Hey,
Just posting this, hoping someone can help test, I've tested with 3 of my own switches, on 8.1.0 Atmos, and seems to be the same HEAP for all 3 through multiple reboots.. Could someone help validate -- as I am unable to find any real main Pointers other than Coins / Lives / ETC.
Playing around with jumps, noclip right now as for the life of me cannot find the timer value.
Super Mario Maker 2 - Update 1 (v1.0.1)
TitleId: 01009B90006DC000
BuildId: 60B80D35E3DB7606
Code:
[99 Lives - Story Mode]
58000000 02522D58
78000000 000001E0
64000000 00000000 00000063
[Invincible - Always On]
04100000 90F5EEC4 000000C8
* You will not be blinking like you normally would.
* You can still die by getting crushed, toxic liquids, falling into pits.
[Star Power Up - Always On]
04100000 90F5EEC4 000002BC
[D-Pad D - Invincible (Temporary)]
80008000
04100000 90F5EEC4 0000020C
20000000
* You can still die by getting crushed, toxic liquids, falling into pits.
[D-Pad R - Star Power Up (Timer)]
80004000
04100000 90F5EF00 000002BC
20000000
[D-Pad U - Mushroom Power Up]
80002000
04100000 90F5CC18 00000001
04100000 90F632B8 00000001
20000000
[D-Pad L - Fire Power Up]
80001000
04100000 90F5CC18 00000002
04100000 90F632B8 00000002
20000000
* FYI -- you can replace the power ups with other values as well..
* 0x04 = Helicopter in NSMB
* 0x05 = Racoon Suit in SMB3