Homebrew Question Trouble building for Swich with Unity3D

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Issue is that Unity for 3DS is practically available for everyone. Just sign to Nintendo Developer site and you have instant Access to Unity for 3DS and WiiU. For Switch you need to pass special criteria, so building solution for Unity clearly will be only for people that have leaked Unity packages with Switch support.
Someone posted a 131 GB SDK leak about a week ago that includes Unity, but I haven't finished downloading it yet, so I don't know whether or not it comes with the license key.
 
Someone posted a 131 GB SDK leak about a week ago that includes Unity, but I haven't finished downloading it yet, so I don't know whether or not it comes with the license key.
It's like 7 months old (I think it's still compatible with Unity 2020.2 though), and you only need `NintendoSDK+NWv9.2.0.7z` :P
 
It's like 7 months old (I think it's still compatible with Unity 2020.2 though), and you only need `NintendoSDK+NWv9.2.0.7z` :P
I will test it out when I get the chance. I already have Unity for 3DS, Wii U, PS4, and PSVita, so my collection is almost complete!
 
hi ghost 92


thank you very much for this famous advice

1- is that I am looking for this solution since longtemp, and especially for the classic wii, but its unity3D support I do not have it yet do you have any ideas for the wii ?

for DevKitPro I do not know how it works for the switch nor for 3DS , I have no idea for that, is that if I succeeded for 3DS I can do it easily on the switch ?

2- but on the other hand I try to wait for the switch development for the public to take advantage of Nintendo Labo VR, and what I want to know is to re-encrypt its .NSP Nca? To be ready for the public sdk

I want to know how to use ".NSP" Unity3D? a tutorial for that ?
 
Last edited by lyokohack,
hi ghost 92


thank you very much for this famous advice

1- is that I am looking for this solution since longtemp, and especially for the classic wii, but its unity3D support I do not have it yet do you have any ideas for the wii ?

for DevKitPro I do not know how it works for the switch nor for 3DS , I have no idea for that, is that if I succeeded for 3DS I can do it easily on the switch ?

2- but on the other hand I try to wait for the switch development for the public to take advantage of Nintendo Labo VR, and what I want to know is to re-encrypt its .NSP Nca? To be ready for the public sdk

I want to know how to use ".NSP" Unity3D? a tutorial for that ?
As I said clearly, and not as the derogatory comment above thought. It is only compatible with Wii and 3DS, not for Switch because nothing has been done about it. You will have to go to the Wii or 3DS scene to get more information on the subject.
 
Thank you for your help

1- I'm not talking about "wii u", I'm talking about wii

can you cite me sites for that?

2- do you have an idea for .nsp Unity of the official sdk to make it work in a commercial switch ?
 
2- do you have an idea for .nsp Unity of the official sdk to make it work in a commercial switch ?
If you have a paid license, you need to send it to Nintendo and they upload it to the store. If you are using the leaked one, unpack it with authoring tools, and repack it with NSP builder.
 
Thanks for your help

I want to make this NSP work with the official sdk and make it work under switch without hardware, like the method which was used for 3DS

https://gbatemp.net/threads/ger-deu-how-to-make-3ds-games-with-unity.441193/

or a similar method

because the leak

1- I can't compile now, I don't know how to solve the problem

Code:
Application.aarch64.lp64.meta" meta file in the folder (notice its ".meta" not ".nmeta")

2- This leak is not available under Nintendo Labo VR
 
Thanks for your help

I want to make this NSP work with the official sdk and make it work under switch without hardware, like the method which was used for 3DS

https://gbatemp.net/threads/ger-deu-how-to-make-3ds-games-with-unity.441193/

or a similar method

because the leak

1- I can't compile now, I don't know how to solve the problem

Code:
Application.aarch64.lp64.meta" meta file in the folder (notice its ".meta" not ".nmeta")

2- This leak is not available under Nintendo Labo VR


You don’t need the devkit to compile nsp. The sdk itself + plugin work without hardware out of thr box.

1. you will need to fix that anyway.
2. The sdk doesn’t support LABO VR directly. You need to make it by hand lol.
 
thank you very much for your help

that's what I want to hear is to make the NSP work directly with the sdk + the plugin


1- is this method is the Nintendo Devloper Portal

or

2- leak SDK

So tell me how to put it in place, if it concerns Nintendo tools of course, I am also a developer of 3DS WII U

I have no idea about these Plugins what is its names?
 
are there Unity3D plugins for 3DS and wii u in the Developer Portal? that's what I want to know i want to know names plugins to go directly download them to my account
 
are there Unity3D plugins for 3DS and wii u in the Developer Portal? that's what I want to know i want to know names plugins to go directly download them to my account
3ds, yes. Wii U, not anymore.
Just search "Unity" on the 3ds downloads page and it should show up.
 
thanks for your help

I'm not talking about the Unity3D support, I'm talking about the plugin that will make the .CCI work in a commercial console, I have I thought I created a laba subject, he could tell me to buy the devkit

I heard in this forum that he had plugins in the Protal devlopper for that, I risk opening a laba topic


ideas for Unity 3D compilation formats for the Developer Portal under commercial console ?
 
thanks for your help

I'm not talking about the Unity3D support, I'm talking about the plugin that will make the .CCI work in a commercial console, I have I thought I created a laba subject, he could tell me to buy the devkit

I heard in this forum that he had plugins in the Protal devlopper for that, I risk opening a laba topic


ideas for Unity 3D compilation formats for the Developer Portal under commercial console ?
oh, I don't know how to run Unity 3ds stuff on a retail console, and Nintendo doesn't have any official stuff for doing it (they want you to buy a dev unit), sorry.
 

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