ROM Hack Question BotW Persian Translation

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It supports any Unicode, because this is only number referencing to character in font file. But changing text from left->right to right->left will be very troublesome (for beginner not possible to do).
2. Yes
3. romfs/Font
 
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It supports any Unicode, because this is only number referencing to character in font file. But changing text from left->right to right->left will be very troublesome (for beginner not possible to do).
2. Yes
3. romfs/Font

thanks bro
what's about os & menu
can I find fonts?
 
Last edited by alifo78,
hi im work translation too
in my project use font kr(korea) fount in /font/font_kr.sbfarc convert to you language

sorry vary bad eng
 
Last edited by PoSo,
hi im work translation too
in my project use font kr(korea) fount in /font/font_kr.sbfarc convert to you language

sorry vary bad eng

thanks bro
but i have a new problem
i van unpack and edit text
but when i repack,mod makes game crash.
i know it's related to rstb (resource size table) but i don't know what am i suppose to do
 
BoTW Unpacker was messing with offsets.
If your file is not bigger than original, I recommend QuickBMS with correct script.
 
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resource size table fix this tool

name:
Breath of the Wild RSTB parser and editing tool

sorry im new user not post link


set modified file to max size or more size in ResourceSizeTable.product.srsizetable

in my case set

/font/AsiaKCUBE-R.sbfttf
AsiaKDREAM2R.sbfttf
AsiaKDREAM4R.sbfttf
AsiaKDREAM7R.sbfttf

/Pack/Bootup_KRko.pack

no game crash


in case sarc not offsets use method update replace new encode.
 
Last edited by PoSo,
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