Homebrew [RELEASE] ctrQuake - Quake 1 port

  • Thread starter Thread starter MasterFeizz
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Glad CTRquake thread is where I'm making my first post
Nice job to @MasterFeizz for getting us to where we are!
I had a few issues with getting map errors, then loaded up maps and got past that.
But now when I join a server, I get to move for a second, and the terminal is saying the following:

Unknown Command "py_fullpitch" (at least I think this is a p as in python)
Unknown Command "cl_fullpitch" (cl <-- something with graphics?)
and then the server "Sending Player Bindings" message comes up which crashes ctrQuake
bottom screen stating
"Sys_Error: Z_Malloc: Failed on allocation of 18 bytes (current while typing)
Press START to exit"
also in the config file I tried to
set com_hunkmegs 196 <---but I think I am missing some quotes around hunkmegs or the 196 value (also tried 128)

primarily been trying to connect to quake.shmack.net:26000 (online players last few days, was from server list Feizz posted in OP)

Ive read a little about the fullpitch and It may be just setting these values to 0.000 (will test in config)
m_yaw "0.022"
m_pitch "0.022"

Suggestions for fixes?
 
Must be the servers, how about a known to work server list ?
Edit: search for maps with google and "bigfoot.quake1 "
qrf.servequake . com:26000 Im in :D and no errors! (id delete the previous post but left if anyone else has similar issue
 
Last edited by dsearnack,
"Sys_Error: Z_Malloc: failed on allocation of 40 bytes" is the error i get when i join a server, and forced to quit the game. Any fix?
 
Would it be possible to bind the look movement to the controlpad (the single circle pad on the left of O3DS) and bind movement to the buttons (x=forward etc.)? I was able to do so with the eDuke32 homebrew but couldn't succeed here in ctrquake.

Thank you
 
Would it be possible to bind the look movement to the controlpad (the single circle pad on the left of O3DS) and bind movement to the buttons (x=forward etc.)? I was able to do so with the eDuke32 homebrew but couldn't succeed here in ctrquake.

Thank you

I might have forgotten to add that to the settings menu, I'm currently working on an update so I'll fix that.
 
I've found a way to play .wav music files using the "play" command in console.
Problem is, the track refuses to play when spawning (console says "track not looped") so i have to force it with the command, wait till the song is over and start the track again.
Just a heads up :)

edit: when played. the track stays in one location, not across the map...
 
Last edited by Purplstuph,
Uh i tried entering the different chapters avalaible in quake but none seemed to load (chapter 2 to 4) , it says that the E2M1 (according to it's respective world) file is missing..What i need to do in order to play the "full" version?
 
Last edited by Mugen2x,
Uh i tried entering the different chapters avalaible in quake but none seemed to load (chapter 2 to 4) , it says that the E2M1 (according to it's respective world) file is missing..What i need to do in order to play the "full" version?

Either buy it through Steam or some other way.
Make sure to place the id1 folder in the ctrquake folder
 
Either buy it through Steam or some other way.
Make sure to place the id1 folder in the ctrquake folder
IMG_20180302_103953.jpg
:yay3ds:
 
Thank you, this is an amazing port, I can't believe how well it runs. Only problem seems the sound randomly becomes out of sync
 

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