Does anyone make a wireless "adapter" for retro controllers?

Hanafuda

Well-Known Member
OP
Member
Joined
Nov 21, 2005
Messages
4,485
Trophies
2
XP
6,937
Country
United States
Wasn't sure where to put this, so here it is. Not long ago I bought an Analogue SuperNT and love it. But the 8bitdo wireless controller? Not so much. It's not horrible, but nothing compares to OEM Nintendo SuFami/SNES controllers. Does anyone make a wireless "adapter" for retro wired controllers, i.e. there's a receiver nub you plug into the console, and a battery-powered "send" nub into which you plug the controller. Yes, I could use my controllers with extension cables, but wireless would be better. Just askin'.
 

Hanafuda

Well-Known Member
OP
Member
Joined
Nov 21, 2005
Messages
4,485
Trophies
2
XP
6,937
Country
United States
You are out of luck then because that evil megacorporation called 8bitdo are also selling mod kits to wirelessfy (that's a word, right) original controllers
http://www.8bitdo.com/mod-kit-for-snes-controller/

Yeah but that just uses a.replacement board which is the problem with 8bitdo’s controller anyway. Looks like I’ll have to try the tape mod on my 8bitdo to get the d-pad sorted out, or else just use my wired controllers. No big deal.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,285
Country
United Kingdom
For the matter of the OP I tend to go wired wherever I can (if I could wire a video output into my head you bet I would) but for the most part I consider it a good day if we can find a decent USB adapter that covers a range of devices.

You could probably build one actually -- loads of the things that convert controllers using arduino or teensy boards are essential input takers, package that into a bluetooth packet or something and output it the other end. Most of the software side has been done. Though it might mean finding all those nice custom controller ports (again easier said than done, so much so I actually considered doing it for a business once), and bastards like myself have rinsed the world of extension cables long ago.

Nobody cares about the doc's/retro-bit controllers. It's current year were's my good N64 wireless controller?
Wouldn't that require such a device as a good N64 controller? Or are you one of the spider people?
 
  • Like
Reactions: TotalInsanity4

MrCokeacola

The Xbox Guy
Member
Joined
Feb 26, 2018
Messages
939
Trophies
0
XP
2,057
Country
Canada
Wouldn't that require such a device as a good N64 controller? Or are you one of the spider people?
A perfect N64 controller does not exi...
IMG_20180828_233711635_HDR.jpg
 
  • Like
Reactions: TotalInsanity4

Sakitoshi

GBAtemp Official Lolimaster
Member
Joined
May 8, 2012
Messages
2,256
Trophies
2
Age
33
Location
behind a keyboard or a gamepad
Website
sakiheru.blogspot.com
XP
2,911
Country
Chile
For the matter of the OP I tend to go wired wherever I can (if I could wire a video output into my head you bet I would) but for the most part I consider it a good day if we can find a decent USB adapter that covers a range of devices.

You could probably build one actually -- loads of the things that convert controllers using arduino or teensy boards are essential input takers, package that into a bluetooth packet or something and output it the other end. Most of the software side has been done. Though it might mean finding all those nice custom controller ports (again easier said than done, so much so I actually considered doing it for a business once), and bastards like myself have rinsed the world of extension cables long ago.


Wouldn't that require such a device as a good N64 controller? Or are you one of the spider people?
while you are right about converting signals augmenting latency, if it is well done that latency is merely a few milliseconds that don't even sum a single frame of input lag. as the key word is well done probably arduino and teensy boards are out of the question since those aren't made specifically to convert signals and thus adding to the latency.
bluetooth itself usually takes less than 2ms, but can take up to 10ms or so if there is interference.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Sonic Angel Knight @ Sonic Angel Knight: :ninja: