Now that HBL is available, I am wondering if there is any documentations, tool list or "how to" about how to build my C# projects so that they can work with HBL. I am currently developing games in unity and I would love to try it out on the switch, I would also like to try out some apps that I am planning on coding (C#).
Any kind of help would be much appreciated since I do not have a nintendo dev account
There's already Python so .NET
might come but I won't hold my hopes up for now.
But even
if it ever comes, you should be aware that this doesn't automatically include Unity in any way.
Just because of the fact that the scripting in Unity is done in C# (which is a thing I really like about Unity btw) doesn't mean the whole engine or what it compiles would run via homebrew.
However it's very likely that - if you can get your hands on the Switch SDK - you'll be able to "officially" compile your games for Horizon OS. That's intended to be tested on devkit consoles (I doubt you'll ever get one as a small dev)
but with a CFW like Atmosphere that patches signature checks, you will be able to just install it to your homescreen and run it.
At least that's the case for the 3DS and Wii U with their custom firmwares.
I'm a (hobby) Unity dev myself and with the official Wii U SDK I ported my tower defense game to the Wii U. Of course I can't release it but I was able to test it in Loadiine and once it was in a good state, I installed it to my homescreen with WUP Installer which worked just fine. Of course it only runs if I launch a CFW (Haxchi) before.
we are still not able to get into hbl with rcm mode right?
Off topic question but the answer is no. Actually only 3.0.0 ppl (and SciresM obviously) can use homebrew.
Everyone else can as soon as Atmosphere is bootable.