ROM Hack Cheat Codes AMS and Sx Os, Add and Request

patjenova

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Could you make a code because I can't find the pointer?

[Moon Jump]


64bit : 445E800041700000

rMpkXY5.png

you are very good in finding moonjump codes. Do you have a good tutorial or a fast way to find them?
 

Falo

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Could you make a code because I can't find the pointer?
64bit : 445E800041700000
I can try it, but i first need to find the value myself, 2 GB Heap dumps take a long time (2-3 MB/s via network) ...

you are very good in finding moonjump codes. Do you have a good tutorial or a fast way to find them?
Most Moonjump codes are just velocity modifications, by default the velocity should be 0 when you are at the ground and non-zero when you are in the air.
Just do unknown search until you find a value that matches this and then try to change it.
 
D

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1.Search for 00000000 on the ground.
2.Jump and stop the game and search for "Greater Than".
3.Repeat this.

But this is the standard way to search.
In that case, look around the HP address while looking at the memory.
 
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D

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Oninaki v1.0.1

TID: 01001AF00CE54000
BID: C8F7A25E31377144

[Walk Through Walls]
1.Search by 001033800 range.
qAfW5wD.png


2.[64bit] [3EB333333FE66666]
SP1fVVm.png


3.3EB33333 > BEB33333
※Make sure 0C004000 is nearby
CTtvPZN.png


[Moon Jump]
[Walk Through Walls]+114
2354A1CE04+114=2354A1CF18
1HPqxKs.png


THANK YOU!!
 
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matias3ds

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神獄塔 メアリスケルター2 for Nintendo Switch
Kangokutou Mary Skelter 2


ver.1.0.1

Title ID: 0100C3500D956000
Build ID: B2C87992DA9CE1E8

I made it for the first time so sorry if I can't

Code:
[Kangokutou Mary Skelter 2 v1.0.1]

[Get EXP Max]
580F0000 013EBE30
780F1000 0000A87C
640F0000 00000000 00FFFFFF

[Get EXP 1000]
580F0000 013EBE30
780F1000 0000A87C
640F0000 00000000 000003E8

[Get EXP 2000]
580F0000 013EBE30
780F1000 0000A87C
640F0000 00000000 000007D0


[Money Max]
580F0000 013EBD80
780F0000 00009BE8
640F0000 00000000 0098967F


[TSUU HP SP Max]
580F0000 013EBEC0
780F1000 0000A77C
640F0000 00000000 0000270F
580F0000 013EBED0
780F1000 0000A7C0
640F0000 00000000 0000270F
580F0000 013EBE18
780F0000 0000341C
640F0000 00000000 0000270F
580F0000 013EBDE8
780F0000 00003244
640F0000 00000000 0000270F

[NINGYOHIME HP SP Max]
580F0000 013EBF20
780F1000 0000A940
640F0000 00000000 0000270F
58000000 013EBF48
78001000 0000A950
64000000 00000000 0000270F
580F0000 013EBD80
780F0000 0000D7CC
640F0000 00000000 0000270F
580F0000 013B21E0
780F1000 0000A940
640F0000 00000000 0000270F

[Hameln HP SP Max]
58000000 013EBE90
78001000 0000932C
64000000 00000000 0000270F
58000000 013B2288
78001000 0000A174
64000000 00000000 0000270F
58000000 013B20A8
78001000 0000A180
64000000 00000000 0000270F
58000000 013EBD30
78000000 0000D8D0
64000000 00000000 0000270F
Any cheats to add english subtitles ? :-)
 

patjenova

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Terraria 1.0.1 and 1.0.3 and 1.0.4
Tid: 0100E46006708000
Bid: 364DC52DEB2A5C46
A5ACDBDDCA805546
F7A9A7BB58D92948

[Infinite Mana (On)]
[Infinite Mana (Off)]

[Infinite Ammo (On)]
[Infinite Ammo (Off)]

[Infinite Oxygen (On)]
[Infinite Oxygen (Off)]

[One Hit Kill (On)]
[One Hit Kill (On)]

[No Damage (on)]
[No Damage off]

[Max Crafting Range (On)]
[Max Crafting Range (Off)]

[High Build Range (On)]
[High Build Range (Off)]

Only infinite mana does not work for 1.0.4. It changed the whole section for the first code line. Maybe @Falo can take a look at it.
 

Attachments

  • 364DC52DEB2A5C46.txt
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  • A5ACDBDDCA805546.txt
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  • F7A9A7BB58D92948.txt
    1.1 KB · Views: 148

Falo

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About MoonJump and Speed in DRAGON QUEST XI S, i did trace the address into this function: sub_1407D80 -> sub_82F080.
The problem is, this function is a vTable function and gets recalculated as soon as you change a screen.
Maybe it's impossible to find a pointer for it, i gave up after several full memory dumps and a lot of trial and error...

But i found others:

[main+0x7814B60] = Main Pointer
[[main+0x7814B60]+0x128] = JackGamePlayer

JackGamePlayer + 0xC0 = Gold
JackGamePlayer + 0xCC = DepositedGold
JackGamePlayer + 0xF0 = Pointer to Party
JackGamePlayer + 0xF8 = Pointer to Party Member

Character Id / Index:
0 = Luminary
1 = Erik
2 = Veronika
3 = Serena
4 = Rionaldo
5 = Jade
6 = Bodo
7 = Hendrik

CharacterData:
+0x0 = vTable
+0x8 = Flags
+0x70 = Gender
+0x71 = Job
+0x72 = Might
+0x73 = Position
+0x74 = Gambit
+0x75 = CharacterType
+0x78 = Level
+0x7C = CurrentHP
+0x80 = CurrentMP
+0x84 = BaseStrength
+0x88 = BaseStamina
+0x8C = BaseAgility
+0x90 = BaseDextery
+0x94 = BaseCharm
+0x98 = BaseMagicPower
+0x9C = BaseHealPower
+0xB0 = CurrentExp
+0xB4 = SkillPoint
+0xB8 = ConsumedSkillPoint
+0xBC = BonusSkillPoint

and also:

[Trial Level Limit = 20]
04000000 014E6E44 52800288
[Trial Level Limit = 999]
04000000 014E6E44 52807CE8

[IsTrial]
04000000 01165140 320003E8
[IsFullversion]
04000000 01165140 52800008

Notes:
- IsFullversion will crash your game if you do something, that isn't supposed to happen in the Demo, like continuing the story or switching to 2D Mode, because all of the assets are missing.
- Unlocking the remaining 4 party members is possible, but they don't have 3D Models / animations.
2019082614220600-DC083B2CD4ED80E7BC9C8AD7A279BB45.jpg
- I guess everything hackable in this demo is done...
 
D

Deleted User

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About MoonJump and Speed in DRAGON QUEST XI S, i did trace the address into this function: sub_1407D80 -> sub_82F080.
The problem is, this function is a vTable function and gets recalculated as soon as you change a screen.
Maybe it's impossible to find a pointer for it, i gave up after several full memory dumps and a lot of trial and error...

But i found others:

[main+0x7814B60] = Main Pointer
[[main+0x7814B60]+0x128] = JackGamePlayer

JackGamePlayer + 0xC0 = Gold
JackGamePlayer + 0xCC = DepositedGold
JackGamePlayer + 0xF0 = Pointer to Party
JackGamePlayer + 0xF8 = Pointer to Party Member

Character Id / Index:
0 = Luminary
1 = Erik
2 = Veronika
3 = Serena
4 = Rionaldo
5 = Jade
6 = Bodo
7 = Hendrik

CharacterData:
+0x0 = vTable
+0x8 = Flags
+0x70 = Gender
+0x71 = Job
+0x72 = Might
+0x73 = Position
+0x74 = Gambit
+0x75 = CharacterType
+0x78 = Level
+0x7C = CurrentHP
+0x80 = CurrentMP
+0x84 = BaseStrength
+0x88 = BaseStamina
+0x8C = BaseAgility
+0x90 = BaseDextery
+0x94 = BaseCharm
+0x98 = BaseMagicPower
+0x9C = BaseHealPower
+0xB0 = CurrentExp
+0xB4 = SkillPoint
+0xB8 = ConsumedSkillPoint
+0xBC = BonusSkillPoint

and also:

[Trial Level Limit = 20]
04000000 014E6E44 52800288
[Trial Level Limit = 999]
04000000 014E6E44 52807CE8

[IsTrial]
04000000 01165140 320003E8
[IsFullversion]
04000000 01165140 52800008

Notes:
- IsFullversion will crash your game if you do something, that isn't supposed to happen in the Demo, like continuing the story or switching to 2D Mode, because all of the assets are missing.
- Unlocking the remaining 4 party members is possible, but they don't have 3D Models / animations.
View attachment 177565
- I guess everything hackable in this demo is done...

Thank you!!
Nice Codes!!
 

Deobulakenyo

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About MoonJump and Speed in DRAGON QUEST XI S, i did trace the address into this function: sub_1407D80 -> sub_82F080.
The problem is, this function is a vTable function and gets recalculated as soon as you change a screen.
Maybe it's impossible to find a pointer for it, i gave up after several full memory dumps and a lot of trial and error...

But i found others:

[main+0x7814B60] = Main Pointer
[[main+0x7814B60]+0x128] = JackGamePlayer

JackGamePlayer + 0xC0 = Gold
JackGamePlayer + 0xCC = DepositedGold
JackGamePlayer + 0xF0 = Pointer to Party
JackGamePlayer + 0xF8 = Pointer to Party Member

Character Id / Index:
0 = Luminary
1 = Erik
2 = Veronika
3 = Serena
4 = Rionaldo
5 = Jade
6 = Bodo
7 = Hendrik

CharacterData:
+0x0 = vTable
+0x8 = Flags
+0x70 = Gender
+0x71 = Job
+0x72 = Might
+0x73 = Position
+0x74 = Gambit
+0x75 = CharacterType
+0x78 = Level
+0x7C = CurrentHP
+0x80 = CurrentMP
+0x84 = BaseStrength
+0x88 = BaseStamina
+0x8C = BaseAgility
+0x90 = BaseDextery
+0x94 = BaseCharm
+0x98 = BaseMagicPower
+0x9C = BaseHealPower
+0xB0 = CurrentExp
+0xB4 = SkillPoint
+0xB8 = ConsumedSkillPoint
+0xBC = BonusSkillPoint

and also:

[Trial Level Limit = 20]
04000000 014E6E44 52800288
[Trial Level Limit = 999]
04000000 014E6E44 52807CE8

[IsTrial]
04000000 01165140 320003E8
[IsFullversion]
04000000 01165140 52800008

Notes:
- IsFullversion will crash your game if you do something, that isn't supposed to happen in the Demo, like continuing the story or switching to 2D Mode, because all of the assets are missing.
- Unlocking the remaining 4 party members is possible, but they don't have 3D Models / animations.
View attachment 177565
- I guess everything hackable in this demo is done...

So how do we use these?

Let us say i want to set main character level to 15? How to do this?
 

Falo

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So how do we use these?

Let us say i want to set main character level to 15? How to do this?

They are mainly for noexes user, but for the Cheat system, this should work:

[Luminary Level 15]
580F0000 07814B60
581F1000 00000128
581F1000 000000F0
581F1000 00000000
780F0000 00000078
640F0000 00000000 0000000F

decoded:
R15 = read64(Main + 0x7814B60); //main pointer
R15 = read64(R15 + 0x128); //JackGamePlayer
R15 = read64(R15 + 0xF0); //Party
R15 = read64(R15 + 0x0); //0 * 8 = Luminary
R15 += 0x78; //Level
write_reg32(R15, 0xF);
 
Last edited by Falo,

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