ROM Hack Cheat Codes AMS and Sx Os, Add and Request

  • Thread starter Thread starter matias3ds
  • Start date Start date
  • Views Views 24,465,387
  • Replies Replies 73,635
  • Likes Likes 249
Hey that helps me right now. So far I can get the first dump, then on the second dump right about 98 to 99 percent it just gives me the error of module 106. So knowing what you told me, I can look for addresses in the ten digits to find the money.

I have some saves from that game from another page, I don't know if they serve you.
but I don't know if it's from the same TID is from page 91wii
 
Last edited by Jericoss,
I updated the MK11 1.0.11 Memory Dump. Not sure why, but the first 2 had Issues or nothing, except for 1 Game Crash. Hopefully Pointers for the Health can be found with it.

Also, I set the Depth at 3, but I guess it is only showing 2 in JNoexs.
 
  • Like
Reactions: platanos
I have some saves from that game from another page, I don't know if they serve you.
but I don't know if it's from the same TID is from page 91wii
Alright. I may look at it a bit more. Its just if the gold is at a really random number, it should be able to pull it up with a lot fewer results. Like right now I have 100 gold. That 100 in hex whether it be normal hex or float will have a lot of addresses with that as the amount. But lets say that I have my gold at 64356. That shouldn't be any values for most addresses. So in turn there should be very few addresses with that. Makes it easier by going through 100 addresses instead of a thousand that I'm getting now. It would take a bit to find the address but it would be easier. Now I got to find my health address, if there was a save editor or something, I could theoretically make it 999999 for health and then search for that value. Should only pop up a few and then I could essentially make it something like 1 or 10 and it should drop my health bar down to very low. But I don't know if there is a save editor like that, and if there is, would the health revert back to what it should be normally on start up. Racking my brains on this.
 
Alright. I may look at it a bit more. Its just if the gold is at a really random number, it should be able to pull it up with a lot fewer results. Like right now I have 100 gold. That 100 in hex whether it be normal hex or float will have a lot of addresses with that as the amount. But lets say that I have my gold at 64356. That shouldn't be any values for most addresses. So in turn there should be very few addresses with that. Makes it easier by going through 100 addresses instead of a thousand that I'm getting now. It would take a bit to find the address but it would be easier. Now I got to find my health address, if there was a save editor or something, I could theoretically make it 999999 for health and then search for that value. Should only pop up a few and then I could essentially make it something like 1 or 10 and it should drop my health bar down to very low. But I don't know if there is a save editor like that, and if there is, would the health revert back to what it should be normally on start up. Racking my brains on this.

i cant send the saves, I don't know if there is a save editor.sorry
 
Last edited by Jericoss,
i cant send the saves, I don't know if there is a save editor.sorry
So found a forum topic. It seems you can use a pc version save game and copy it over. I've got the pc version that's needed. So I'm going to try it out on Sunday when I'm off. Make the money some ungodly weird amount. Dont know if I can change the health or not, it uses the console commands to do it. Guessing theres a command for set player health to something right?
 
I have found health bar for re5 vehicle in jnoexs.

But im lost because the memory address is too long, tho trying to find a pointer is still running, but i can see a similarity to the health code in that i see main-xxxxxxxxxxxx +11eb8 or 1eb8

Which the health code for chris and sheva is 781f0000 00001eb8

So maybe im close, just cant figure why the first address is too long
[Main-65da2ae028] + 1eb8
 
Hi guys. I am very new to using Atmosphere and Edizon, as in I have never used Edizon before. I am looking for cheats for the cartridge version of "Dragon Quest XI S" US version. How would I find the Build version(?) of said game? Thoughts and help greatly appreciated :)
 
no more hp codes for dead cells v1.5?
its a good thing the potion address is close to the health bar....
Code:
[Infinite health]
58100000 00930F20
58001000 00000068
58001000 00000090
78000000 00000128
64001000 00000000 0000270f
64000000 00000000 0000270f
 
its a good thing the potion address is close to the health bar....
Code:
[Infinite health]
58100000 00930F20
58001000 00000068
58001000 00000090
78000000 00000128
64001000 00000000 0000270f
64000000 00000000 0000270f
Nice thanks could you update the cell code to?
 
Nice thanks could you update the cell code to?
wow, im on fire with everything being close to the potion address....

Code:
[Cells]
58100000 00930F20
58001000 00000068
58001000 00000090
78000000 00000474
64000000 00000000 000f423f
 
Last edited by Gamerjin,
Can anyone test this for me

MK11 1.0.11
TitleID - 0100F2200C984000
BuildID - 5CC95226DBAAAE04

[Inf Health Test]
580F0000 0A98C650
580F1000 00000000
780F0000 00000BC0
640F0000 00000000 3F800000

Purpose - I went back and found the Inf Round Time for the 1.0.10 Build, then Calculated the Difference. When Applied to the Inf Time Code of the 1.0.11 Build, this is what you get. Doubtful it will work, but if it does, cool.
 
SD GUNDAM G GENERATION CROSS RAYS PREMIUM G SOUND EDITION
T-ID: 010022900D3EC000
B-ID: 239145d13200977b [v1.0.2]
Code:
[MS・MA/WARSHIP LV99 (1st)]
580F0000 0154B3B8
780F0000 00000010
610F0000 00000000 00000063
※Next +38h

[Character LV99 (1st)]
580F0000 0154B3C0
780F0000 00000E28
610F0000 00000000 00000063
※Next +90h
 

Attachments

  • 005.jpg
    005.jpg
    290.4 KB · Views: 368
  • 006.jpg
    006.jpg
    306.1 KB · Views: 363
Last edited by Momotaro,
Hi guys. I am very new to using Atmosphere and Edizon, as in I have never used Edizon before. I am looking for cheats for the cartridge version of "Dragon Quest XI S" US version. How would I find the Build version(?) of said game? Thoughts and help greatly appreciated :)

the nightly version of Edizon does give you the Build ID on the cheats page of a game. I believe that only Edizon version 3.10 or later gives the BID. but, I'll spare you the trouble. For Title ID 01006c300e9f0000,
the BID for v.1.0.0 and the demo is 0237abe1ee27da42,
v. 1.0.1 is 191270F5ED4DB907,
v. 1.0.2 is Build ID 6b54b4be4b1771f4
 
SD GUNDAM G GENERATION CROSS RAYS PREMIUM G SOUND EDITION
T-ID: 010022900D3EC000
B-ID: 239145d13200977b [v1.0.2]
Code:
[MS・MA/WARSHIP LV99 (1st)]
580F0000 0154B3B8
780F0000 00000010
610F0000 00000000 00000063
※Next +38h

[Character LV99 (1st)]
580F0000 0154B3C0
780F0000 00000E28
610F0000 00000000 00000063
※Next +90h

What defines (1st)? I've tried switching unit positions to the first slot, but it still retains the values on previous unit, no change on new unit in slot.

Also, is there a different code for MS・MA? This code only worked on Warship:
Code:
[MS・MA/WARSHIP LV99 (1st)]
580F0000 0154B3B8
780F0000 00000010
610F0000 00000000 00000063
※Next +38h
 

Site & Scene News

Popular threads in this forum