Hacking RELEASE Kosmos - A Hekate CFW-package

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What if I already had hekate files in the microsd folder? Do I delete them or this will overwrite them?
 
90DNS is the name of the actual DNS App



Overwrite when asked
Thanks.

One quick question, I already have a hekate 4.0 full nand backup, but just with the bootloader folder and the hekatecaer4.0 bin used.


Do I need to do ANOTHER nand backup with all those SD files I just discovered?

What I mean is that I used this release for nand backup, is good enough?

https://github.com/CTCaer/hekate/releases/tag/v4.0
 
On Github you shoul release a zip for the trinket m0 payload injiector, it would amaizing, i don't really trust zips found here and there online and i don't know how to compile those files by myself
 
Thanks.

One quick question, I already have a hekate 4.0 full nand backup, but just with the bootloader folder and the hekatecaer4.0 bin used.

Do I need to do ANOTHER nand backup with all those SD files I just discovered?

What I mean is that I used this release for nand backup, is good enough?

https://github.com/CTCaer/hekate/releases/tag/v4.0

You probably don't need to make another backup beacuse it isn't related to the sd card, it just backs up the internal storage in the nintendo switch.
However the verification process could make a difference if it wasn't set at full(2).
 
You probably don't need to make another backup beacuse it isn't related to the sd card, it just backs up the internal storage in the nintendo switch.
However the verification process could make a difference if it wasn't set at full(2).
Thanks I just took a nap and did another backup, better safe...

BTW I only used Hekate files (https://github.com/CTCaer/hekate/releases/tag/v4.0) with bootloader folder in the sd.

Do I need to add all this if all I wanted is the backup? https://gbatemp.net/threads/newest-hekate-sdfiles-zip.506280/
 
So I am trying to do the MHGU save data transfer and Keep getting the error code 2124-4024. Does this have to do with stealth mode on the latest hekate release? Or are the Nintendo Servers just being stupid? Or am I doing something wrong?

Sorry if this is the wrong place to ask this.
 
Last edited by Iraelaemei,
i install an nsp game. if i use hekate/reinX, the game cannot be opened (it says the software was close because an error occurred). why is this happened?
 
I installed the base game for Hollow knight and runs fine, but i get the error - the software was close because an error occurred when i tried to run the game after installing the update. Any help? Thank you
 
I installed the base game for Hollow knight and runs fine, but i get the error - the software was close because an error occurred when i tried to run the game after installing the update. Any help? Thank you

The same happen to me. Are you also using SXOS on SDCard?

--------------------- MERGED ---------------------------

1) Because your a pirate
2) you need to run sig patches

Do you mean Kip1pathces=nosgchk? It did run
 
The same happen to me. Are you also using SXOS on SDCard?

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Do you mean Kip1pathces=nosgchk? It did run
You can boot switch with RaiNX.bin from folder bootloader/payloads. It will boot RaiNX and everything should be fine. It's faster then using hakate every time.
 
You can boot switch with RaiNX.bin from folder bootloader/payloads. It will boot RaiNX and everything should be fine. It's faster then using hakate every time.

Using ReinX gave the same result. I wonder SXOS is the cause of this. Oh well.
 
i install an nsp game. if i use hekate/reinX, the game cannot be opened (it says the software was close because an error occurred). why is this happened?
are you on 5.1.0?

I installed the base game for Hollow knight and runs fine, but i get the error - the software was close because an error occurred when i tried to run the game after installing the update. Any help? Thank you
the update requires 5.1.0. did you skip version check with tinfoil?
 
Nevermind. It seems it happens because the properties of my files are in archive ticked. Now it works
 
Yeah, the struggle with exFAT and the Switch ^^' That stuff is really annoying

I never thought that my mac would make the files archived in atributes and it also would make sigpatches not working. Yes, this is really annoying :rofl2:
 
Last edited by novalkun,
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Nevermind. It seems it happens because the properties of my files are in archive ticked. Now it works
Sorry, can you help me please? what's on the properties? I am on CFW.

--------------------- MERGED ---------------------------

are you on 5.1.0?


the update requires 5.1.0. did you skip version check with tinfoil?

I did skip the firmware check using tinfoil.
 

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