Homebrew RELEASE Chocolate Doom Ported to the Nintendo Switch

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it should be in the config with 1.02, just copy them over your existing ones and you are good
 
Don't know if I'm just missing it but is there a way to swap between doom and doom 2 wads or can you only have one on the SD?
 
theres no WAD launcher, probably just have seperate folders one called Doom and the other called Doom2 with the same .nro in both but different wads
 
Would the source code for the Vita port be any help for implementing a WAD launcher?

Run does seem to work now! Awesome!
 
can't seem to get heretic, hexen, or strife to work. saw a vid on youtube of someone playing hexen on their switch. i'm a noob when it comes to this stuff, any help on compiling this to work with hexen?
 
can't seem to get heretic, hexen, or strife to work. saw a vid on youtube of someone playing hexen on their switch. i'm a noob when it comes to this stuff, any help on compiling this to work with hexen?
I haven't tried it myself yet but didn't "make -f makefile.hexen" work?
 
I see that the PC version of Chocolate Doom supports PWADs/dehacked/TC, but need cmd-line. Any workaround to make this to work? Pehaps via argv's on a text file?

Enviado desde mi LG-X240 mediante Tapatalk
 
The Chocolate-doom.cfg file is a bit confusing, can anyone tell me what to edit to make the X axis on the right stick turn, and strafe on the left sticks X axis (basically swap the functions of the X axis on each stick)? Thanks!
 
What exactly should you name Evilution and Plutonia? I can't get the folders to show up in the menu
 

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