Homebrew Question Mario 64 port?

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What do I need to search for the texture packs? I searched texture pack, and did not see any.
Thanks in advanced
There is a mediafire link in the JITS discord server, under #sm64-news

Not sure if it would be ok to post the link, I don't think it has copyrighted stuff but I'm not looking to get a warning.

PS: 4x.grego2d.pak is the textures used in v6.
 
Last edited by TheCasualties,
There is a mediafire link in the JITS discord server, under #sm64-news

Not sure if it would be ok to post the link, I don't think it has copyrighted stuff but I'm not looking to get a warning.

PS: 4x.grego2d.pak is the textures used in v6.

Thanks for this. I wasn't on the discord, but found them elsewhere.

The hypatias_craft64 is awesome. Right now I am deciding if I want to play through the game in one of these. Even though, I am not going to lie, what I really want is an Odyssey texture pack.
 
In version 7, there are always cheats activated in the game and i cant switch them off getting into the options with + in the game. Anyone else has this issue?
 
Managed to get the v7 which is about 22mb. I thought the previous versions were 52mb because of hd textures?
 
So by default does it have any textures applied? Where do you place textures?
So textures need to be applied as a mod through romfs?


---

**SM64 Switch Port v7**

+ Will no longer use high-res texture pack by default. Original textures will once again be used (but HUD and PAINTINGS will still be HD)
+ You can add texture packs in `/switch/sm64/` or with LayeredFS - any compatible .pak will work
+ It will load in reverse filename order. `zzhud.pak` will load first over `aahud.pak` (and the included `!hud.pak`)
+ You can replace the `!hud.pak` and `!paintings.pak` via LayeredFS - if you create an empty file, the original game textures will load
+ Will be distributing multiple community texture packs: 4x.grego2d, mollymutt, risio_retro, nintemod, and hypatias_craft64
+ Will be distributing a script to extract and create compatible .pak files```
```
usage: build_texture_db.py [-h] --output OUTPUT [--source SOURCE]
[--extract EXTRACT] [--scale SCALE]
```
Examples:
`build_texture_db.py --extract --source 4x.grego2d.textures.pak --output myfolder`
`build_texture_db.py my.textures.pak --input myfolder`
Input folder should contain pngs named with xxhash32.png (just as when extracting)
NOTE: LayeredFS directory is `/atmosphere/contents/054507E0B7552000/romfs/`
 
So textures need to be applied as a mod through romfs?
You can use romfs (or even Simple Mod Manager) to add the texture packs.

Easiest way is to just create a "sm64" folder in "switch" and drop your desired .pak file in there.

PS, if anyone has issues turning the cheats on/off, delete the .conf file. I think it's on root, or maybe in the sm64 folder. (I had one in each place, probably due to using a compiled nro in the past)
 
01e8ce73321b2f5c6fa7fa6646f5ece8 is what i have and it seems to have issues with draw distance. All my cheats were on by default but a nice fellow taught me to delete my sm64.conf and it fixed that issue...

 
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01e8ce73321b2f5c6fa7fa6646f5ece8 is what i have and it seems to have issues with draw distance. All my cheats were on by default but a nice fellow taught me to delete my sm64.conf and it fixed that issue...


all my cheats were off and toggleable from getgo. not sure about draw distance but it looks fine to me.
works fine on sx 3.0.0 as well lol.
 

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