Damn, the German Bahamut Lagoon isn't working.
Two intro screens loop nonstop instead of going on.
To add these two screens they made the rom became an 8MB file instead of 4MB.
If I delete the second half of the game in a hexedit it loops the same in SNES9X.
Could that be fixed easily somehow ?
Sorry, I know, "low priority", but if someone knows something ....
Sorry, man, no idea how to help there. I haven't even gotten around to adding Bahamut Lagoon in English (I tried back when we were starting, didn't work and didn't bother again but it's still in my to do list). Canoe doesn't seem to like expanded roms at all.
What do you mean with "Robin64's patch for the SNES Classic". Is there an IPS pack? Because using sfrom Tool with patched doesn't work for me.
And if I want to change the PresetID ... in the footer or where ?
If you can load Street Fighter Alpha 2 and Star Ocean generated by DarkAkuma's sfrom tool, then you should be able to load any sfrom by this tool as long as it has a known PresetID (the switch emulator doesn't like PresetID 0000, it crashes). It doesn't mean that you should use it for anything other than those two games and Mega Man X2, though. Load Mega Man X2 into the tool with all the patches in the correct folder (both DarkAkuma's patches and Robin64's patches), choose Robin64's patch when asked, make sure the Product ID begins with the letter W, save. That should work.
As for where the PresetID goes, it's in the footer of every switch sfrom, of course. Open the sfrom with a hex editor, you know the footer is at the end, every footer starts with 47 02 00 00 XX XX, where XX XX is the PresetID. Change that in every game to the correct PresetID if it appears on the
spreadsheet. You can also just load the rom on the sfrom tool and check what PresetID it shows (if the rom checked out, of course).
Remember that you have to reverse the byte order, for example mario kart's PresetID is 10BD in the spreadsheet, you have to put it in the footer as BD 10. If you have doubts, just read the note at the top of the spreadsheet, load some of the included games in a hex editor and look them up in the spreadsheet and you'll figure it out.
We should always use the correct PresetIDs whenever possible. Some games might run better now and in the long run it'll a lot better to have everything setup correctly.