later on, found out it still works....)
one of the problem was the overuse of the register F. so, i used a {master} code, so F only get updated once per execution.
i also added in a Reg C for the "add offset to register" codetype.
the next thing was the loop register IS the code register and that, quite simply, can not be. so i change to Reg E.
finally, i booted up sxos, and confirmed not only did it not freeze, but that at least the FPP1 + 2 code does indeed work
{Story of Season Friends of Mineral Town USA v1.0.2}
580F0000 60BFF790
580F1000 00000388
580F1000 00000008
580F1000 000000F8
580F1000 00000010
580F1000 00000070
780F0000 000004AE
I know how extract the main from exefs, the problem I have is editing the main and create an ips patch.
For what I understand you need disassemble the main with IDA + SwitchLoader, no problem with that, I’m able to search for candidate strings, but can’t for the life of mine edit the file or better said, I can edit values in IDA but there’s no way to save into the original main...
¡¡¡Hermano!!! Muchas gracias, eres el mejor un crack !!!. Los códigos de dinero me han funcionado, aquí están las pruebas de que funcionan ... ¡muchas gracias!
Zoom let you see more of the map. 100=normal size. 45=shrink everything to 45% of normal.
Unfortunately don't work all the time after scene change. One set always works when you teleport the other always work when you load from save game. When it stop working save and reload or teleport will get it to work again.
I could do the amount for the materials (blue),
but the type of materials is on the left (red),i never played this game and don’t know what items are needed.
edit) i was changing the purchase materials and not the player materials, I fill the pain.
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