Hacking Monster Hunter 3 Ultimate Modding

KingHall6100

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@KeyZiro, cool stuff !! Nice vi. Also thanks for the HR stuff.

Now on to my question. Let me interpret the first part of your code and see if I could get it right. It'll be great if you could help me fill out the parts I don't know or got incorrect.

30000000 108D8214 <----- pointer to address
10000000 4A000000 <----- search range for address
31000000 000010E0 <----- add offset 0x10E0 to address, becomes new address
30100000 00000000 <---- take new address as pointer to a second new address (so it's a pointer to a pointer)
10000000 4A000000 <---- search range for second new address
00120F84 00000000 <---- add offset 0xF84 to the second address and zero it out. (It's another way of writing 30110000 00000F84, 00120000 00000000)
03020000 111F0CF0 <--- Pro Controller address
00000001 00000000 <---- set ZL to go down or ZR to go up, not sure which.
12100000 00000F28 <---- ???
15040000 C1A00000 <---- ???
13100000 00000F28 <----- ???
D0000000 DEADCAFE <---- end code

Did I get most of it right? What does the line with ??? do? To be more specific, what does 12100000, 15040000, and 13100000 do?
 

KokoPuffs

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This code doesn't seem to have the correct information. Unless I'm missing something, here is how I understand the code:

Great Sword, Bow and Hammer Level 3 Charge Always:

Great Sword
30000000 2F41FAFC <------ pointer to address
10000000 40000000 <------ search range 10000000-40000000 for address
31000000 000000AC <------ add offset 0xAC to address
00120000 03030000 <------ write value 0x03030000 to address
D0000000 DEADCAFE <----- end code

Bow
30000000 2F41FAFC
10000000 40000000
31000000 000000A0
00120000 42A2389B
D0000000 DEADCAFE

Hammer
30000000 2F41FAFC
10000000 40000000
31000000 000000A4
00120000 42A2389B
D0000000 DEADCAFE

I assume the first part is for GS, second is for Bow, and third is for HM. Regardless, I try all 3 part with each 3 weapons and non of them works.

FYI: I didn't use the cheat code itself. I use JGecko U "memory viewer" to peek and poke the address and values stated above. Did I do something wrong or misread the code?
Memory viewer is how I test out other cheat codes. Btw, what version of elf file are you using with your JGecko U? what version is your "RAM Hack"?
You should not be using memory viewer to apply the cheats, since it only writes to the RAM once and not continuously, which is required for most codes to work properly (which is also why I prefer to use JGecko U and not trainers).

Try adding the code to the the Cheats section of JGecko U, then send it once you're on a quest. Also, make sure you bring up the menu by pressing the "-" button during the quest before sending the code. This is required for the pointer address to appear. I have confirmed the code works fine on all weapons. You don't even need to hold down to charge, it will level 3 charge instantly after you let go of the attack.

BTW, both 03030000 and 42A2389B are shared with all the weapons that can charge up.

I'm surprised the HR code was posted. I wasn't going to post that, along with a few other codes, since it may potentially spoil the online which is still pretty healthy atm. I didn't want to see HR 999s running around everywhere carting three times per quest. :unsure:

Item Box Codes:

Fill Item Box with Nearly All of Game’s Items:
020103E8 2F448640
00000002 00000004
00000001 00000000
020103E8 2F448642
00000063 00000004
00000000 00000000

This fills all items in the game numerically with 99 QTY each that will fit up to page 10.

There will be exactly 119 DUMMY items (including garbage) that you should sell/delete afterwards (disable code immediately after sending it).

If you only have up to pages 6 or 8 in your item box, purchase both the Organizer Guide and Pack Rat Guide from the vendor. You can also just remove 1 Organizer Guide and 1 Pack Rat Guide from the item box, then place both in your item pouch (after sending code). This will increase the pages to 10. You can delete both the Organizer Guide and Pack Rat Guide from your item pouch and item box after you have 10 pages in your item box.


Fill Item Box with Nearly All of Game’s Items (Even More):
The following code will add even more items AFTER you have sold all 119 DUMMY items (including garbage). Make sure you disable the previous code, then SORT (press X in item box) before sending this code.
02010077 2F449404
000003E8 00000004
00000001 00000000
02010077 2F449406
00000063 00000004
00000000 00000000

At this point, you should have all items in the game in your item box with the exception of a few supply only items, jewels, tickets, monster books and a few bugs/misc. monster parts.

Equipment Box Codes:

These codes fills the last several pages of the equipment box with all of a particular equipment in the game.

The idea is to use each code one at a time, disable, then sell those you don’t want to keep and then sort (hence, why only the last few pages are used, given that you haven’t used them up yet).


All Headgear Armor Pieces in Equipment Box (Pages 7-10):

02020160 2F44BB60
05000000 00000010
00000000 00000000
02010160 2F44BB62
00000001 00000010
00000001 00000000

All Body Armor Pieces in Equipment Box (Pages 7-10):

02020163 2F44BB60
01000000 00000010
00000000 00000000
02010163 2F44BB62
00000001 00000010
00000001 00000000

All Arm Armor Pieces in Equipment Box (Pages 7-10):
0202015A 2F44BB60
02000000 00000010
00000000 00000000
0201015A 2F44BB62
00000001 00000010
00000001 00000000

All Waist Armor Pieces in Equipment Box (Pages 7-10):
0202015E 2F44BB60
03000000 00000010
00000000 00000000
0201015E 2F44BB62
00000001 00000010
00000001 00000000

All Leggings Armor Pieces in Equipment Box (Pages 7-10):
02020162 2F44BB60
04000000 00000010
00000000 00000000
02010162 2F44BB62
00000001 00000010
00000001 00000000

All Great Sword Weapons in Equipment Box (Pages 9-10):

0202008A 2F44C7E0
07000000 00000010
00000000 00000000
0201008A 2F44C7E2
00000001 00000010
00000001 00000000

All Sword and Shield Weapons in Equipment Box (Pages 9-10):

0202008C 2F44C7E0
08000000 00000010
00000000 00000000
0201008C 2F44C7E2
00000001 00000010
00000001 00000000

All Hammer Weapons in Equipment Box (Pages 9-10):

02020087 2F44C7E0
09000000 00000010
00000000 00000000
02010087 2F44C7E2
00000001 00000010
00000001 00000000

All Gunlance Weapons in Equipment Box (Pages 9-10):

02020076 2F44C7E0
10000000 00000010
00000000 00000000
02010076 2F44C7E2
00000001 00000010
00000001 00000000

All Lance Weapons in Equipment Box (Pages 9-10):

02020093 2F44C7E0
0A000000 00000010
00000000 00000000
02010093 2F44C7E2
00000001 00000010
00000001 00000000

All Heavy Bowgun Weapons in Equipment Box (Pages 9-10):

0202005B 2F44C7E0
0B000000 00000010
00000000 00000000
0201005B 2F44C7E2
00000001 00000010
00000001 00000000

All Light Bowgun Weapons in Equipment Box (Pages 9-10):

0202005B 2F44C7E0
0D000000 00000010
00000000 00000000
0201005B 2F44C7E2
00000001 00000010
00000001 00000000

All Longsword Weapons in Equipment Box (Pages 9-10):

02020070 2F44C7E0
0E000000 00000010
00000000 00000000
02010070 2F44C7E2
00000001 00000010
00000001 00000000

All Switch Axe Weapons in Equipment Box (Pages 9-10):

02020071 2F44C7E0
0F000000 00000010
00000000 00000000
02010071 2F44C7E2
00000001 00000010
00000001 00000000

All Bow Weapons in Equipment Box (Pages 9-10):

02020073 2F44C7E0
11000000 00000010
00000000 00000000
02010073 2F44C7E2
00000001 00000010
00000001 00000000

All Dual Swords Weapons in Equipment Box (Pages 9-10):

0202007D 2F44C7E0
12000000 00000010
00000000 00000000
0201007D 2F44C7E2
00000001 00000010
00000001 00000000

All Hunting Horn Weapons in Equipment Box (Pages 9-10):

02020065 2F44C7E0
13000000 00000010
00000000 00000000
02010065 2F44C7E2
00000001 00000010
00000001 00000000

Quest Codes:

Quest Supply Box Has All Items:
00020000 2F42D620
03F20001 00000000
00020000 2F42D624
03F20001 00000000
00020000 2F42D628
03F20001 00000000
00020000 2F42D62C
03F20001 00000000
00020000 2F42D630
03F30003 00000000
00020000 2F42D634
03F30003 00000000
00020000 2F42D638
03F30003 00000000
00020000 2F42D63C
03F30003 00000000
00020000 2F42D640
03F40002 00000000
00020000 2F42D644
03F40002 00000000
00020000 2F42D648
03F40002 00000000
00020000 2F42D64C
03F40002 00000000
00020000 2F42D650
03F60002 00000000
00020000 2F42D654
03F60002 00000000
00020000 2F42D658
00400001 00000000
00020000 2F42D65C
00400001 00000000
00020000 2F42D660
004A0003 00000000
00020000 2F42D664
004A0003 00000000
00020000 2F42D668
00490001 00000000
00020000 2F42D66C
03F90003 00000000
00020000 2F42D670
03F80003 00000000
00020000 2F42D674
009F0002 00000000
00020000 2F42D678
03F70001 00000000
00020000 2F42D67C
03FB0001 00000000
00020000 2F42D680
03FA0002 00000000
00020000 2F42D684
03FC0003 00000000
00020000 2F42D688
03FD0002 00000000
00020000 2F42D68C
003E0005 00000000
00020000 2F42D690
003D0005 00000000
00020000 2F42D694
003C0005 00000000
00020000 2F42D698
003B0005 00000000
00020000 2F42D69C
0089000A 00000000
00020000 2F42D6A0
008C0013 00000000
00020000 2F42D6A4
00870005 00000000
00020000 2F42D6A8
004E0002 00000000
00020000 2F42D6AC
00460003 00000000
00020000 2F42D6B0
00A60001 00000000
00020000 2F42D6B4
00A20001 00000000
00020000 2F42D6B8
00180003 00000000
00020000 2F42D6BC
00170003 00000000

Completely Invincible While Rolling (Super Evasion):

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
0000001C 00000000
30000000 2F41FAFC
10000000 40000000
31000000 000001A8
00120000 60000000
D0000000 DEADCAFE
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
04120000 00000000
0000001C 00000000
30000000 2F41FAFC
10000000 40000000
31000000 000001A8
00120000 3C48EA80
D0000000 DEADCAFE

Stop/Resume Quest Timer:
Works only with Pro Controller.
ZR + ZL + L = Stop Timer
ZR + ZL + R = Resume Timer

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFCD8
03120000 00000000
00C00008 00000000
00020000 2F42CF84
00060000 00000000
D0000000 DEADCAFE
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFCD8
03120000 00000000
00C00080 00000000
00020000 2F42CF84
00030000 00000000
D0000000 DEADCAFE

Set Unlimited Meats:
30000000 2E6B1130
10000000 40000000
31000000 000013B0
00120000 00000000
D0000000 DEADCAFE

Moon Jump:
Works only with Pro Controller.
Hold ZR + ZL, then press B

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFCD8
03120000 00000000
00C00040 00000000
30000000 2E6B1130
10000000 40000000
31000000 00000F24
00120000 47000000
D0000000 DEADCAFE

Instant Weapon Sheathe/Unsheathe:

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
000003EA 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40F00000
D0000000 DEADCAFE
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
000003EB 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40F00000
D0000000 DEADCAFE
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
000003F1 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40F00000
D0000000 DEADCAFE

Move Faster with Weapon Drawn:

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
000003EC 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40000000
D0000000 DEADCAFE

Weapon Attack Speed Up:
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
07120000 00000000
00000400 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40000000
D0000000 DEADCAFE
 
Last edited by KokoPuffs,
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D7S

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You should not be using memory viewer to apply the cheats, since it only writes to the RAM once and not continuously, which is required for most codes to work properly (which is also why I prefer to use JGecko U and not trainers).

Try adding the code to the the Cheats section of JGecko U, then send it once you're on a quest. Also, make sure you bring up the menu by pressing the "-" button during the quest before sending the code. This is required for the pointer address to appear. I have confirmed the code works fine on all weapons. You don't even need to hold down to charge, it will level 3 charge instantly after you let go of the attack.

BTW, both 03030000 and 42A2389B are shared with all the weapons that can charge up.

I'm surprised the HR code was posted. I wasn't going to post that, along with a few other codes, since it may potentially spoil the online which is still pretty healthy atm. I didn't want to see HR 999s running around everywhere carting three times per quest. :unsure:

Item Box Codes:

Fill Item Box with Nearly All of Game’s Items:
020103E8 2F448640
00000002 00000004
00000001 00000000
020103E8 2F448642
00000063 00000004
00000000 00000000

This fills all items in the game numerically with 99 QTY each that will fit up to page 10.

There will be exactly 119 DUMMY items (including garbage) that you should sell/delete afterwards (disable code immediately after sending it).

If you only have up to pages 6 or 8 in your item box, purchase both the Organizer Guide and Pack Rat Guide from the vendor. You can also just remove 1 Organizer Guide and 1 Pack Rat Guide from the item box, then place both in your item pouch (after sending code). This will increase the pages to 10. You can delete both the Organizer Guide and Pack Rat Guide from your item pouch and item box after you have 10 pages in your item box.


Fill Item Box with Nearly All of Game’s Items (Even More):
The following code will add even more items AFTER you have sold all 119 DUMMY items (including garbage). Make sure you disable the previous code, then SORT (press X in item box) before sending this code.
02010077 2F449404
000003E8 00000004
00000001 00000000
02010077 2F449406
00000063 00000004
00000000 00000000

At this point, you should have all items in the game in your item box with the exception of a few supply only items, jewels, tickets, monster books and a few bugs/misc. monster parts.

Equipment Box Codes:

These codes fills the last several pages of the equipment box with all of a particular equipment in the game.

The idea is to use each code one at a time, disable, then sell those you don’t want to keep and then sort (hence, why only the last few pages are used, given that you haven’t used them up yet).


All Headgear Armor Pieces in Equipment Box (Pages 7-10):

02020160 2F44BB60
05000000 00000010
00000000 00000000
02010160 2F44BB62
00000001 00000010
00000001 00000000

All Body Armor Pieces in Equipment Box (Pages 7-10):

02020163 2F44BB60
01000000 00000010
00000000 00000000
02010163 2F44BB62
00000001 00000010
00000001 00000000

All Arm Armor Pieces in Equipment Box (Pages 7-10):
0202015A 2F44BB60
02000000 00000010
00000000 00000000
0201015A 2F44BB62
00000001 00000010
00000001 00000000

All Waist Armor Pieces in Equipment Box (Pages 7-10):
0202015E 2F44BB60
03000000 00000010
00000000 00000000
0201015E 2F44BB62
00000001 00000010
00000001 00000000

All Leggings Armor Pieces in Equipment Box (Pages 7-10):
02020162 2F44BB60
04000000 00000010
00000000 00000000
02010162 2F44BB62
00000001 00000010
00000001 00000000

All Great Sword Weapons in Equipment Box (Pages 9-10):

0202008A 2F44C7E0
07000000 00000010
00000000 00000000
0201008A 2F44C7E2
00000001 00000010
00000001 00000000

All Sword and Shield Weapons in Equipment Box (Pages 9-10):

0202008C 2F44C7E0
08000000 00000010
00000000 00000000
0201008C 2F44C7E2
00000001 00000010
00000001 00000000

All Hammer Weapons in Equipment Box (Pages 9-10):

02020087 2F44C7E0
09000000 00000010
00000000 00000000
02010087 2F44C7E2
00000001 00000010
00000001 00000000

All Gunlance Weapons in Equipment Box (Pages 9-10):

02020076 2F44C7E0
10000000 00000010
00000000 00000000
02010076 2F44C7E2
00000001 00000010
00000001 00000000

All Lance Weapons in Equipment Box (Pages 9-10):

02020093 2F44C7E0
0A000000 00000010
00000000 00000000
02010093 2F44C7E2
00000001 00000010
00000001 00000000

All Heavy Bowgun Weapons in Equipment Box (Pages 9-10):

0202005B 2F44C7E0
0B000000 00000010
00000000 00000000
0201005B 2F44C7E2
00000001 00000010
00000001 00000000

All Light Bowgun Weapons in Equipment Box (Pages 9-10):

0202005B 2F44C7E0
0D000000 00000010
00000000 00000000
0201005B 2F44C7E2
00000001 00000010
00000001 00000000

All Longsword Weapons in Equipment Box (Pages 9-10):

02020070 2F44C7E0
0E000000 00000010
00000000 00000000
02010070 2F44C7E2
00000001 00000010
00000001 00000000

All Switch Axe Weapons in Equipment Box (Pages 9-10):

02020071 2F44C7E0
0F000000 00000010
00000000 00000000
02010071 2F44C7E2
00000001 00000010
00000001 00000000

All Bow Weapons in Equipment Box (Pages 9-10):

02020073 2F44C7E0
11000000 00000010
00000000 00000000
02010073 2F44C7E2
00000001 00000010
00000001 00000000

All Dual Swords Weapons in Equipment Box (Pages 9-10):

0202007D 2F44C7E0
12000000 00000010
00000000 00000000
0201007D 2F44C7E2
00000001 00000010
00000001 00000000

All Hunting Horn Weapons in Equipment Box (Pages 9-10):

02020065 2F44C7E0
13000000 00000010
00000000 00000000
02010065 2F44C7E2
00000001 00000010
00000001 00000000

Quest Codes:

Quest Supply Box Has All Items:
00020000 2F42D620
03F20001 00000000
00020000 2F42D624
03F20001 00000000
00020000 2F42D628
03F20001 00000000
00020000 2F42D62C
03F20001 00000000
00020000 2F42D630
03F30003 00000000
00020000 2F42D634
03F30003 00000000
00020000 2F42D638
03F30003 00000000
00020000 2F42D63C
03F30003 00000000
00020000 2F42D640
03F40002 00000000
00020000 2F42D644
03F40002 00000000
00020000 2F42D648
03F40002 00000000
00020000 2F42D64C
03F40002 00000000
00020000 2F42D650
03F60002 00000000
00020000 2F42D654
03F60002 00000000
00020000 2F42D658
00400001 00000000
00020000 2F42D65C
00400001 00000000
00020000 2F42D660
004A0003 00000000
00020000 2F42D664
004A0003 00000000
00020000 2F42D668
00490001 00000000
00020000 2F42D66C
03F90003 00000000
00020000 2F42D670
03F80003 00000000
00020000 2F42D674
009F0002 00000000
00020000 2F42D678
03F70001 00000000
00020000 2F42D67C
03FB0001 00000000
00020000 2F42D680
03FA0002 00000000
00020000 2F42D684
03FC0003 00000000
00020000 2F42D688
03FD0002 00000000
00020000 2F42D68C
003E0005 00000000
00020000 2F42D690
003D0005 00000000
00020000 2F42D694
003C0005 00000000
00020000 2F42D698
003B0005 00000000
00020000 2F42D69C
0089000A 00000000
00020000 2F42D6A0
008C0013 00000000
00020000 2F42D6A4
00870005 00000000
00020000 2F42D6A8
004E0002 00000000
00020000 2F42D6AC
00460003 00000000
00020000 2F42D6B0
00A60001 00000000
00020000 2F42D6B4
00A20001 00000000
00020000 2F42D6B8
00180003 00000000
00020000 2F42D6BC
00170003 00000000

Completely Invincible While Rolling (Super Evasion):

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
0000001C 00000000
30000000 2F41FAFC
10000000 40000000
31000000 000001A8
00120000 60000000
D0000000 DEADCAFE
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
04120000 00000000
0000001C 00000000
30000000 2F41FAFC
10000000 40000000
31000000 000001A8
00120000 3C48EA80
D0000000 DEADCAFE

Stop/Resume Quest Timer:
Works only with Pro Controller.
ZR + ZL + L = Stop Timer
ZR + ZL + R = Resume Timer

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFCD8
03120000 00000000
00C00008 00000000
00020000 2F42CF84
00060000 00000000
D0000000 DEADCAFE
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFCD8
03120000 00000000
00C00080 00000000
00020000 2F42CF84
00030000 00000000
D0000000 DEADCAFE

Set Unlimited Meats:
30000000 2E6B1130
10000000 40000000
31000000 000013B0
00120000 00000000
D0000000 DEADCAFE

Moon Jump:
Works only with Pro Controller.
Hold ZR + ZL, then press B

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFCD8
03120000 00000000
00C00040 00000000
30000000 2E6B1130
10000000 40000000
31000000 00000F24
00120000 47000000
D0000000 DEADCAFE

Instant Weapon Sheathe/Unsheathe:

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
000003EA 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40F00000
D0000000 DEADCAFE
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
000003EB 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40F00000
D0000000 DEADCAFE
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
000003F1 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40F00000
D0000000 DEADCAFE

Move Faster with Weapon Drawn:

30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
03120000 00000000
000003EC 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40000000
D0000000 DEADCAFE

Weapon Attack Speed Up:
30000000 2F41FAFC
10000000 40000000
31000000 FFFFFAA0
07120000 00000000
00000400 00000000
30000000 2F41FAFC
10000000 40000000
31000000 00000130
00120000 40000000
D0000000 DEADCAFE
Nice.



I'm surprised the HR code was posted. I wasn't going to post that, along with a few other codes, since it may potentially spoil the online which is still pretty healthy atm. I didn't want to see HR 999s running around everywhere carting three times per quest.
Okay i agree that but i didn't want to see 1k of players with full set (like Alatreon, Dire Miralis) or a weapons rare 10.

So, It comes down to the same.
 

KingHall6100

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@KokoPuffs, thanks for the information. I use memory viewer to confirm values & address locations. In this case it didn't work because I was not aware you need to write all 3 values 03030000, 42A2389B, and 42A2389B at the same time in order for the code to work. As stated above, I thought 03030000 was only for GS. As for continuous writing, that's what the trainer replicator does, which is why I needed the address and value so it could be implemented.
 
Last edited by KingHall6100,

KingHall6100

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Here is version 1.3 for MH3U Trainer:

https://github.com/KingHall6100/MH3U_v1.3/releases

Big thanks to @D7S for providing Talisman skills and Jewels database. Also thanks to @KokoPuffs for providing food skills database.

*** Very Important *** The write buttons in both the Replicate and Skills tab have been disable. To enable the write button on the replicate tab, you need to press the capture button ones. Doesn't matter inside or outside village.
To enable the "Write skills" button on the Skills tab, you need to press the "Read Skills" button ones. It needs to be outside the village. Both "Write" and "Write Skills" button have to be enable in order for the "Run" button to be activate.
You ONLY need to do this ONES when the trainer is first launch. As long as you don't close the trainer, you don't need to do this again. Quickest way is to just run outside the village after trainer is launch, and press both "capture" and "Read Skills" button, then enter back into the village.

This policy is absolutely necessary to prevent the trainer and/or game from crashing. Since there is so many fields that needs to be fill in by the user, if you forgot to fill a single field and hit the write button, then the trainer and/or game may crash. Doing a read will fill in all the necessary fields.

What's new in v1.3:
Replicate Tab:
  1. Some of the feature checkbox have been moved to the advance page. If you don't see a feature, check the advance page.
  2. Added checkbox for the pouch items. Now you could stop the replicator from giving infinite items.
  3. Reduce the drop down list for the pouch. Previously there were over 1600 items, but no one is going to give themselves any monster parts or jewels in the pouch. If you want monster/jewels then use the "Items" tab. Therefore I removed any item that have a monster name or jewel name. It reduce the list to around 600. I leave items there that I'm unsure of the name.
  4. Added two timer interval (write and read).
  5. Surprise ... you need to check this out. Only work if the replicator is running. Try it outside the village first to see how it works.
Skills Tab:
  1. Added drop down list for food skills.
  2. Added 10 slots for player (active) skills. You could give yourself any 10 skills on the fly or before quest. This pretty much makes Armor and Talisman useless. Might as well choose a cool looking outfit instead, like Mosgharl, which have horrible skill sets.
Quest Tab:
  1. Added all the port quests (HR1-HR8 and DLC) to this tab. You could now do the port quest in the village. Just select the quest you want and hit the "Apply" button. You will not see a (green, gray, or red) paper on top of the player's head, but the quest is there and has been selected. Just go on the quest as normal, and it'll load. If you want to check if you have the right quest, just talk to the Guild girl and she'll ask if you want to cancel. Don't cancel. You could change the quest at any time by simply hitting the "Apply" button again. If you have already selected a quest for the Guild girl, then the trainer will just overwrite it. You still could check if you have the right quest by talking to the girl again. All this also works in the ports and online. Just make sure you're the quest host if you're online, otherwise you might be going on a different quest from the rest of your party. This quest tab will remove any HR restrictions or any quest requirement, such as quest "Deviljho in the Buff". You could do that quest will full armor now. ** Warning ** DO NOT pick any of the DLC quest in the village. Game will crash. If you talk to the girl, you'll see an error message for the DLC quest. Do NOT go on it.
Equipment Tab:
  1. Added the ability to create your own talisman or from any charm table. This will help remove that silly CAPCOM charm table thing. The trainer only allow you to put in jewels space 1 if your talisman is a creator and 3 slots. This will ensure not to crash the game. Too long to explain, but the jewels thing in Armor and Charms is pretty mess up from Capcom. Every little thing causes the game to crash. Better safe than sorry, I disable almost everything in this tab until I could figure out a safe way to do it

That's it. Let me know if you have any suggestions / comments. Also report any bugs.
 
Last edited by KingHall6100,
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D7S

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Here is version 1.3 for MH3U Trainer:

https://github.com/KingHall6100/MH3U_v1.3/releases

Big thanks to @D7S for providing Talisman skills and Jewels database. Also thanks to @KokoPuffs for providing food skills database.

*** Very Important *** The write buttons in both the Replicate and Skills tab have been disable. To enable the write button on the replicate tab, you need to press the capture button ones. Doesn't matter inside or outside village.
To enable the "Write skills" button on the Skills tab, you need to press the "Read Skills" button ones. It needs to be outside the village. Both "Write" and "Write Skills" button have to be enable in order for the "Run" button to be activate.
You ONLY need to do this ONES when the trainer is first launch. As long as you don't close the trainer, you don't need to do this again. Quickest way is to just run outside the village after trainer is launch, and press both "capture" and "Read Skills" button, then enter back into the village.

This policy is absolutely necessary to prevent the trainer and/or game from crashing. Since there is so many fields that needs to be fill in by the user, if you forgot to fill a single field and hit the write button, then the trainer and/or game may crash. Doing a read will fill in all the necessary fields.

What's new in v1.3:
Replicate Tab:
  1. Some of the feature checkbox have been moved to the advance page. If you don't see a feature, check the advance page.
  2. Added checkbox for the pouch items. Now you could stop the replicator from giving infinite items.
  3. Reduce the drop down list for the pouch. Previously there were over 1600 items, but no one is going to give themselves any monster parts or jewels in the pouch. If you want monster/jewels then use the "Items" tab. Therefore I removed any item that have a monster name or jewel name. It reduce the list to around 600. I leave items there that I'm unsure of the name.
  4. Added two timer interval (write and read).
  5. Surprise ... you need to check this out. Only work if the replicator is running. Try it outside the village first to see how it works.
Skills Tab:
  1. Added drop down list for food skills.
  2. Added 10 slots for player (active) skills. You could give yourself any 10 skills on the fly or before quest. This pretty much makes Armor and Talisman useless. Might as well choose a cool looking outfit instead, like Mosgharl, which have horrible skill sets.
Quest Tab:
  1. Added all the port quests (HR1-HR8 and DLC) to this tab. You could now do the port quest in the village. Just select the quest you want and hit the "Apply" button. You will not see a (green, gray, or red) paper on top of the player's head, but the quest is there and has been selected. Just go on the quest as normal, and it'll load. If you want to check if you have the right quest, just talk to the Guild girl and she'll ask if you want to cancel. Don't cancel. You could change the quest at any time by simply hitting the "Apply" button again. If you have already selected a quest for the Guild girl, then the trainer will just overwrite it. You still could check if you have the right quest by talking to the girl again. All this also works in the ports and online. Just make sure you're the quest host if you're online, otherwise you might be going on a different quest from the rest of your party. This quest tab will remove any HR restrictions or any quest requirement, such as quest "Deviljho in the Buff". You could do that quest will full armor now. ** Warning ** DO NOT pick any of the DLC quest in the village. Game will crash. If you talk to the girl, you'll see an error message for the DLC quest. Do NOT go on it.
Equipment Tab:
  1. Added the ability to create your own talisman or from any charm table. This will help remove that silly CAPCOM charm table thing. The trainer only allow you to put in jewels space 1 if your talisman is a creator and 3 slots. This will ensure not to crash the game. Too long to explain, but the jewels thing in Armor and Charms is pretty mess up from Capcom. Every little thing causes the game to crash. Better safe than sorry, I disable almost everything in this tab until I could figure out a safe way to do it

That's it. Let me know if you have any suggestions / comments. Also report any bugs.
Very nice ! :) I'll try it.
 

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Added all the port quests (HR1-HR8 and DLC) to this tab. You could now do the port quest in the village. Just select the quest you want and hit the "Apply" button. You will not see a (green, gray, or red) paper on top of the player's head, but the quest is there and has been selected. Just go on the quest as normal, and it'll load. If you want to check if you have the right quest, just talk to the Guild girl and she'll ask if you want to cancel. Don't cancel. You could change the quest at any time by simply hitting the "Apply" button again. If you have already selected a quest for the Guild girl, then the trainer will just overwrite it. You still could check if you have the right quest by talking to the girl again. All this also works in the ports and online. Just make sure you're the quest host if you're online, otherwise you might be going on a different quest from the rest of your party. This quest tab will remove any HR restrictions or any quest requirement, such as quest "Deviljho in the Buff". You could do that quest will full armor now. ** Warning ** DO NOT pick any of the DLC quest in the village. Game will crash. If you talk to the girl, you'll see an error message for the DLC quest. Do NOT go on it.

My HR code unlock all quests.
 

D7S

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This is actually true. It removes the user restrictions, but some quest requirement still applies. I forgot about your HR code, I'll add it on the next release.
And it's me or the textbox for the pseudo doesn't work ? with the actual HP of the first (large) monster and the second (large) monster ?
 

KingHall6100

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Do you think it's possible to edit or replace the monsters with those of other MH ?

Wow, won't that be awesome if it's possible.

You mean replace actual monster of mh3u from a another mh ? nope

Well, replace probably not, but adding ... ??? I'm actually looking at the database and who knows what I'll find. CAPCOM left a lot of empty spaces in there.

--------------------- MERGED ---------------------------

And it's me or the textbox for the pseudo doesn't work ? with the actual HP of the first (large) monster and the second (large) monster ?

What do you mean "textbox for the pseudo"?
 

D7S

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Wow, won't that be awesome if it's possible.



Well, replace probably not, but adding ... ??? I'm actually looking at the database and who knows what I'll find. CAPCOM left a lot of empty spaces in there.

--------------------- MERGED ---------------------------



What do you mean "textbox for the pseudo"?
Of crouse it's will be awesome of adding or replace certain monsters.

Well, replace probably not, but adding ... ??? I'm actually looking at the database and who knows what I'll find. CAPCOM left a lot of empty spaces in there.
Maybe but its will be very pointless..

What do you mean "textbox for the pseudo"?
My bad * I mean in the tab Replicate there is a "textbox" with a label "Pseudo"
 
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KingHall6100

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Of crouse it's can be awsome of adding or replace certain monsters.


Maybe but its will be very pointless..


My bad * I mean in the tab Replicate there is a "textbox" with a label "Pseudo"

I don't remember a textbox with label "Pseudo". I did add a box for player name, but I disable it because I figure it's not safe to change someone's profile name, at least not yet until I could do more testing. The last thing I want is to accidentally trash someone's hard earn profile.
 

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I don't remember a textbox with label "Pseudo". I did add a box for player name, but I disable it because I figure it's not safe to change someone's profile name, at least not yet until I could do more testing. The last thing I want is to accidentally trash someone's hard earn profile.
Yes i mean this "box for player name" ^^
 

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