When you connect your external hard drive to your Wii, does your hard drive turn on?
When you connect your external hard drive to your Wii, does your hard drive turn on?
Hello,
The problem comes from your games (bad Dump), redone your Dumps (original copy)
Hello.The game files are hash verified on wii backup manager
greenThe hash Is it green or red ??
Hello.
Please use a Tool like this:
http://esrg.sourceforge.net/utils_win_up/md5sum/
and please compare it with:
https://www.gametdb.com
To get really sure.
@tswntk mentioned that WiiBackupManager is not 100 percent reliable on this.
Thank you.
In the Game Description itself (on the bottom of the Page) like here for Mario Kart Wii NTSC:thank you, where/how do I get hases off gametdb ? i tried searching but could not locate. found wiitdb.txt which is game titles list only
In the Game Description itself (on the bottom of the Page) like here for Mario Kart Wii NTSC:
https://www.gametdb.com/Wii/RMCE01
View attachment 181913
Thank you.
Since your console is in PAL version, use the PAL game and see the result ?? .
even by launching your LOADER (usb gx loader, Wiiflow, Configurable loader v70) from the HBC ??
challenge=BitMitigate.com;
So I believe downloading codes from geckocodes.org is broken on USB Loader GX because of its DDoS protection. However, it can be bypassed by setting this cookie on HTTP:
Code:challenge=BitMitigate.com;
This trick has been used in Dolphin Emulator's code.
Could this be implemented in USB Loader GX to fix it?
Hopefully the site stays up, if not, we made a full backup of it.
cc @fledge68, this could help you out for WiiFlow Lite if you haven't done this already.
Copying changes from Dolphin isn't enough because geckocodes requires you to use TLS with SNI enabled, which the Wii doesn't natively support.So I believe downloading codes from geckocodes.org is broken on USB Loader GX because of its DDoS protection. However, it can be bypassed by setting this cookie on HTTP:
Code:challenge=BitMitigate.com;
This trick has been used in Dolphin Emulator's code.
Could this be implemented in USB Loader GX to fix it?
Hopefully the site stays up, if not, we made a full backup of it.
cc @fledge68, this could help you out for WiiFlow Lite if you haven't done this already.
Copying changes from Dolphin isn't enough because geckocodes requires you to use TLS with SNI enabled, which the Wii doesn't natively support.
I've had this fixed since July and my changes should be included in the next update, although I don't know when that'll be since Cyan hasn't been active since August.
I've compiled a new lib, similar to curl but specifically designed for devices that don't have a lot of memory. It enables SNI and adds TLS 1.3 and 1.2 supportDid a TLS test, I know for a fact that the Wii only supports up to TLS v1.0 and the result says it supports only TLS v1.2 and TLS v1.3... How were you able to get the Wii working with TLS v1.2 and up? There's a custom WiiMC server for YouTube and I know that they would benefit from it?
Or did you even get it to work with TLS v1.2 at all?