Homebrew RELEASE pFBA: final burn alpha

sj33

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There seems to be a problem with acceleration in many racing games, namely Outrun and Turbo Outrun. The cars will only move very, very slowly making the games unplayable. It seems to not be registering accelerate/break peddle inputs properly.

It works fine in Retroarch’s FB Neo core, where accelerate and break are mapped to ZL and ZR.
 

Megagamercr

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I can’t load “Asura Buster” “Asura Blade” “The king of fighters 96-2003” and “Street fighter 3 3rd strike” even after rebuilding rom by clrmamepro (fbneo 0.2.97.44 dat) because of “driver init failed” error:(

How can I solve it?
Have you tried using a nsp forwarder?
 

cebolleto

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A silly question maybe...
Sometimes the text in the description panel is larger than the space available to display it.. is it posible to scroll it somehow?
 
Last edited by cebolleto,

Fewah-You

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hi, newbie here. I have installed Pfba 4.4 on my switch. The game work fine. But why i cannot see preview image in skin mode? i have place file png with same name with roms files in "preview folder". It was work previously in Pfba 3.4
 

Fewah-You

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hi, newbie here. I have installed Pfba 4.4 on my switch. The game work fine. But why i cannot see preview image in skin mode? i have place file png with same name with roms files in "preview folder". It was work previously in Pfba 3.4
Just found out new folder to place on:
  • add screenshot support (put png files in "roms/media/mixrbv2")
  • add video snaps support (put mp4 files in "roms/media/video")
Close now ^^
 

dimadrill

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Please Help:

I have tried all versions of pfba and the emulator loads and the roms load, BUT I can't move to select a game and none of the buttons work "+" "-" dpad or triggers. eventually I have to press the home button quit. Any idea of how to fix this?

thank you guys!
 

eyeliner

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Please Help:

I have tried all versions of pfba and the emulator loads and the roms load, BUT I can't move to select a game and none of the buttons work "+" "-" dpad or triggers. eventually I have to press the home button quit. Any idea of how to fix this?

thank you guys!
Do you open the homebrew through applet mode or by pressing R when opening a game?
 

TheMartiniPolice

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yeah I wish we could bind for example 3 punchs / 3 kicks to left bumpers for Capcom fighters, another feature that would be cool to go with it would be an option to disable movement on the right analog stick.
 

Kyrios820

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View attachment 212782 View attachment 212781 View attachment 212780 Update NSPView attachment 212776 View attachment 212777 View attachment 212778 View attachment 212780 View attachment 212781 View attachment 212776 and New SNES version

Enjoy :)

--------------------- MERGED ---------------------------



You have to replace each "default.zip" on the skins repository for each emu
Can you post your snes preview pictures or where to find them i love the picture and the cart
 

FanNintendo

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@cpasjuste Nice Job on pFBneo again also with video its awesome and little problem is lightgun i cannot move crosspoint around the screen on Operation Thunderbolt seem stuck on left side screen. Wonder if can add touch or right joycon as lightgun? Also for sample on Sega Hang-On Arcade there is shift speed from low to high how do i shift? I would like to see pMAME if possible that will take v.139 or 145 with chd
 
Last edited by FanNintendo,

Purple_Shyguy

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@cpasjuste Nice Job on pFBneo again also with video its awesome and little problem is lightgun i cannot move crosspoint around the screen on Operation Thunderbolt seem stuck on left side screen. Wonder if can add touch or right joycon as lightgun? Also for sample on Sega Hang-On Arcade there is shift speed from low to high how do i shift? I would like to see pMAME if possible that will take v.139 or 145 with chd


It seems like PBFA only supports the standard 6 button control inputs. Anything like footpedals or accelerometer bike thrusts can't be mapped to my knowledge.
 
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FanNintendo

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It seems like PBFA only supports the standard 6 button control inputs. Anything like footpedals or accelerometer bike thrusts can't be mapped to my knowledge.
I noticed that in Retroarch you hold A for low and hold A and Rz for high which pFBneo will not work with 2 button at same time
 

wezlyons

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There seems to be a problem with acceleration in many racing games, namely Outrun and Turbo Outrun. The cars will only move very, very slowly making the games unplayable. It seems to not be registering accelerate/break peddle inputs properly.

It works fine in Retroarch’s FB Neo core, where accelerate and break are mapped to ZL and ZR.
Glad it's not just me who's having this problem. Hopefully there's a solution for it, I was hoping to play some Super Hang On.
 

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