Hardware Switch 4.0.1 Released

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I'm still on 3.0.2. I really want to update because of the new features but I can't because of the potential homebrew patches. Should I update?
Not sure if you’re serious. But if you are, update. If there were any reason to stay on anything past 3.0.0 people would have at least said so, even without releasing something.
 
I dunno if its just lego worlds, but after updating my switch seems to crash a lot.

Probably just lego thinking about it....

Edit: 3 crashes in 1 hr... coincidence?
Mario Kart crashed on me on 4.0.0 last weekend. Black screen and told me to hard reset.
 
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it looks like the people who said it wasn't working jumped the gun and panicked before reconnecting the controllers after a hard reset.
classic, just when they panicked when 8bitdo controllers stoped working with the new 4.0.0....only to be fixed by simply re-syncing
 
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I'm pretty sure that can't happen. AFAIK emulators are not illegal as long as they don't contain actual code from Nintendo (like a BIOS, System Menu, etc). Stealing code from Dolphin to use in their own emulator and then trying to sue Dolphin for copyright infringement would be the second most insanely stupid thing ever (right after the AtariBox), since Dolphin has a GitHub Repo where everyone could see that Dolphin's code is older then than Nintys GC emulator.

They should write their own bloody emulator from scratch then. don't want them leeching off others' work.
 
They should write their own bloody emulator from scratch then. don't want them leeching off others' work.
Should they? I for one think if Nintendo used Dolphin as a basis for a GameCube or Wii emulator it would be nothing but good for both Nintendo fans and Dolphin. Why? Because “leeching” off it would be illegal!

Okay, so you can play games that are Nintendo property with Dolphin, right? And it’s one of the most highly developed emulators ever, so it’d be an understatement to suggest that there is any related emulator even remotely close in compatibility. However, what about Dolphin — that’s code, too, and that code is copyrighted simply by nature of being written in countries that follow international copyright standards.

Dolphin being released as open source means that legally Nintendo can “lift” lots of code from it and just stuff it into their own system, but in order to do so legally they either need to comply with the GPLv2 license, which (to oversimplify) would require them to publicly provide any changes to source code, build environments, and so on.

The exception to this, of course, would be negotiating a different license with the Dolphin team, which would most certainly require royalty dues to Dolphin.

Nintendo does use quite a few open source projects, and they’re no stranger to complying with open source licenses. (Just poke around in the “about” sections on any recent Nintendo console, you’ll see attributions and links to source code).

Basically, the license Dolphin is provided free of charge under requires that redistribution and modification also include the source code, and the only way around that is negotiating another license.

And to be clear, for a project as large as Dolphin, pursuing a GPL violation by a large game company wouldn’t be as difficult as one may think. This is the sort of case the EFF would help with, and so on.
 
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Should they? I for one think if Nintendo used Dolphin as a basis for a GameCube or Wii emulator it would be nothing but good for both Nintendo fans and Dolphin. Why? Because “leeching” off it would be illegal!

Okay, so you can play games that are Nintendo property with Dolphin, right? And it’s one of the most highly developed emulators ever, so it’d be an understatement to suggest that there is any related emulator even remotely close in compatibility. However, what about Dolphin — that’s code, too, and that code is copyrighted simply by nature of being written in countries that follow international copyright standards.

Dolphin being released as open source means that legally Nintendo can “lift” lots of code from it and just stuff it into their own system, but in order to do so legally they either need to comply with the GPLv2 license, which (to oversimplify) would require them to publicly provide any changes to source code, build environments, and so on.

The exception to this, of course, would be negotiating a different license with the Dolphin team, which would most certainly require royalty dues to Dolphin.

Nintendo does use quite a few open source projects, and they’re no stranger to complying with open source licenses. (Just poke around in the “about” sections on any recent Nintendo console, you’ll see attributions and links to source code).

Basically, the license Dolphin is provided free of charge under requires that redistribution and modification also include the source code, and the only way around that is negotiating another license.

And to be clear, for a project as large as Dolphin, pursuing a GPL violation by a large game company wouldn’t be as difficult as one may think. This is the sort of case the EFF would help with, and so on.

Yes, because Nintendo should do their own damn coding for a change, instead of lifting others' code, Sega tried to leech off of RetroArch for their emulators, and were shot down. I don't want Nintendo to eff up Dolphin or put some kind of injunction on them. We all know how well Sony failed when they tried to shut down Connectix and Bleem. Besides, they should let M2 write the emulator, they do a better job.
 
Dolphin is licensed under the GNU GPL v2+. Nintendo would have to release the source code for their modified version, or else face potential legal action from the developers.

Note that Nintendo *has* released source code for other open-source components, e.g. WebKit:
Chances are they'd just license PowerPC emulation from some other company and add their own GPU emulation.
 
Yes, because Nintendo should do their own damn coding for a change, instead of lifting others' code, Sega tried to leech off of RetroArch for their emulators, and were shot down. I don't want Nintendo to eff up Dolphin or put some kind of injunction on them. We all know how well Sony failed when they tried to shut down Connectix and Bleem. Besides, they should let M2 write the emulator, they do a better job.

If Sega was willing to comply with the license agreements they’d be allowed to use RetroArch by virtue of open source, and RetroArch couldn’t say otherwise (though they could certainly fork it and relicense it under a license forbidding use by Sega). I don’t know the details of what you’re referring to, but it sounds like Sega asked for a special license and the LibRetro devs said no. That’s still valid and okay, but it doesn’t preclude one from using the code under the ordinary license it’s publicly distributed under.

All that aside...why the hell would a company put a C&D out to a software they use?! They might as well put a C&D out for WebKit because its JavaScript runtime can most certainly run JSNES (JS-based NES emulator).


Sent from my iPhone using that shitty app
 
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If Sega was willing to comply with the license agreements they’d be allowed to use RetroArch by virtue of open source, and RetroArch couldn’t say otherwise (though they could certainly fork it and relicense it under a license forbidding use by Sega). I don’t know the details of what you’re referring to, but it sounds like Sega asked for a special license and the LibRetro devs said no. That’s still valid and okay, but it doesn’t preclude one from using the code under the ordinary license it’s publicly distributed under.

All that aside...why the hell would a company put a C&D out to a software they use?! They might as well put a C&D out for WebKit because its JavaScript runtime can most certainly run JSNES (JS-based NES emulator).


Sent from my iPhone using that shitty app

Nintendo has done some shitty things in the past with these, I wouldn't put it past them. I don't see why they can't use their own damn emulators. Too bad Dolphin performs like ass on ARM.
 
I am at 1.0.0, never updated, should I stay like this? or maybe update to 3.0.0? In that case, how?
 

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