Hacking Post your WiiU cheat codes here!

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@BullyWiiPlaza Is it possible to revert a pointer code into a Pointer expression?

Example this

30000000 107FA0C4
12800000 13000000
02120013 000002E8
FFFFFFFE 00000004
00000000 00000000
D0000000 DEADCAFE

becomes something like
[[0x107FA0C4] - 0x278] + 0x3C7 (this is not a working pointer, its just for an example)
Manually, yes. For this read and understand the code types documentation.
 
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Manually, yes. For this read and understand the code types documentation.
Oh... why didn't I know that.. it was so clear.. :wtf:
Thanks anyway :rofl:

Edit: yep yep I got some expressions for sm4sh

Character Unlocked
[0x107FA0C4] + 0x60

Stages Unlocked
[0x107FA0C4] + 0x98

Mii Outfits
[0x107FA0C4] + 0x2E8

Custom Moves & Custom Headgear
[0x107FA0C4] + C8
 
Last edited by Dekirai,
Does anyone have a pastebin or something with updated codes for Breath of the Wild 1.3.1? The trainer is nice, but I wanted to set up some SD codes.
 
I have homebrew and TCPGecko on my SD card. I open homebrew and run TCPGecko, but when I try to connect with JGecko U, it doesn't work even if I enter my wii u IP address.
 

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Theeeen how do I get a Pointer out of it aaaaaaaah
GBA VC games seems to work with dynamic addresses, atleast Mario & Luigi Superstar Saga

A lot of GBA games, especially the Pokémon ones, actually did have randomized addresses. Back in the day, to use GameShark style codes you had to use a kill code to freeze the RNG so the memory layout would be stable enough. In Pokémon, this meant actually playing with codes on was dicey because the games would often bug out when forced to use static addresses.
 
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Usually your TV has built in volume control
u must be a noob to mk8 modding
i requested that because when applying custom tracks, the music needs to undergo audacity for sake of the custom music to actually surpass or be in par with the special effect character sounds.
all music tracks come out different for different stages
being able to contol music and just music, will make mk8 music hacking less tedious
 
u must be a noob to mk8 modding
i requested that because when applying custom tracks, the music needs to undergo audacity for sake of the custom music to actually surpass or be in par with the special effect character sounds.
all music tracks come out different for different stages
being able to contol music and just music, will make mk8 music hacking less tedious
It depends if you mean MK8 modding or MK8 hacking. Those are different things (depending on who you ask.)

But im a noob to both so dont mind me. I know nothing about hacking. Im just here for kewl kodes.
 
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u must be a noob to mk8 modding
i requested that because when applying custom tracks, the music needs to undergo audacity for sake of the custom music to actually surpass or be in par with the special effect character sounds.
all music tracks come out different for different stages
being able to contol music and just music, will make mk8 music hacking less tedious
Well then just make the music evenly loud with audio tools. Problem solved. Though, I actually have a code to control the volume level of track music. I use it to mute tracks because of copyright detection on YouTube. Originally by CosmoCortney. :P
Yeah, they did all that randomization presumably to prevent cheating with GameShark/Action Replay/Codebreaker.
Funny how back in the day their anti cheat was more advanced than now. Online games are never protected but some offline games were. WTF? Nintendo takes stupidity and pointlessness to a whole new level. "We don't want our consumers to have fun with our products when it doesn't harm anyone or anything." ~ Nintendo. lmao.
 
Last edited by BullyWiiPlaza,
Theeeen how do I get a Pointer out of it aaaaaaaah
GBA VC games seems to work with dynamic addresses, atleast Mario & Luigi Superstar Saga

I can confirm GBA games mostly use dynamic addresses, especially when it comes to modifying the items and how many of them you have in Gen III of Pokemon, mostly FireRed/Emerald is what I've worked with, however. That's why trying to find a Group offset that modifies what foes you battle in Superstar Saga is a royal pain in the a$$.

Not only that, but the status effects on Mario/Luigi ALSO dynamically alter their location after battle/resetting the game!! <sarcasm>Sounds like lots of fun, doesn't it?!</sarcasm>.
 
Last edited by TheWord21,
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I can confirm GBA games mostly use dynamic addresses, especially when it comes to modifying the items and how many of them you have in Gen III of Pokemon, mostly FireRed/Emerald is what I've worked with, however. That's why trying to find a Group offset that modifies what foes you battle in Superstar Saga is a royal pain in the a$$.

Not only that, but the status effects on Mario/Luigi ALSO dynamically alter their location after battle/resetting the game!! <sarcasm>Sounds like lots of fun, doesn't it?!</sarcasm>.
Yea, sounds like a real fun ;)
 

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