Hacking Is it possible to convert an EBOOT.ELF file to an EBOOT.BIN file with Powershell?

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Animefan8451

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I'm hoping this is the last post I have to make on this, because the last person I asked never responded. The tutorials I've looked up say to do it with Command prompt, but since that I can't open the files from the folders with it, anymore, I'm wondering if I can do it Powershell, instead? I ask this because I've followed the steps to making it happen (make_fself eboot.elf eboot.bin to be precise.) Any help would be appreciated, because I've been stuck on trying to get this thing I've been trying to get working for almost two weeks, now.
 
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I'm hoping this is the last post I have to make on this, because the last person I asked never responded. The tutorials I've looked up say to do it with Command prompt, but since that I can't open the files from the folders with it, anymore, I'm wondering if I can do it Powershell, instead? I ask this because I've followed the steps to making it happen (make_fself eboot.elf eboot.bin to be precise.) Any help would be appreciated, because I've been stuck on trying to get this thing I've been trying to get working for almost two weeks, now.
Use the following command to make it work (remember to have your .elf file in the same folder as scetool.exe)

./scetool.exe --verbose --sce-type=SELF --compress-data=TRUE --skip-sections=FALSE --key-revision=01 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=NPDRM --self-app-version=0001000000000000 --self-fw-version=0002004200000000 --self-add-shdrs=TRUE --np-license-type FREE --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000 --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000 --np-app-type=EXEC --np-content-id=UP0001-XXXX00000_00-0000000000000000 --np-real-fname=EBOOT.BIN --np-add-sig=FALSE --encrypt eboot.elf EBOOT.BIN


Replace --np-content-id"XXXX00000"
with the ID your game will have.
 

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