Homebrew Citra - Unofficial \ Chinese builds discussion

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I envy your CPU or Citra man, in my case on UM even in the menus i have 30FPS but it shows Speed 100%, i don't know what the heck xD
I purposely set the framerate to 10FPS so that I could make a 60FPS video.
My new laptop have Nvidia Geforce and Intel Core i7 7th Gen. I can run Ultra Moon fine at Native resolution. Don't try to show off and said "Ooh! You got decent speed at native? I got 100% speed in Ultra Moon on 4K".

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I'm just pissed on the other site. Sorry about that.
 
I purposely set the framerate to 10FPS so that I could make a 60FPS video.
My new laptop have Nvidia Geforce and Intel Core i7 7th Gen. I can run Ultra Moon fine at Native resolution. Don't try to show off and said "Ooh! You got decent speed at native? I got 100% speed in Ultra Moon on 4K".

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I'm just pissed on the other site. Sorry about that.
D: relax, even in my case i can't run the game well at native resolution
 
which build are you using for UM? Is it fully playable without bugs?
I think even older versions work, but you need a save after the first grand trial since it crashes in the photoclub, the link to the 4chan page was some comments ago

So you advance into that, and with PKHeX you transfer the old pokemon which you used into the post photoclub save, you Trainer info and you are done (without updating pokedex option)
So far i beat the 2nd grand trial (Plot twist, it was HARD AF with Vivillon, Brionne, Buneary and Petilil, it took way more time that i did expect, and it isn't Wishiwashi like S/M (sorry for the extra, it was just so hard that i feel relieved after clearing that) (I got Scatterbug with the Island Scan using an older Citra Version with Camera)

And i'm still trying to evolve Buneary, i have her since level 3 and she only has 134 Happiness :(
 
Last edited by Panchovix,
I think it's this but i could be wrong.

Nope try that long ago, but many thanks for trying!.

It just a hardware test, dose no think with game play.
I know @jroweboy was using this tool, even if i have to compile it myself, but he not seen much around here for some time to ask what that tool maybe.. ?
 
Maybe this one when its compiled later keep checking,
EDIT: Compiling complete changed link, MSVC
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.132/job/80osll84p6ecx879/artifacts
I won't put in texcache-rebase yet, it can brake the mario maker on second try.
No need to delete saves with this build in mario maker, just don't use the manual in game.
--
Conflict command_processor.cpp Fixed Attached re-based to latest master, just copy over conflict file.
Only use with latest master only.

Jesus, Mingw very now compiles and works but not as fast as the msvc one above ^

Mingw
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.132/job/to7cc4vri26u3dk7/artifacts

With threads_vtx
-----
Points out the crash must be the new .dll files I was using, the appveyor is now using other .dll files and no crash, even on close down of the emulator in mingw no longer crashes.
 
Last edited by drwhojan,
I thought citra will have better FPS without outline ....am i wrong?

Found this somewhere... for U-Moon

You might need a patcher
https://www.google.co.uk/search?sou....0i131k1j0i22i30k1j0i22i10i30k1.0.JdZBzDXO6yg

100% Catch Rate IPS Patch
https://drive.google.com/open?id=1Xn...2j4zpuvre07x_F
100% Catch, No Outline IPS Patch
https://drive.google.com/open?id=15N...f8UAUPNgILLv67
100% Catch, Instant Text IPS Patch
https://drive.google.com/open?id=1nv...TFWf0YlBSn6Br9
100% Catch Rate, No Outline, Instant Text IPS Patch
https://drive.google.com/open?id=16W...VtB3Vrq269tO-I
 
Last edited by drwhojan,
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I think even older versions work, but you need a save after the first grand trial since it crashes in the photoclub, the link to the 4chan page was some comments ago

So you advance into that, and with PKHeX you transfer the old pokemon which you used into the post photoclub save, you Trainer info and you are done (without updating pokedex option)
So far i beat the 2nd grand trial (Plot twist, it was HARD AF with Vivillon, Brionne, Buneary and Petilil, it took way more time that i did expect, and it isn't Wishiwashi like S/M (sorry for the extra, it was just so hard that i feel relieved after clearing that) (I got Scatterbug with the Island Scan using an older Citra Version with Camera)

And i'm still trying to evolve Buneary, i have her since level 3 and she only has 134 Happiness :(
Hmm. Should've said that earlier. Too bad that I'm far from the game on the console 3DS.
 
Found this somewhere... for U-Moon

You might need a patcher
https://www.google.co.uk/search?sou....0i131k1j0i22i30k1j0i22i10i30k1.0.JdZBzDXO6yg

100% Catch Rate IPS Patch
https://drive.google.com/open?id=1Xn...2j4zpuvre07x_F
100% Catch, No Outline IPS Patch
https://drive.google.com/open?id=15N...f8UAUPNgILLv67
100% Catch, Instant Text IPS Patch
https://drive.google.com/open?id=1nv...TFWf0YlBSn6Br9
100% Catch Rate, No Outline, Instant Text IPS Patch
https://drive.google.com/open?id=16W...VtB3Vrq269tO-I
patch all after patch crash begin game
 
Jesus, Mingw very now compiles and works but not as fast as the msvc one above ^

Mingw
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.132/job/to7cc4vri26u3dk7/artifacts

With threads_vtx
-----
Points out the crash must be the new .dll files I was using, the appveyor is now using other .dll files and no crash, even on close down of the emulator in mingw no longer crashes.
Edit: NVM Mingw give me 1fps more, nice Mingw compile, that's mean phantom-m build is close enough for a PR in main citra?
 
Last edited by Urdaneta09,
its just me or this give fake fps? i mean the emu show 30fps but actual gameplay is 24fps only happen in 2d games like fire emblem awak in 2d zones, 3d zone have same nomal speed (tested in mingw)

Appveyor compiles the same citra in both msvc and mingw

Just the "treads_vtx" is having a weird issue with mingw build only.

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Hey guys. Sorry I drop in and out at the most random times but @drwhojan Check out this amazingly interesting bug when emulating Star Fox 64 3d on Aquas.. and well..


Add it here as a bug.
https://github.com/citra-emu/citra/issues
 
Edit: NVM Mingw give me 1fps more, nice Mingw compile, that's mean phantom-m build is close enough for a PR in main citra?

It will compile in the "Appveyor" and not crash on me when loading a game, If i do a local compile it will crash on me while loading a game.., Maybe one of the .dlls issue, can't seam to lower the version of QT5 in MSYS2, I try adding in the dlls manually to local compile still crash after compiled...

Local builds with not Auto static add the required all too.

So yes he branch will compile in mingw, no idea why the mingw is slower for me then msvc.. using his branch "treads_vtx" ?, AND might have some think to do it it..
 
Last edited by drwhojan,
Hi im following this thread long ago but i just created an account thanks for all your work here and thanks to the devs too.Your last build drwhojan its awesome but when int res it's not native my screen flashes.
 
can anyone help me to evolve my inkay ....it is at level 30 and not evolving..how should i evolve it using the emulator
To evolve Inkay, you have to flip your 3DS upside down and enters a battle(make sure its level up while upside down). Since Citra have the motion control by right click the screen and move, I'm not sure if you can make it flip upside down. Sooo, you need a 3DS or a third party app that can make the emulator upside down. I've seen something like that last year and I'm not sure if that would work upside down. The demonstration I've seen is Kirby's level that requires tilting using a phone.
 
Last edited by Miguel Gomez,
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New one to try for speed this gonna knock of you're socks.
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.134/job/kstgeu96kngpop30/artifacts

Mario Maker is playable.

Both his latest branches added
https://github.com/Phanto-m/citra/branches

Looks like for MinGw Compiling this is going to need to be fixed for texcache-rebase' ?, only removed for now..
https://github.com/Jhon591/citra/commit/1e6511cedba140633806cef797e53860d64c943c

Change log in my commits
https://github.com/Jhon591/citra/commits/master

This build just amazing, Phoenix Wright: Ace Attorney - Dual Destinies suddenly run at full speed, just animation speed and audio out of sync i would like to feedback, other than that everything works wonderful.
Another game is Dai Gyakuten Saiban 2, almost double speed compares to last fastest build, few previous page, not really remember its name though, now it is running at almost full speed as well, 50-57fps,
somehow the audio seems turns to a little bit slow-mo during fps dips, so could you able to squeeze a little more speed to make it perfect ? lets say 2-3 fps will be much more enjoyable=) and thanks so much for your effort and hard work, good job man
 

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