Thanks again! It worked! I couldn't run bannertool because I couldn't update gclib to 2.29, but I made my own banner with the same tool on Windows and I modified the script to make it run. 
I'll check it, thanks!I've had the same issue with bannertool before. The 1.1.0 release should work fine
I'm a new 2ds user and I absolutely love this port! Just a quick question, can I build a cia for other games without banners and icons or do I need to make them first?
Wait a minute. So now we can run any game supported by ScummVM 2.x official releases ?
Does it mean SCI games can be run on 3DS, like Gabriel Knight , Rama and Phantasmagoria ?
Thank you so much for your feedback ! I came back home yesterday and will give Sierra's Rama a try tonight.@lincruste I've tested a few other games:
-- Supported in the latest scummvm builds
-Gabriel Knight
-Gabriel Knight 2
-Phantasmagoria 2
They all seem to run fine so far. With some minor audio crackling and occasional frame drop upon loading a scene. Pretty sure similar SCI games will have similar results.
-- Unsupported in the latest scummvm builds
-Beavis and Butt-head Do U
Does run, but crashes at certain events.
Hello,
I've brought the port up to speed with current ScummVM codebase.
...
I've uploaded binaries here:
https://git.io/fp8Hs
Check the notes to determine if the game you want to play is playable with that build.
These are supplied as-is, I can't offer a lot of support for them.
If you were happy with the previous releases, keep using those.
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@MrHuu Can you please provide additional information on how you configured your script to build Gabriel Knight? I got it working with Quest for Glory IV, but Gabriel Knight crashes upon launch. I assume sci32 is the correct engine for that game, based upon what I have read.

