Homebrew Citra - Unofficial \ Chinese builds discussion

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@Anyone from the Citra team.

Just to let you know any builds in Appveyor build in MinGw, the new 943kb SDL2.dll is not giving any Sound/Audio in Citra, However the old SDL2.dll 1.19MB one will..
Also its losing a required file now called libpcre2-16-0.dll

Any new builds lately that is, Can Anyone check into this ?.
 
Last edited by drwhojan,
To anyone looking to play New 3DS games on Citra, a video was uploaded containing a good build for n3ds games! (Video is laggy because they used a Intel GPU in the video.)


My old Citra-GCCKU-29.11.2016 , what on earth happend to Citra..

Every think was fine from be four 11th 2016.
 
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To anyone looking to play New 3DS games on Citra, a video was uploaded containing a good build for n3ds games! (Video is laggy because they used a Intel GPU in the video.)

Sorry but for me its again unplayable. Very slow fps at my i7 7700k. Maybe you have other fast build?.

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My old Citra-GCCKU-29.11.2016 , what on earth happend to Citra..

Every think was fine from be four 11th 2016.
Can you try find out which code is need to run fe warriors on new builds?. Its newer builds than we found before if you remember.
 
how i can add threads_vtx and texcache-rebase to my citra?
i switched to msvc
i removed the log settings & translations
but fails... https://github.com/acnleditor2/citra/pull/125

I'm Lost on this one, best to backup copy, and revert for now.

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Sorry but for me its again unplayable. Very slow fps at my i7 7700k. Maybe you have other fast build?.
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Can you try find out which code is need to run fe warriors on new builds?. Its newer builds than we found before if you remember.

I added all i could from hacked source codes I had, no think worked..

Citra has changed quite a lot in source coding over time, it seems from think got broke in source within the main Citra it self.
 
Hi, I have a problem, I have the last emulator hack citra Chinese 20-10, the first day I played perfectly pokemon and fire emblem at 100% 60 fps, but the next day none goes from 30% 19 fps. I have all the drivers updated and anything that might cause interference.
I have a Windows 10-64 bit, Intelcorei7-3770 CPU 3.40 GHz 8GB RAM Nvidia geforce GTX 660.
Thanks in advance

This is the main problem of the command console.

SetProcessDpiAwareness (2) failed: COM error 0xffffffff80070005 (Unknown error 0x0ffffffff80070005), using 2
[0.000000] Common.Filesystem <Info> common \ file_util.cpp: FileUtil :: GetUserPath: 695: Using the local user directory
[0.106475] Frontend <Error> citra_qt \ game_list.cpp: GameList :: PopulateAsync: 319: Could not find game list folder in E: / Youtube / Citra / Games for Citra
[18.840873] HW.GPU <Critical> video_core \ renderer_opengl \ gl_shader_gen.cpp: GLShader :: SampleTexture: 206: Uncontrolled texture type 1
[18.841383] HW.GPU <Critical> video_core \ renderer_opengl \ gl_shader_gen.cpp: GLShader :: SampleTexture: 206: uncontrolled texture type 1
 
Last edited by Aenimatool,
my citra vs chinese (native, no outlines)
screenshot.jpg
 
Last edited by valentinvanelslande,
my citra: https://github.com/acnleditor2/citra/releases
tomodachi life is very slow (reason: texcache-rebase). fast citra for tomodachi life is number 1029
Thank you! <3

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my citra: https://github.com/acnleditor2/citra/releases
tomodachi life is very slow (reason: texcache-rebase). fast citra for tomodachi life is number 1029
Your newest build fixed the Yoshi's Woolly World crash I had on every single build I tried, thank you so much for your effort with your citra builds! It does break the bottom screen a little but, it's not unplayable.
upload_2017-10-24_17-11-20.png
 
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Thank you! <3

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Your newest build fixed the Yoshi's Woolly World crash I had on every single build I tried, thank you so much for your effort with your citra builds! It does break the bottom screen a little but, it's not unplayable.
View attachment 103914
is a texcache-rebase problem...

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is a texcache-rebase problem...
fixed disabling shader jit? changing resolution?
 
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is a texcache-rebase problem...

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fixed disabling shader jit? changing resolution?
Its fine because it's a top screen game. I have it set to single screen and fullscreened playing in 720p at full speed. :D
 
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I already use your citra through a comment on youtube and I do the same with the fps, the first day or the next day they fall, help please
 

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