Super Mario 64 has been decompiled

Ecchi95

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All I have to say is "good luck" judging by your N64 "emulator"
My emulator emulates the bare minimum of the CPU and the peripheral interface to successfully do the first DMA transfer for a game. I'm satisfied with that for now.

Compilers, especially ones with no optimizations, are easier than an emulator.
 

JoshDuMan

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So let me get this straight, you are going to:
* Document the rest of the code, much of which is some of the more complicated bits. (And a decent chunk of which is labelled privately)
* Make your own compiler that perfectly emulates a 20 year old software.

And yet, when things are offered from the team working on this you've just directly insulted them instead.

PAL support? Who cares! It's not like we have official debug support, multi-language support, and improved graphics from it.

mountainflaw releases something to allow level imports? Fuck 'em! We can do that.

Surely that compiler set-up that took literal months to work out was put together by a bunch of idiots.

And yet, when you're 100 hours into labeling a camera system in an old game by yourself, perhaps you will realize how foolish it is to rest your laurels on something you haven't completed while the people who put it together are sitting around laughing at this thread.
 
D

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OP is a complete pervert and narcissist? Who would have thunk it?

Insulting the very people who have been working on this and providing support is nothing short of pure stupidity. You deserve every bit of ridicule you get in this thread for being an utter brat who's too self-absorbed to accept any form of help.

Good luck to the team working on this whole thing. Hopefully it'll lead to greater things yet to come.
 

MurraySkull

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Ran into a problem trying to compile:
Rp1veFp.png
 

The_Free_Real_Estate

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It is finished. It compiles an IDENTICAL ROM. Any extra labeling can be done by people working with it. The "N64 dev community" is no longer needed. (Also got every single 64DD game dumped, so they're really irrelevant now.)

It's in the hands of the general public now.
Please stop embarrassing yourself on the internet. You have said that you would make:
an N64 emulator
a MIPS compiler
100% finished decompilation
and that the """""The "N64 dev community" is no longer needed."""" In reality you have done nothing. Nothing but compile the game using IDO.
You will be basing anything developed on this code base on an outdated, incomplete leak.
 
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Ecchi95

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Please stop embarrassing yourself on the internet. You have said that you would make:
an N64 emulator
a MIPS compiler
100% finished decompilation
and that the """""The "N64 dev community" is no longer needed."""" In reality you have done nothing. Nothing but compile the game using IDO.
You will be basing anything developed on this code base on an outdated, incomplete leak.
I thought that to embarrass yourself you have to be /embarrassed/.

I'm having the time of my life. I disseminated the leak. It's on multiple subreddits and multiple forums. I have 100k hits on this thread. I've established myself in non-gaming communities and go here for boredom relief during low activity in those places.
 

The_Free_Real_Estate

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I thought that to embarrass yourself you have to be /embarrassed/.

I'm having the time of my life. I disseminated the leak. It's on multiple subreddits and multiple forums. I have 100k hits on this thread. I've established myself in non-gaming communities and go here for boredom relief during low activity in those places.
Off of our backs? You have no morals. You are going to take somebody else's work and try to take credit for it. What is wrong with you?

It won't matter anyway. I don't think you will be able to finish this. When the real decomp, with its extensions and fixes comes out, it will be leagues better than any leak effort. But that won't matter, because your 15 minutes of fame for propagating this leak is going to run out soon.
 

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