Homebrew Question Will overclocking the Switch combat DSR in games?

JokerJoester

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I haven’t played too many Switch games truthfully, but I know that the games I have played super regularly (Super Mario Odyssey and Xenoblade Chronicles 2) suffer really badly in some areas and look really nasty. I think Xenoblade legitimately drops to 144p sometimes making the overall experience a little sour

Can overclocking the Switch help combat this?
 
Short answer:
Yes.

Long answer:
Only if we can OC the GPU, not just the CPU. Also, the dynamic res usually has an upper limit, sometimes still sub-native.
Also, it's dynamic resolution, not DSR. DSR would mean higher-than-native res.
 
Short answer:
Yes.

Long answer:
Only if we can OC the GPU, not just the CPU. Also, the dynamic res usually has an upper limit, sometimes still sub-native.
Also, it's dynamic resolution, not DSR. DSR would mean higher-than-native res.

Isn't the GPU what the Retroarch team is currently working on overclocking to get N64 running at full speed? Or is it actually CPU?

And I accidentally typoed, I intended to type DRS (dynamic resolution scaling), but I am still unsure if that is the same or different from dynamic resolution

In any case, this is exciting and I'm glad that the Switch scene is growing as much as it is
 
Isn't the GPU what the Retroarch team is currently working on overclocking to get N64 running at full speed? Or is it actually CPU?

And I accidentally typoed, I intended to type DRS (dynamic resolution scaling), but I am still unsure if that is the same or different from dynamic resolution

In any case, this is exciting and I'm glad that the Switch scene is growing as much as it is

Retroarch is needing a dynarec for x64 builds and one for n64. We can technically OC both the CPU and GPU in Lakka (Linux for Switch), but in Horizon, I don't know if anyone is actively working on something like this. I, for one, am excited for the possibilities. Cracking open the Switch to add some new thermal paste and pads would be my first go to thing should a tool for overclocking arrive.
 
Isn't the GPU what the Retroarch team is currently working on overclocking to get N64 running at full speed? Or is it actually CPU?

And I accidentally typoed, I intended to type DRS (dynamic resolution scaling), but I am still unsure if that is the same or different from dynamic resolution

In any case, this is exciting and I'm glad that the Switch scene is growing as much as it is

Emulation mostly needs CPU power.
So no, this is not what Retroarch is trying to do right now.

And yeah DRS is a fitting term :P
 

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