Hacking VitaCheat/FinalCheat Database

eighthdayregret

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Why dont we just collaborate with FFX? You post codes here and I'll add it to my repo. Ill add a permalink to each codes and I'll credit you of course. I think that by doing this I can concentrate on other games (and also work on the mahouka koukou no rettousei light novel) while you don't have to fight the pressure of releasing codes early. Not saying that youre being pressured but I can understand if there is. I'll try to do the OD but I don't have much hope with this one. I just know that I'm missing something crucial here. As for the code maybe it can be the permanent version so users have a choice.

I uninstalled the game but I'll try to do Lacrimosa. My problem with Celceta is that I don't read any patterns (to how they allocate references).

I think that you should release your code regardless if someone already did it first. If we are stuck to that mentality I think it's bad for the community. It also discourage new users from submitting their codes. I'm not saying that it's oky to plagiarise other people's codes. It's just that if you worked on getting those references then you should release it.

As for the Bloodstained it doesn't work sometimes. Maybe because im using the compatibility patch or the game itself.
Oh, really? I think mine work all the time. I know the codes for slot 1 and 2 do. At least on startup, anyway. I haven't played the game in a bit, so I'm not entirely sure at the moment, but I believe I recall going from playing in slot 1 to slot 2 in-game and having both of their sets of codes work.
In theory, a pointer should work even if the reference addresses are static. By that I mean, say HP is always at 81678900 for slot 1 and 816789C0 for slot 2. There should be some kind of pointer that tells the game which address to look at when a particular slot is loaded.
In a case like that, where the referenced address is static, you could probably create a conditional code for each slot, rather than using a pointer.
The codes I have for Castlevania: Dracula X Chronicles for PSP are like that.

As far as releasing codes, the only ones I've been comfortable releasing are the ones I made for Xenon Valkyrie+.
I kinda have this hangup about publishing codes that I'm not sure about. The ones for XV+ were tested by me under at least four different conditions: legit PSN EBOOT without update and with update, and NoNPDRM version with and without update.
I just haven't done as much testing on Curse of the Moon because I got distracted with other games.
I'll try and be more open with my findings, though. You're right about it encouraging others to try to make and publish their own codes.

EDIT: @Roah I checked, and yeah, my slot codes seem to work on startup and upon switching slots.
So... I'm gonna maybe take a look at your codes and see if I can add more to my own list. I was never able to get a working infinite HP code, but I did have a code that would refill health upon character switching, which had the odd side effect of none of the characters ever really "dying." Like, if you fell in a pit, you'd still die, but upon respawning, all of your characters would still be available.
Yeah, I have Bloodstained: Curse of the Moon and the codes don't work. I don't use compat pack as I've only tested it on 3.68 (one of my OLED Vitas), but I can try and test it on my PSTV which has 3.65, along with a compat pack to see if this is an issue with the packs themselves.
Try 8196E14C in the pointer codes, instead of 8196E13C. It'll still have the issues Roah mentioned, but that should be the address for the official PSN EBOOT/NoNPDRM version.
I'll be posting my non-pointer codes tomorrow.
Sleepy time.
@Roah do you happen to know if compatibility pack versions of games work on 3.68?
 
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Udaius

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Why dont we just collaborate with FFX? You post codes here and I'll add it to my repo. Ill add a permalink to each codes and I'll credit you of course. I think that by doing this I can concentrate on other games (and also work on the mahouka koukou no rettousei light novel) while you don't have to fight the pressure of releasing codes early. Not saying that youre being pressured but I can understand if there is. I'll try to do the OD but I don't have much hope with this one. I just know that I'm missing something crucial here. As for the code maybe it can be the permanent version so users have a choice.

I uninstalled the game but I'll try to do Lacrimosa. My problem with Celceta is that I don't read any patterns (to how they allocate references).

I think that you should release your code regardless if someone already did it first. If we are stuck to that mentality I think it's bad for the community. It also discourage new users from submitting their codes. I'm not saying that it's oky to plagiarise other people's codes. It's just that if you worked on getting those references then you should release it.

As for the Bloodstained it doesn't work sometimes. Maybe because im using the compatibility patch or the game itself.

I'm nowhere near as skilled at this kind of stuff to be considered collab worth and I don't have access to finding pointers so i'm severely limited. I will still be playing and looking for stuff in FFX, feel free to keep working on your Novel and don't feel like you need to keep working on X. As for codes already existing I agree with you on that.
 

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@Roah I found the offset for infinite overdrive in battle finally

its your original made code but instead of 000005D0 its 5BC

Value is changed from yours to this
$7001 81E161DC 000005BC
$7701 00000000 00000064 (FF works too)
$0007 00000F90 00000000

Edit: ok problem found, it worked after I tried it and its now not working
 
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Oh, really? I think mine work all the time. I know the codes for slot 1 and 2 do. At least on startup, anyway. I haven't played the game in a bit, so I'm not entirely sure at the moment, but I believe I recall going from playing in slot 1 to slot 2 in-game and having both of their sets of codes work.
In theory, a pointer should work even if the reference addresses are static. By that I mean, say HP is always at 81678900 for slot 1 and 816789C0 for slot 2. There should be some kind of pointer that tells the game which address to look at when a particular slot is loaded.
In a case like that, where the referenced address is static, you could probably create a conditional code for each slot, rather than using a pointer.
The codes I have for Castlevania: Dracula X Chronicles for PSP are like that.

As far as releasing codes, the only ones I've been comfortable releasing are the ones I made for Xenon Valkyrie+.
I kinda have this hangup about publishing codes that I'm not sure about. The ones for XV+ were tested by me under at least four different conditions: legit PSN EBOOT without update and with update, and NoNPDRM version with and without update.
I just haven't done as much testing on Curse of the Moon because I got distracted with other games.
I'll try and be more open with my findings, though. You're right about it encouraging others to try to make and publish their own codes.

EDIT: @Roah I checked, and yeah, my slot codes seem to work on startup and upon switching slots.
So... I'm gonna maybe take a look at your codes and see if I can add more to my own list. I was never able to get a working infinite HP code, but I did have a code that would refill health upon character switching, which had the odd side effect of none of the characters ever really "dying." Like, if you fell in a pit, you'd still die, but upon respawning, all of your characters would still be available.

Try 8196E14C in the pointer codes, instead of 8196E13C. It'll still have the issues Roah mentioned, but that should be the address for the official PSN EBOOT/NoNPDRM version.
I'll be posting my non-pointer codes tomorrow.
Sleepy time.
@Roah do you happen to know if compatibility pack versions of games work on 3.68?
When I tested the infinite HP it didn't work on stage 1 but when you press the start button the HP gauge is extended. Then I reached stage 2, got Miriam and it worked.

Ah I get it. Thanks for the info. I was wondering why I got two pointer values, the Ax and 19x. So the game allocates each saves, i have learned something new today. This means we can cover all slots by calculating the gaps.

The compatibility pack is for lower firmware only. If you're on the latest version then youj don't need CP.
I'm nowhere near as skilled at this kind of stuff to be considered collab worth and I don't have access to finding pointers so i'm severely limited. I will still be playing and looking for stuff in FFX, feel free to keep working on your Novel and don't feel like you need to keep working on X. As for codes already existing I agree with you on that.
Don't worry as the pointer for FFX that I know of is for HP/MP/OD. I can just add your previously posted codes in the repo if its okay?
Edit: got ninja'd
@Roah I found the offset for infinite overdrive in battle finally

its your original made code but instead of 000005D0 its 5BC

Value is changed from yours to this
$7001 81E161DC 000005BC
$7701 00000000 00000064 (FF works too)
$0007 00000F90 00000000
Can't believe it's actually near that area and I scaveneged it. Good job locating it.
 
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Udaius

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When I tested the infinite HP it didn't work on stage 1 but when you press the start button the HP gauge is extended. Then I reached stage 2, got Miriam and it worked.

Ah I get it. Thanks for the info. I was wondering why I got two pointer values, the Ax and 19x. So the game allocates each saves, i have learned something new today. This means we can cover all slots by calculating the gaps.

The compatibility pack is for lower firmware only. If you're on the latest version then youj don't need CP.

Don't worry as the pointer for FFX that I know of is for HP/MP/OD. I can just add your previously posted codes in the repo if its okay?

That's ok with me xD

--------------------- MERGED ---------------------------

When I tested the infinite HP it didn't work on stage 1 but when you press the start button the HP gauge is extended. Then I reached stage 2, got Miriam and it worked.

Ah I get it. Thanks for the info. I was wondering why I got two pointer values, the Ax and 19x. So the game allocates each saves, i have learned something new today. This means we can cover all slots by calculating the gaps.

The compatibility pack is for lower firmware only. If you're on the latest version then youj don't need CP.

Don't worry as the pointer for FFX that I know of is for HP/MP/OD. I can just add your previously posted codes in the repo if its okay?
Edit: got ninja'd

Can't believe it's actually near that area and I scaveneged it. Good job locating it.

Trial n error for awhile, thing is I was always trying up as I figured that overdrive should be after mp, the odd things that happened during that testing were odd, I wasn't able to replicate it but after something like 86x I ended up with all 3 characters huddling together lol
 

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@Roah I found the offset for infinite overdrive in battle finally

its your original made code but instead of 000005D0 its 5BC

Value is changed from yours to this
$7001 81E161DC 000005BC
$7701 00000000 00000064 (FF works too)
$0007 00000F90 00000000

Edit: ok problem found, it worked after I tried it and its now not working
Edit 2: every time I use the hp one even while in battle it works, the od one worked in battle once but not a second time, however I have tried entering battle with the code on first and it has worked twice so far

Edit ?: I thought I hit edit lol
Edit: ok it didn't work on 3rd battle entry, this means it shares more than one offset possibly, will do more tests
 
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For @eighthdayregret and @Roah
So I get how to read the Left Column of Addresses, but the last 2 in a Increments of 10.....how do I read the Top? I know I can Increase the Bytes Per Row. So if it is a 32Bit, increase to 32Bytes and Calculate the last 2 on the top? But then it changes to Increments of 20
VitaCheat Memory in HxD.jpg
 
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is there any infinite health cheat for freedom wars & dragon’s crown ? thanks before :)
For NoNpDrm, I don't think so, no.
I've only managed to find a couple of them but for Maidump; @Roah has posted some codes but they are not Infinite HP.

Code:
# PCSD00087 Freedom Wars KO 1.22


_V0 Never Increase Sentence
$A100 8323F03C 0000BF00

_V0 Entitlement Points 9,999,999
$A100 8323F0C4 0000BF00
$A100 8323F0E4 0000BF00

_V0 Time Limit Always Max in Battle
$A200 83001B76 BF00BF00

_V0 Infinite Sustainability and Enemy None
$A100 83001BEE 0000D013
$A100 83001C02 00002000

_V0 Saved Max Civilians and Enemy None
$A100 8302170A 00003063
$A200 8302151A 0F00F1B9
$A200 8302151E 811AF040

_V0 Player Invincible
$A200 831A2F16 0F01F1BE
$A100 831A2F1A 0000D011

_V0 Infinite Thorn
$A100 8318CB08 0000BF00
$A200 8318CB34 BF00BF00

_V0 Infinite Weapon Ammo Usage
$A200 83738440 13BCF8D0

_V0 Player High Speed Movement
$3203 84701060 000000D0
$3200 00000000 00000000
$3200 00000000 00000108
$3300 00000000 40800000

_V0 Player Normal Speed Movement
$3203 84701060 000000D0
$3200 00000000 00000000
$3200 00000000 00000108
$3300 00000000 3F800000
 
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eighthdayregret

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For @eighthdayregret and @Roah
So I get how to read the Left Column of Addresses, but the last 2 in a Increments of 10.....how do I read the Top? I know I can Increase the Bytes Per Row. So if it is a 32Bit, increase to 32Bytes and Calculate the last 2 on the top? But then it changes to Increments of 20
View attachment 139482
Reading the top is simple: the address in the left column ends with 0, the top lists the address increasing in 1 byte at a time, so simply add that number in the top row to the address. I.E., the column topped with 0E would be 0420D0EE.
The setting for the visible columns is a bit misleading. 32 bit values appear as four bytes. So change the setting to 4.
 
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Reading the top is simple: the address in the left column ends with 0, the top lists the address increasing in 1 byte at a time, so simply add that number in the top row to the address. I.E., the column topped with 0E would be 0420D0EE.
The setting for the visible columns is a bit misleading. 32 bit values appear as four bytes. So change the setting to 4.
OK.....I think I got it. Since the Max for the Vita is 32 Bytes, show 32Bytes in the Listings.
Just made a correct, fresh Memory Dump. Yes, Sky Force. Hush. LOL. Now, I think I found the 41200000 Value.
VitaCheat Memory in HxD 16Bytes.jpg VitaCheat Memory in HxD 32Bytes.jpg
 
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eighthdayregret

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OK.....I think I got it. Since the Max for the Vita is 32 Bytes, show 32Bytes in the Listings.
Just made a correct, fresh Memory Dump. Yes, Sky Force. Hush. LOL. Now, I think I found the 41200000 Value.
View attachment 139501 View attachment 139502
Haha, you're friggin obsessed with that game. But that game is super complicated, code-wise, so if you're gonna aim, aim high.
I respect your willingness to accept such a challenge.
Oh, yes. Yes, yes, yes.
Once again, your crafted ePUBs are awesome. Thanks a lot and keep up the good work.

Volume 25 is a very cool shitfest with Tatsuya and Igor. While I have already read it in JP, I'm still waiting for your future ePUB once the translation reaches that point. :D


Yeah, I have Bloodstained: Curse of the Moon and the codes don't work. I don't use compat pack as I've only tested it on 3.68 (one of my OLED Vitas), but I can try and test it on my PSTV which has 3.65, along with a compat pack to see if this is an issue with the packs themselves.
Try this one. It's only for Zanketsu, but I want to see if it works for anyone else on 3.68 PSN/NoNPDRM
Code:
_V0 Slot 1 - Zangetsu - Super Max HP
$3101 819D0624 00000010
$3300 00000000 0000FFFF
 
Last edited by eighthdayregret,

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For NoNpDrm, I don't think so, no.
I've only managed to find a couple of them but for Maidump; @Roah has posted some codes but they are not Infinite HP.

Code:
# PCSD00087 Freedom Wars KO 1.22


_V0 Never Increase Sentence
$A100 8323F03C 0000BF00

_V0 Entitlement Points 9,999,999
$A100 8323F0C4 0000BF00
$A100 8323F0E4 0000BF00

_V0 Time Limit Always Max in Battle
$A200 83001B76 BF00BF00

_V0 Infinite Sustainability and Enemy None
$A100 83001BEE 0000D013
$A100 83001C02 00002000

_V0 Saved Max Civilians and Enemy None
$A100 8302170A 00003063
$A200 8302151A 0F00F1B9
$A200 8302151E 811AF040

_V0 Player Invincible
$A200 831A2F16 0F01F1BE
$A100 831A2F1A 0000D011

_V0 Infinite Thorn
$A100 8318CB08 0000BF00
$A200 8318CB34 BF00BF00

_V0 Infinite Weapon Ammo Usage
$A200 83738440 13BCF8D0

_V0 Player High Speed Movement
$3203 84701060 000000D0
$3200 00000000 00000000
$3200 00000000 00000108
$3300 00000000 40800000

_V0 Player Normal Speed Movement
$3203 84701060 000000D0
$3200 00000000 00000000
$3200 00000000 00000108
$3300 00000000 3F800000

Hi, sorry actually I’m looking for the US version, forgot to mention that, but thanks :) for the KO version, is there any english language in-game ?
 

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@Roah got a new one done.
FFX - PCSB00395
_V0 Catcher Chocobo Time 0:0.0
$0000 818FAE54 00000000
$0000 818FAE5C 00000000

_V0 200 Lightning Evades
$0000 82626CA0 000000C8

_V0 200 Steals With Rikku
$0000 8262A650 000000C8
 
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eighthdayregret

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Nope. I'm playing right now but it doesn't work.
Sh8t. You know why?
That code is for friggin slot 2. I was still working some things out when I posted that and gave you the wrong address.
Try
Code:
_V0 Slot 1 - Zangetsu - Super Max HP
$3101 819D0620 00000010
$3300 00000000 0000FFFF

Also... here's this for everyone:

While the values for Bloodstained: Curse of the Moon remain mostly static, every once in a blue moon, they move by 0x10. Hence my reasoning in making these as pointer codes.

Thanks to @Roah for his work. The issues he was experiencing with his pointer codes inspired me to see if I could find a solution using my own. I've been working on these codes since I first started using h-encore in July, but was satisfied at the time with my static codes, so I moved on to other games. At the time, I didn't have any knowledge of pointers in PS Vita games, but have since learned quite a bit, so hopefully these work for everyone.

Notes: The HP codes require you to switch characters to refill your health. To counteract this, I created the Super Max HP codes, which will give you a crapload of health. It will be very difficult for you to die simply by being hit. Pits will be your downfall. However, the HP codes have an interesting side-effect: When a character falls in a pit, they don't become disabled as normal. And if you have multiple characters in your party, you'll never lose lives.
Also, it's a good idea to enable the codes you want to use on the save select menu.

You'll notice that codes listed are only for slot 1. The reason being the limited number of cheats you can have in a .psv file.
Good news, though... all you have to do to change the pointer to the desired slot is to add 0x04 to the address.
Here are the addresses for all 8 slots:
Slot 1 - 819D0620
Slot 2 - 819D0624
Slot 3 - 819D0628
Slot 4 - 819D062C
Slot 5 - 819D0630
Slot 6 - 819D0634
Slot 7 - 819D0638
Slot 8 - 819D063C

Don't forget to change the xx's in the modifier codes to your desired values.
Code:
# PCSE01262 Bloodstained - Curse of the Moon 1.01 - PSN/NoNPDRM

# created by eighthdayregret
# Inf MP While Attacking jokered by roahnosh

_V0 * Slot 1 Codes *
$0000 00000000 00000000

_V0 Nightmare and Ultimate Modes Available [1]
$3001 819D0620 00000008
$3300 00000000 00000002

_V0 Inf Lives
$3001 819D0620 0000001C
$3300 00000000 00000064

_V0 Inf MP While Attacking
$C001 00000000 00008000
$3001 819D0620 0000001E
$3300 00000000 00000063

_V0 Level Select
$3001 819D0620 00000088
$3300 00000000 000000xx

_V0 Zangetsu - Current HP Modifier
$3001 819D0620 00000011
$3300 00000000 000000xx

_V0 Zangetsu - Max HP Modifier
$3001 819D0620 00000010
$3300 00000000 000000xx

_V0 Zangetsu - Super Max HP
$3101 819D0620 00000010
$3300 00000000 0000FFFF

_V0 Zangetsu - Subweapon Modifier [2]
$3001 819D0620 00000012
$3300 00000000 000000xx

_V0 Miriam - Current HP Modifier
$3001 819D0620 00000014
$3300 00000000 000000xx

_V0 Miriam - Max HP Modifier
$3001 819D0620 00000013
$3300 00000000 000000xx

_V0 Miriam - Super Max HP
$3101 819D0620 00000013
$3300 00000000 0000FFFF

_V0 Miriam - Subweapon Modifier [3]
$3001 819D0620 00000015
$3300 00000000 000000xx

_V0 Alfred - Current HP Modifier
$3001 819D0620 00000017
$3300 00000000 000000xx

_V0 Alfred - Max HP Modifier
$3001 819D0620 00000016
$3300 00000000 000000xx

_V0 Alfred - Super Max HP
$3101 819D0620 00000016
$3300 00000000 0000FFFF

_V0 Alfred - Subweapon Modifier [4]
$3001 819D0620 00000018
$3300 00000000 000000xx

_V0 Gebel - Current HP Modifier
$3001 819D0620 0000001A
$3300 00000000 000000xx

_V0 Gebel - Max HP Modifier
$3001 819D0620 00000019
$3300 00000000 000000XX

_V0 Gebel - Super Max HP
$3101 819D0620 00000019
$3300 00000000 0000FFFF

_V0 Gebel - Subweapon Modifier [5]
$3001 819D0620 0000001B
$3300 00000000 000000XX

_V0 [NOTES]
$0000 00000000 00000000

_V0 For all HP codes, switch characters to refill health. Also prevents characters
$0000 00000000 00000000

_V0 from being disabled when they fall into pits or lose all HP.
$0000 00000000 00000000

_V0 [1] Enable on the save select menu. If applying to an already existing save, turning on
$0000 00000000 00000000

_V0     the code will change the save to one of that type. 1 = Nightmare, 2 = Ultimate.
$0000 00000000 00000000

_V0 [2] Zangetsu Subweapon Modifier Digits
$0000 00000000 00000000

_V0     01 = Ball-and-Chain
$0000 00000000 00000000

_V0     02 = Magic Charms
$0000 00000000 00000000

_V0     03 = Demon Essence
$0000 00000000 00000000

_V0 [3] Miriam Subweapon Modifier Digits
$0000 00000000 00000000

_V0     01 = Dagger
$0000 00000000 00000000

_V0     02 = Rapier
$0000 00000000 00000000

_V0     03 = Axe
$0000 00000000 00000000

_V0     04 = Sickle
$0000 00000000 00000000

_V0 [4] Alfred Subweapon Modifier Digits
$0000 00000000 00000000

_V0     01 = Burning Sphere
$0000 00000000 00000000

_V0     02 = Frostcalibur
$0000 00000000 00000000

_V0     03 = Voltaic Ray
$0000 00000000 00000000

_V0     04 = Soul Vision
$0000 00000000 00000000

_V0 [4] Gebel does not have multiple subweapons, however, the value needs to be 01
$0000 00000000 00000000

_V0     use the one he does have.
$0000 00000000 00000000
 
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eighthdayregret

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Tested it just now, and nope, doesn't work. :(
Hmmm. What CFW are you on, and what version of the game are you running? NoNPDRM, PSN, MaiDump? And is your copy v1.01? And what version of VitaCheat?
Would it be possible for you to send me a memory dump?
81000000 - 83000000 range should do.
 
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Hmmm. What CFW are you on, and what version of the game are you running? NoNPDRM, PSN, MaiDump?
My OLED is on 3.68 with SD2Vita.
My Slim is on 3.67 without SD2Vita.
My PSTV is on 3.65 with SD2Vita.

I'm using NoNpDrm with ID PCSE12562 (NA).

EDIT: It was PCSE. Can't remember all those IDs. :P
 
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